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Storebound News

Demo Patch 2: Adjusting Difficulty

[h3]Hello shoppers![/h3][p] Thank you to everyone who has played the demo so far and left a review. We have taken the time to look over all the player feedback to find ways to improve the game. Yesterday, we put a new patch live that adjusts the overall difficulty of Storebound and should help to make your time shopping a much smoother experience! [/p][p]Demo Patch 2 Changes:[/p]
  • [p]The running speed of the employees has been reduced.[/p]
    • [p]Often times we noticed that there was not adequate time to find a hiding spot when the employee began their chase. Reducing the speed should help give a few more seconds so you can scramble into a hiding spot. [/p]
  • [p]Employees now make more noise and the volume of the noise has been increased.[/p]
  • [p]If an employee teleports to a player, it will now teleport at a further distance to avoid spawning on top of player.[/p]
    • [p]We saw many reports of our employees landing on top of players when teleporting, which likely ruined a perfectly good shopping experience. Employees will now give a bit of distance when spawning near you. With the other changes, this should give you a bigger window to react and hide.[/p]
  • [p]Employees will now spend more time in low tension mode (patrolling hallways and roaming to new areas), and less time in high tension mode (when it's in alert, looking for nearby players).[/p]
    • [p]This will give you a better feeling of creeping around employees, instead of the more constant chase that employees tend to default to.[/p]
  • [p]Player stamina reduces slower when sprinting, and fills up faster.[/p]
    • [p]This will help when being chased, but will also help when navigating the map and back tracking to solve puzzles.[/p]
  • [p]Opening hours have been extended.[/p]
    • [p]This means more time in the light! This should also make turning back on the lights more valuable, since your time to explore peacefully will be extended.[/p]
[p]These changes should make your shopping experience less frustrating, while still keeping a good sense of tension.

We've also heard feedback on the pixel filter effect and requests for an FOV slider. We are planning on implementing settings for both of these to give players more control over the visuals, but they will not be implemented until Early Access.

If you haven't already, please consider leaving us a review on Storebound's demo page! It really does help us out a great deal.

[dynamiclink][/dynamiclink]See you next time, shoppers!
Nikko
Community Manager[/p]

First Storebound Patch

[h2]Hello shoppers!
[/h2][p]Thank you to everyone who has played the demo for Storebound so far. We are looking over all of the feedback we have received to improve the game, starting with a new patch that is out right now!
[/p][h3]If you haven't already, please consider leaving a review for the Storebound demo!
[/h3][p]It really does help us out, and more importantly we are reading every review to help us improve the game. You can leave your review on the Storebound demo page here:

[dynamiclink][/dynamiclink]Also, consider joining the Discord where you can meet others to play with and ask the devs your questions.

Storebound Discord

Here's what we fixed in our first patch:
• Many soft-locks have been fixed. Please continue to report these so we can fix them ASAP!
• Improved clarity of objectives and guidance in the environment to improve gameplay flow.
• Scourge has been tuned to be slightly less aggressive in the last portion of the demo.
• An invite friends button has been added to the pause menu.
• Fixed the issue that made players get stuck inside their own shoulder.

Currently Unresolved Issues:
• Voice Chat: We have identified problems with in-game voice chat and are working on a fix.
• There is an issue where after all party members die the game freezes, needing a restart. We are still working on a fix.

Please continue to report issues here or on our Discord.

Thank you again to everyone who has played!

See you next time, shoppers.
Nikko
Community Manager[/p]

Storebound demo live now!

[h3]Hello shoppers![/h3][h3]The demo for Storebound is live NOW! Go play the demo here:

[dynamiclink][/dynamiclink][/h3][p]Storebound also just had brand new trailer in Indie Fan Fest. Check out the trailer!
[/p][previewyoutube][/previewyoutube][p]The team has been hard at work on Storebound, so we are happy to finally share the game with you with something you can play.

This demo offers a glimpse into the mall — a fragment of the story within the larger experience of the full game. Play solo, or together with up to 2 friends. Depending on how many times it takes you to venture through the mall, the demo generally has about thirty minutes to an hour of content.

Storebound Discord

If you are looking for fellow shoppers to play with, you can join the official Storebound Discord. There you can find folks to play with, report bugs, talk about the demo, and stay up to date on development.

We are going to be monitoring feedback to make improvements and target issues. Many of you are wondering when the game will launch. Currently we are still considering when to bring the game into early access, so we'll be using the response to the demo to help us make that decision. We'll be back in future updates to give you new information about when early access launch will happen!
[/p][p]See you later, shoppers.
Nikko
Community Manager[/p]

New trailer in Indie Fan Fest next week.

[p]Hello shoppers![/p][p]
Storebound will have a brand new trailer in the upcoming Indie Fan Fest next Wednesday, September 24th! The showcase will go live at 9 AM PST.[/p][p][/p][p][/p][p]We will also be announcing some news about an upcoming demo for Storebound that time as well.[/p][p]The team has been hard at work on Storebound, and we can't wait for you to see what we have been cooking up. During Indie Fan Fest, we will also give an update on the state of development and what we're working on.[/p][p][/p][p][/p][p]We've been quiet as we have been trying to make Storebound the best experience it can be, so stay tuned for more.[/p][p]See you then!
Nikko
Community Manager[/p]