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USC: Counterforce Demo is now available!

Dear Commanders!

We're happy to announce that the upcoming sequel of Ultimate Space Commando, USC: Counterforce is now available on Steam as a pre-early-access, alpha version DEMO. You can go to the Steam page and download the Demo here.
[previewyoutube][/previewyoutube]
Some of you may already know that a sequel is in development, but now is the time to make this information public! When we released USC six years ago on Steam--many of you'd already played the game even before in its alpha/beta stages since 2013--, we always hoped a sequel could be made someday. USC: Counterforce not only carries on with the story, the deep, complex combat mechanics, and the fully customizable squads, but is a great step in means of graphics, too, with a lot of exciting new gameplay features also coming during the Early Access that will start some time Q2 or Q3 this year.



The Alpha Demo you can now try for free includes the following major features:
  • Single Mission mode with customizable random maps and difficulty settings for 1 or 2 squads;
  • Customizing squads and carrying on with statistics & merits through all missions played;
  • 5 ranged weapons and a lot of medical supplies
  • 3 enemy types (a LOT more will be added later)

The core gameplay features are all up and running, and though there's really a lot of extra content
coming soon, and the Demo may feel a bit "pale" right now, we already feel the game offers quite a bit of fun for experimenting with squads and testing out new features.

The Demo doesn't have an in-game Tutorial, but we prepared (a rather lengthy) video for you if you're interested:
https://www.youtube.com/watch?v=q_M0hzHsf8w
We plan to release the game in early 2023. Until then, new game modes (Defend the Base!, Operations), the Campaign, 10+ new enemies, a gazillion of gadgets and weapons, new gameplay elements (multi-layer maps, hacking, alien nests, reactors, new environments like mines and spaceships), new objectives, etc. will be gradually introduced in the game. Keep an eye on the start of Early Access!

I hope you're as excited as I am! :)

Happy hunting!

Aliza
(still coding & designing solo)

& Csaba
(helping a lot with testing & PR)

A call from another dimension...

Commanders,

Let me divert your unrelenting focus on dispatching alien hordes for just a moment! While working on a new, bigger project, this year I (and my good friend Derwen, also in part responsible for USC) "accidentally" ended up participating in GameJolt's Adventure Jam, where we had no more than 2 weeks to make an adventure-ish game! As off-topic (and off-genre) as it is, please let me bring our #AdvJam2017 title Mimic Hunter to your attention!

https://youtu.be/NXN_8xWqryo
It's--of course--in early access, but by all means a complete--if yet not too long--game. And it's completely free for now! It's also almost sure that we're not done with it yet, and it will be worked on in the near future, as we're very happy with it and still have a lot of great ideas we had to cut due to the lack of time in the jam.



You can download Mimic Hunter here, and if you deem it worthy, you can vote for it here, among all the other cool Jam games.



Thank you for your kind attention! And now go back and dispatch some more of those slimy little space wurms! ;-)

A call from another dimension...

Commanders,

Let me divert your unrelenting focus on dispatching alien hordes for just a moment! While working on a new, bigger project, this year I (and my good friend Derwen, also in part responsible for USC) "accidentally" ended up participating in GameJolt's Adventure Jam, where we had no more than 2 weeks to make an adventure-ish game! As off-topic (and off-genre) as it is, please let me bring our #AdvJam2017 title Mimic Hunter to your attention!

https://youtu.be/NXN_8xWqryo
It's--of course--in early access, but by all means a complete--if yet not too long--game. And it's completely free for now! It's also almost sure that we're not done with it yet, and it will be worked on in the near future, as we're very happy with it and still have a lot of great ideas we had to cut due to the lack of time in the jam.



You can download Mimic Hunter here, and if you deem it worthy, you can vote for it here, among all the other cool Jam games.



Thank you for your kind attention! And now go back and dispatch some more of those slimy little space wurms! ;-)

Season 2 now live!

Commanders,

It is the 2nd Anniversary of USC on Steam, and a new opportunity has arisen to prove your worth! Season 2 is now live with 4 challenge missions to put your skills to the test!

To celebrate this epic occasion :-), USC will be on a 66% SALE between May 12-19! Don't miss it if you were planning to get into the game! Ducky approved! :rd1:


What's in the Season?


With every Season comes the chance to unlock in-game rewards and to win exclusive items by being the best Commander in USC Forces!

Players with a Profile can participate in the Challenge game mode (accessible through Profile controls at the top of the screen), and any Single Mission they play (provided they're logged in) earns them experience toward their next rank and a chance to be displayed on the Single Mission leaderboards.

Season 2 unlockables:


There are four Challenge Missions. These all have a fixed random seed and almost all other parameters are pre-set and locked, so all players and all attempts will face the exact same odds.

:rd1: Completing all four--regardless of what score you get--will earn you the 'Titanium camouflage' armor customization!

  1. 'Carnage in the Mines': This is a 2-squad Seek & Destroy mission that will put your assault skills to the test. The difficulty level is adjustable, but to get the highest score, you'll surely need to ramp up things!
  2. 'Low-budget tactics': What can you do with 50,000 Credits? With an adjustable difficulty and a fairly uncommon map layout, your expertise of using low-end gear to the best will be tested.
  3. 'A databank too far': A tough data acquisition mission in a surface base where time runs short--a true test of tactics.
  4. 'Hardcore survival': Help a low-rank squad survive 20 turns of hell while struggling to secure all databanks. Saving disabled. This will hurt ;-). :uscdogtag:


:rd1: At the end of the Season, the five top ranking players per each Challenge will be awarded with the 'RD-1 Shoulders' insignia, as well as with a public token that will identify them as top ranking Commanders.

Challenge activity will be monitored based on game and squad data. Attempts to cheat will be dealt with effectively. Please ensure to remain on-line when playing a ranked mission, otherwise your efforts will be lost. With any related question & issue please write to [email protected].

Good luck, and happy hunting!

Season 2 now live!

Commanders,

It is the 2nd Anniversary of USC on Steam, and a new opportunity has arisen to prove your worth! Season 2 is now live with 4 challenge missions to put your skills to the test!

To celebrate this epic occasion :-), USC will be on a 66% SALE between May 12-19! Don't miss it if you were planning to get into the game! Ducky approved! ːrd1ː


What's in the Season?


With every Season comes the chance to unlock in-game rewards and to win exclusive items by being the best Commander in USC Forces!

Players with a Profile can participate in the Challenge game mode (accessible through Profile controls at the top of the screen), and any Single Mission they play (provided they're logged in) earns them experience toward their next rank and a chance to be displayed on the Single Mission leaderboards.

Season 2 unlockables:


There are four Challenge Missions. These all have a fixed random seed and almost all other parameters are pre-set and locked, so all players and all attempts will face the exact same odds.

ːrd1ː Completing all four--regardless of what score you get--will earn you the 'Titanium camouflage' armor customization!

  1. 'Carnage in the Mines': This is a 2-squad Seek & Destroy mission that will put your assault skills to the test. The difficulty level is adjustable, but to get the highest score, you'll surely need to ramp up things!
  2. 'Low-budget tactics': What can you do with 50,000 Credits? With an adjustable difficulty and a fairly uncommon map layout, your expertise of using low-end gear to the best will be tested.
  3. 'A databank too far': A tough data acquisition mission in a surface base where time runs short--a true test of tactics.
  4. 'Hardcore survival': Help a low-rank squad survive 20 turns of hell while struggling to secure all databanks. Saving disabled. This will hurt ;-). ːuscdogtagː


ːrd1ː At the end of the Season, the five top ranking players per each Challenge will be awarded with the 'RD-1 Shoulders' insignia, as well as with a public token that will identify them as top ranking Commanders.

Challenge activity will be monitored based on game and squad data. Attempts to cheat will be dealt with effectively. Please ensure to remain on-line when playing a ranked mission, otherwise your efforts will be lost. With any related question & issue please write to [email protected].

Good luck, and happy hunting!