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The Rogue of Nexus News

Unity vulnerability patch

[p]This is a tiny update to fix a vulnerability patch that was recently discovered on Unity.[/p]

Autumn Sales arrive even in the world of Nexus!

[p][/p][p][/p][p]Fall is the season in which Travellers re/start their journey, here's your ticket:[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]The Rogue of Nexus is a Roguelite Action RPG about finding artifacts in a world of darkness that The Hand is destroying. Don't let it drag you in the Abyss.[/p][p][/p][p]Along with the latest recent 1.1.2 version update, this is the perfect chance to choose your travel and journey through darkness. Aventure or Campaign Mode?[/p][p][/p]
  • [p]Powerful artifacts: Venture inside of dungeons in search of them;[/p]
  • [p]Race against time: The Hand is chasing you and will try to drag you in the Abyss;[/p]
  • [p]World destruction: the destruction caused by The Hand will make harder to move around the worldmap;[/p]
  • [p]Darkness and dark dungeons: you'll have to deal with it, the greatest dangers dwell inside them.[/p]

The Rogue of Nexus: 1.1.2 version update

[p][/p][p]Hello, Travellers! [/p][p]Today the new update of The Rogue of Nexus is live, the most significant one is a new game mode which boosts the pacing of the gameplay, but there are also several UI/UX polishing updates, here's the list. [/p][p]Changelog 1.1.2:[/p]
  • [p]Created 2 game modes: Adventure and Campaign;[/p]
  • [p]Campaign is the one of the previous versions, with a calm pacing, 40 artifacts to search, wide exploration and high attrition;[/p]
  • [p]Adventure is the new one: it has a fast pacing, only 20 artifacts to find, The Hand's gimmicks trigger more often and fewer quests will be chosen randomly and found in dungeon instead of city. 2 different ways to play The Rogue of Nexus![/p]
  • [p]Updated localization text;[/p]
  • [p]Now it's possible to skip the intro of the game; (it's quite short, though...)[/p]
  • [p]Several UI Core elements, like the button to enter inside dungeons, the Menu button and most importantly the compass in the upper right of the worldmap gained a boost to their visibility, in the earliest stage of the run;[/p]
  • [p]Now it's always possible to use the Shield Parry with the Compass Shield and the Charged Parry with the Beam Shield, previously their parry skill was available only starting from level 10;[/p]
  • [p]Shield Parry: if you never saw it in action, the parry can happen when using the Shield Stance but your timing needs to be quite accurate, since it will trigger only if the stance is activated few instants before colliding an enemy. The parry will be a more convenient collision, and it will also recharge the Shield Bash faster. Try to practice this skill, your performances in battle will enhance further![/p]
  • [p]Added a new feature that allows to shift day/night time forward, up to dawn, for a certain price, in order avoid getting stuck among darkness at night;[/p]
  • [p]The end run score will display 2x faster (thanks to Klutzy-Pension-4038, a.k.a N&S Gaming for the suggestion);[/p]
  • [p]The needle of the compass in the worldmap will now update its rotation without any lag;[/p]
  • [p]Fixed minor bug with compass pointing system, when changing screen;[/p]
  • [p]Increased vertical spacing among lines with many text to increase readability (thanks to Klutzy-Pension-4038).[/p][p][/p]
[p] (all those changes are applied to the latest new demo version, 0.5.7) [/p][p][/p][p]Please let us know what you think about the Adventure Mode! Which one of the modes fits better your style?[/p]

DevGAMM Awards 2025 – Community Vote

[p][/p][p]Here's more news for Travellers [/p][p]We're participating at DevGAMM Awards 2025 with The Rogue of Nexus! [/p][p]https://devgamm.com/awards2025/games/ [/p][p][/p][p]Check it out on Steam and give it a try: [/p][p][dynamiclink][/dynamiclink] [/p][p]If you like it, how 'bout wishlisting and voting it?[/p][p][/p][p][/p][p]Voting is quick and simple:[/p]
  1. [p]Go to https://devgamm.fillout.com/community-vote2025[/p]
  2. [p]Log in with your email.[/p]
  3. [p]Find The Rogue of Nexus in the list and submit your vote.[/p]
[p]You can also share the link with friends to help spread the word.[/p][p]Please note: one vote per email, and voting closes on October 5.[/p]

Update 1.1.1 is here!

[p]Hello everyone![/p][p]A new update is here with many fixes and quite a few quality of life improvements.[/p][p]The Rogue of Nexus Demo has been updated too![/p][p][/p][h3]Update v1.1.1[/h3]
  • [p]Several minor bugfixing;,[/p]
  • [p]Improvements to hand attack gimmick with incremental steps;,[/p]
  • [p]Fixed a display bug for quest rewards in inventory which didn't track the current area;,[/p]
  • [p]Added incremental costs to consumables in the cities, for a more intense attrition;,[/p]
  • [p]Rebalanced Secret Chest loot;,[/p]
  • [p]Quest "!" mark on worldmap now display info on the quest by clicking on it, thanks to Sheivez, Jalek and other players at Svilupparty for this suggestion!,[/p]
  • [p]Fixed a GFX bug on worldmap, in the path which unlocks after defeating the Werewolf,[/p]
  • [p]Fixed bug which could trigger when going to 0 HP and escaping from battle at the same time;,[/p]
  • [p]Fixed bug which could trigger when going to 0 HP by getting hit from 2 enemies in the same moment, causing a double life loss;,[/p]
  • [p]Fixed wrong display in dungeon minimap of icons, compared to actual rooms;,[/p]
  • [p]Fixed misplacements in dungeon when changing floors from stairs;,[/p]
  • [p]Fixed the missing spawn of hidden walls as random locked passages, starting from area 3+;,[/p]
  • [p]Fixed dungeon obstacles which in few cases would result undestroyable, even when not bound to a blade trap;,[/p]
  • [p]Dungeon obstacles don't spawn anymore next to a hidden wall;,[/p]
  • [p]Hand Attacks won't unfreeze anymore the Hand timer and Day/Night timer, if The Hand disappears while a UI/Event is active;,[/p]
  • [p]Rebalanced the script to track the next artifact to search;,[/p]
  • [p]Fixed a resolution bug after some specific interaction with UI, after changing resolution during the same session;,[/p]
  • [p]Delayed of 0.1 second the waiting time between 2 collisions of the same target which collides with Stinger skill;[/p]
  • [p]Adjusted enemy level in destroyed dungons;,[/p]
  • [p]Fixed some player interaction in battle;,[/p]
  • [p]Fixed chest interaction while starting next to it (didn't trigger);,[/p]
  • [p]Fixed a bug which didn't make display GFX change on a passage which can be destroyed from a bomb, if going to another room;,[/p]
  • [p]Changing floor won't make reroll another dungeon boss anymore;,[/p]
  • [p]Improved the display of the Cooldown bar of Shield Bash Skill, in battle;,[/p]
  • [p]Removed the unnecessary buzz sound when using a free bomb of Lingering Gunpowder artifact;,[/p]
  • [p]Fixed a minor bug in the weapon tooltip;,[/p]
  • [p]Fixed a minor bug in the display of unlocked quests in city;[/p]
  • [p]Changed the graphics of the mouse cursor[/p]