1. Dungeon Warfare 3
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  3. Not-so-monthly Update

Not-so-monthly Update

Greetings,
Apologies for the delay in providing monthly updates. Here’s the latest development news.

[h2]1. Planned Release Date[/h2]
We're aiming for an early August release.

[h2]2. New Feature – Charms[/h2]
Each trap now supports three unique Charms, which provide additional passive bonuses on top of the existing trap traits—they do not replace them. Charms can be acquired through various methods:

  • Hidden in secret levels (yes, there will be quite a few)
  • Unlocked by completing levels with specific rune combinations
  • Earned via achievements related to specific traps

Example Charms:

Dart Trap:
  • Poison – Darts apply 4 poison damage over 4 seconds (non-stacking)
  • Spring Compressor – Charges bonus damage while inactive
  • Necromancy – Slain enemies rise as Skeletons (5s internal cooldown)
Spellbound Arsenal:
  • Bow – Enables ranged attacks
  • Hammer – Knocks enemies back
  • Axe – Occasionally deals splash damage


[h2]3. New Feature – Build Switcher[/h2]
After a decade, the technology is finally here!
You can now save and load multiple builds, making it easier to experiment with various strategies.



Saved data includes:
  • Trap mastery levels
  • Trap traits and charm selections
  • Trap loadout
  • Sigil configuration


[h2]4. New Feature – Reclaim[/h2]
The new spell card Reclaim allows you to return placed tiles and buildings back to your hand for repositioning. This gives you more flexibility in adapting your strategy mid-run.

[h2]5. Spawn Unit Changes – Moved to Buildings[/h2]
Land tiles will no longer add units to waves directly.
Instead, this functionality has been moved to buildings. For example:



  • Placing a Farm will cause all Plains tiles to spawn +5 Peasants per wave

This change should make wave composition more manageable, help newer players adjust more easily, and give you the option to skip these buildings entirely if that fits your play style.
We're still experimenting with the landscape effects. Feel free to share ideas.

[h2]Closing Thoughts[/h2]
Thank you for your continued support and patience. Your enthusiasm and feedback have been instrumental in shaping Dungeon Warfare 3, and we can’t wait to share the full experience with you soon. See you in the next update!

Jinmann