Update 1.1.1 is here!
[p]Hello everyone![/p][p]A new update is here with many fixes and quite a few quality of life improvements.[/p][p]The Rogue of Nexus Demo has been updated too![/p][p][/p][h3]Update v1.1.1[/h3]
- [p]Several minor bugfixing;,[/p]
- [p]Improvements to hand attack gimmick with incremental steps;,[/p]
- [p]Fixed a display bug for quest rewards in inventory which didn't track the current area;,[/p]
- [p]Added incremental costs to consumables in the cities, for a more intense attrition;,[/p]
- [p]Rebalanced Secret Chest loot;,[/p]
- [p]Quest "!" mark on worldmap now display info on the quest by clicking on it, thanks to Sheivez, Jalek and other players at Svilupparty for this suggestion!,[/p]
- [p]Fixed a GFX bug on worldmap, in the path which unlocks after defeating the Werewolf,[/p]
- [p]Fixed bug which could trigger when going to 0 HP and escaping from battle at the same time;,[/p]
- [p]Fixed bug which could trigger when going to 0 HP by getting hit from 2 enemies in the same moment, causing a double life loss;,[/p]
- [p]Fixed wrong display in dungeon minimap of icons, compared to actual rooms;,[/p]
- [p]Fixed misplacements in dungeon when changing floors from stairs;,[/p]
- [p]Fixed the missing spawn of hidden walls as random locked passages, starting from area 3+;,[/p]
- [p]Fixed dungeon obstacles which in few cases would result undestroyable, even when not bound to a blade trap;,[/p]
- [p]Dungeon obstacles don't spawn anymore next to a hidden wall;,[/p]
- [p]Hand Attacks won't unfreeze anymore the Hand timer and Day/Night timer, if The Hand disappears while a UI/Event is active;,[/p]
- [p]Rebalanced the script to track the next artifact to search;,[/p]
- [p]Fixed a resolution bug after some specific interaction with UI, after changing resolution during the same session;,[/p]
- [p]Delayed of 0.1 second the waiting time between 2 collisions of the same target which collides with Stinger skill;[/p]
- [p]Adjusted enemy level in destroyed dungons;,[/p]
- [p]Fixed some player interaction in battle;,[/p]
- [p]Fixed chest interaction while starting next to it (didn't trigger);,[/p]
- [p]Fixed a bug which didn't make display GFX change on a passage which can be destroyed from a bomb, if going to another room;,[/p]
- [p]Changing floor won't make reroll another dungeon boss anymore;,[/p]
- [p]Improved the display of the Cooldown bar of Shield Bash Skill, in battle;,[/p]
- [p]Removed the unnecessary buzz sound when using a free bomb of Lingering Gunpowder artifact;,[/p]
- [p]Fixed a minor bug in the weapon tooltip;,[/p]
- [p]Fixed a minor bug in the display of unlocked quests in city;[/p]
- [p]Changed the graphics of the mouse cursor[/p]