Inside TeeKru: Building for Steam Deck: 25 Years of Craft, Caves, and Combat
Underwater Combat, Cave Secrets & 25 Years in the Making
While we're still waiting on submitting Steam Deck verification, we've been building A.L.A.R.M. with it in mind from day one. Optimization, readability, controls go hand in hand with development.
Because this isn’t just another indie title. For us, it’s the culmination of 25 years of collaboration; every voxel, every combat move, every UI element shaped by decades of shared design, experimentation, and late-night breakthroughs.
Right now, we’re threading the needle and sewing A.L.A.R.M. together. The heavy lifting is done, the foundation is laid, and the world is finally taking shape, stitch by stitch.
“Feels like we’ve been laying the foundation forever… but now it’s finally coming together.”
—Krucifear (TeeKru Games)
[previewyoutube][/previewyoutube]
[h3]In this update:[/h3]
- Concubine Combat makes a splash, literally! Dive in and you might catch a glimpse of Nyx Draven being torn apart underwater, the blood swirling as her limbs and gear float by. (Don’t worry: if you want your inventory back, you’ll have to go collect main pieces. Head, leg and arm. Pro tip: Concubines love a scavenger hunt.)
- Cave Systems deepen the world—explorable, dangerous, and full of secrets. Just watch your oxygen and don’t trip over that skeleton clutching a wilted Death Flower; he found out the hard way that Concubines swim faster than hope.
- New Harvestable and nested environments expand gameplay options for assassins and Mist Maidens alike.
- And yes—Steam Deck runs like a dream. We test every step with handheld play in mind. (No, you can’t loot the skeleton’s Deck. We checked.)
Whether you’re a PC veteran or handheld diehard, A.L.A.R.M. is being stitched for how you play. And if Glim starts giggling while you’re underwater? It’s probably already too late.