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  3. USC: Counterforce Demo is now available!

USC: Counterforce Demo is now available!

Dear Commanders!

We're happy to announce that the upcoming sequel of Ultimate Space Commando, USC: Counterforce is now available on Steam as a pre-early-access, alpha version DEMO. You can go to the Steam page and download the Demo here.
[previewyoutube][/previewyoutube]
Some of you may already know that a sequel is in development, but now is the time to make this information public! When we released USC six years ago on Steam--many of you'd already played the game even before in its alpha/beta stages since 2013--, we always hoped a sequel could be made someday. USC: Counterforce not only carries on with the story, the deep, complex combat mechanics, and the fully customizable squads, but is a great step in means of graphics, too, with a lot of exciting new gameplay features also coming during the Early Access that will start some time Q2 or Q3 this year.



The Alpha Demo you can now try for free includes the following major features:
  • Single Mission mode with customizable random maps and difficulty settings for 1 or 2 squads;
  • Customizing squads and carrying on with statistics & merits through all missions played;
  • 5 ranged weapons and a lot of medical supplies
  • 3 enemy types (a LOT more will be added later)

The core gameplay features are all up and running, and though there's really a lot of extra content
coming soon, and the Demo may feel a bit "pale" right now, we already feel the game offers quite a bit of fun for experimenting with squads and testing out new features.

The Demo doesn't have an in-game Tutorial, but we prepared (a rather lengthy) video for you if you're interested:
https://www.youtube.com/watch?v=q_M0hzHsf8w
We plan to release the game in early 2023. Until then, new game modes (Defend the Base!, Operations), the Campaign, 10+ new enemies, a gazillion of gadgets and weapons, new gameplay elements (multi-layer maps, hacking, alien nests, reactors, new environments like mines and spaceships), new objectives, etc. will be gradually introduced in the game. Keep an eye on the start of Early Access!

I hope you're as excited as I am! :)

Happy hunting!

Aliza
(still coding & designing solo)

& Csaba
(helping a lot with testing & PR)