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  3. The Rogue of Nexus, Version 1.1.4

The Rogue of Nexus, Version 1.1.4

[p]Hi Travellers, finally a new version The Rogue of Nexus has been released (1.1.4)[/p][p]I gathered feedbacks from anywhere and trying to improve the game according to them, this one should be a relevant milestone, for such purpose:[/p]
  • [p]Overhauled tutorial: the first tutorial dungeon is now designed to quickly guide the player to the basic actions and interactions of the dungeon and the game in general;[/p]
  • [p]Smooth text for tutorial: texts are way shorter and focused on what's essential for the player, i followed all your feedbacks, so i'm looking forward more feedbacks on how improved the tutorial feels now;[/p]
  • [p]Short tutorials: some tutorials have been replaced with a much more practic form of tutorial text which appears without interrupting gameplay and is more inctutive;[/p]
  • [p]Text updates in general;[/p]
  • [p]Fixed a minor camera shift in the intro after new game;[/p]
  • [p]Fixed a minor camera shift in the cutscene when you fall in the Abyss for the first time;[/p]
  • [p]UI boost when you get currency and experience from dungeon loot and battles: it will quickly display above the character, with a proper icon and color for the text. That should help clarify what you obtain, especially when fighting random battles;[/p]
  • [p]Changed the size of some UI box to fit better the text;[/p]
  • [p]Fixed some tiles gfx in the worldmap of area 3;[/p]
  • [p]When fighing against potion enemies, they will escape much sooner from battle, in case they get distant enough from you;[/p]
  • [p]Each damage text has a slight random offset to lower overlap among numbers;[/p]
  • [p]Slight changes in dungeon random enemies spawn;[/p]
  • [p]Increased dungeon blocks spawn density;[/p]
  • [p]Collision with dungeon blocks while the Shield Bash is active will work as intended, when casting the skill already adjacent to blocks;[/p]
  • [p]Added an sfx sound when loot spawns in dungeon;[/p]
  • [p]Added a short tutorial to introduce the use of the Shield Bash skill in dungeon for destroying blocks and other benefits;[/p]
  • [p]Fixed a minor bug with quests green "!" UI;[/p]
  • [p]Fixed a minor bug with an event which would deny access to the early lv 50 plain area;[/p]
  • [p]Fixed a minor bug in dungeon seed generation;[/p]
  • [p]Adjusted the next artifact to search script in order to follow a more stable early progression;[/p]
[p][/p][p](All those changes are applied to the latest 0.5.9 demo version as well, released the same day)[/p][p][/p][p]I'd love to hear feedbacks on this update, that will help for the next one which i'm gonna try to upload before christmas, hopefully[/p]