TRoN Update 1.1.01
Content of the patch:
- Sfx update
- Fixed a screen resolution bug with scrolling UI, when different from 1920x1080
- Minor game economy changes
- Fixed stain traps bug which would some time keep slowing down even after the player exits from its hitbox
- Fixed a bug with timers and the Time Rune
- Minor fix with the spawn of eyes and mouths
- Changed starting timer of cells
- Changed cell max resistance to Hand destruction
- Fixed a issue with upgrade of Time Rune effect
- Changed the frequency of Hand Attacks
- Fixed for good a bug with the seed, related to orb artifacts
- Lowered the odds of many artifacts as secret treasures in the seed
- Fixed an event bug which would trigger only during the very first run (now it won't happen at all anymore)
- Boosts to loot resources will display the actual amount when opening chests and getting quest rewards
- Fixed a battle bug with collisions which few times would make the player stick with an enemy
- Fixed the flickering which occurs in worldmap when zapping through several squares with/without the soft warning active on them
- Changed the level of some places in worldmap;
- Fixed an element property which wasn't inherited properly from particles generated from your skills;
- fixed a flaw in the damage boost of the Spiked Shield artifact;
- Block and walls destruction from your bombs, now will happen even in case a battle would start meanwhile;
- Fixed a sprite assignment of Coin Shower skill;
- Now the player will change room only if moving towards the door (can't be kicked out anymore);
- Traps cannot damage anymore, while in combat;
- The Compass will point to the next artifact properly, in case The Hand destroys the dungeon pointed from the compass;
- Fixed a bug about The Hand's spawn position in case of Hand Hit due to an actual Critical Warning;
- Lava in worldmap now will properly cause damage when the player steps on it;
- Changed the odds of blocked passages in dungeon, starting from Area 3;
- Now generic hidden passages will spawn properly in dungeon, starting from Area 3;
- Known weapons and artifacts will display their level in their UI also in case they have to be found again;