Day 6 Update
[p]Thanks for all the feedback. Today’s patch adds new Sigils, quality-of-life tweaks, and a big batch of fixes.[/p][p][/p][p]UI / UX & Audio[/p]
- [p]Stage List: tooltips added; layout expanded; new “Sort by Order” option; various bug fixes.[/p]
- [p]Hovering over a Boulder now shows its roll direction.[/p]
- [p]Holding Ctrl+Shift enters Trap Sell Mode.[/p]
- [p]While a hero is selected, clicking a trap-build button now clears the hero selection to avoid state overlap.[/p]
- [p]Grinder Trap SFX now properly pause when the game is paused.[/p]
- [p]VSync split into two options: Frame Rate Limit and Hardware VSync.[/p]
- [p]Added three new Sigils (sold in the shop).[/p][p] - Choice: All Trait options are available when upgrading Traps.[/p][p] - Mono: If there’s only one Trap of a given type on the map, its rearm speed is increased by 30%.[/p][p] - Ember: Anima Engine gauge drains 50% slower.[/p]
- [p]Added Necromancer dialogues.[/p]
- [p]Consumable traps now accumulate charges when unused (up to 3).[/p]
- [p]Changing a Conqueror skill now restarts the game.[/p]
- [p]Fixed an issue that limited the Necromancer's attack range. [/p]
- [p]Arcane Trap - Accretion trait damage bonus capped at +500%.[/p]
- [p]Arcane Trap - Range now increases exactly to its stated value.[/p]
- [p]Inferno and Chain Traps are no longer affected by global range increases.[/p]
- [p]Units reset/initialized now properly clear movement speed gained from the Chase rune.[/p]
- [p]Push Trap – Crushing Force trait now applies damage correctly.[/p]
- [p]Push/Lure/Spring traps: combo-gain traits now apply correctly; prevented self-only combo generation.[/p][p][/p]
- [p]Long-range traps now calculate distance correctly after paths change (e.g., when obstacles are destroyed).[/p]
- [p]Fixed summoned units spawning inside walls/voids.[/p]
- [p]Fixed duplicate Trap cost penalty dropping below 0 (no more getting paid to place duplicates).[/p]
- [p]Fixed Dart Trap: in the upgrade panel, pressing Reset while selected no longer leaves traits selectable.[/p]
- [p]Restore feature no longer breaks pathfinding.[/p]
- [p]Fixed Bloon pathfinding over gaps.[/p]