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Dungeon Warfare 3 News

Roguelike Update

[p]Merry Christmas, everyone!
The long-awaited Roguelike update is finally here.[/p][p]Please note: Conqueror Levels in Roguelike mode are completely separate from the Original mode.[/p][hr][/hr][h3]Changelog[/h3]
  • [p]Added Roguelike Mode[/p]
  • [p]Activated Santa Mode[/p]
[p]New Victory Feats[/p]
  • [p]Pure Defense – Win without building any Barricades[/p]
  • [p]Overdrive – Reach the maximum level of the Anima Engine[/p]
  • [p]Wrathful – Reach the maximum level of Wrath[/p][p][/p]
  • [p]Minor bug fixes[/p]
[hr][/hr][h3]Roguelike Mode Changes (since Beta)[/h3]
  • [p]Added Relic Collection menu
    (Accessible via the Encyclopedia menu — F1)[/p]
  • [p]Added Run History menu[/p]
  • [p]Added Ascension Mode[/p]
  • [p]Gems can now be purchased in the shop[/p]
  • [p]Terrain generation now guarantees at least two terrain groups with bonuses[/p]
  • [p]Charms can now be unequipped[/p]
[p]Chaotic Blueprint trap slot penalty reduced from 5 → 3


Edit: Hotfix applied 25-12-26

Changelogs[/p][h3]Roguelike Mode[/h3]
  • [p]Fixed an issue where Chaotic Blueprint allowed traps to be built overlapping existing traps.[/p]
  • [p]Fixed a bug where the owned Relic list sprites were stretched vertically.[/p]
  • [p]Fixed an issue where long card titles would snap in and out of their slots when hovering.[/p]
  • [p]Terrain generation now guarantees at least two different terrain bonus clusters.[/p]
  • [p]Fixed an issue where picking up Armory Key immediately at the start of a run did not trigger the trap selection.[/p]
  • [p]Disabled restarting after defeat.[/p]
  • [p]Fixed a bug where the Victory screen EXP multiplier incorrectly referenced rune status from Original Mode.[/p]
  • [p]Relics that trigger like a panic button will now leave a visible trace (grayed out instead of disappearing completely), and will also appear in Run History.[/p]
[h3]All Modes[/h3]
  • [p]Fixed a bug that allowed unlimited placement of consumables while the Map Expansion UI was open.[/p]
  • [p]If a stage mission requires a specific rune that you do not own, the mission text will now appear grayed out, with a message indicating that the rune must be obtained to clear the stage.[/p]
  • [p]Fixed an issue where the Dwarf (!) exclamation mark would keep appearing even when no Barricades were nearby (no longer reacts to obstacles).[/p]
  • [p]Santa Mode has been added to the Options menu and can now be toggled on or off.[/p]

1.1.0 Beta Test

[p]We’re excited to announce the open beta test for Update 1.1.0![/p][h3]How to join the beta[/h3][p]To participate in the beta test, please follow these steps:[/p]
  1. [p]Open your Steam Library[/p]
  2. [p]Right-click Dungeon Warfare 3 and select Properties[/p]
  3. [p]Go to the Betas tab[/p]
  4. [p]Select [c]beta[/c] from the Beta Participation drop-down menu[/p]
[p]If you don’t see the [c]beta[/c] option, try restarting Steam.[/p]
[p]Your feedback is highly appreciated and will help shape the final release.[/p][hr][/hr][h3]Planned features[/h3]
  • [p]Relic Collection menu[/p]
  • [p]Run History menu[/p]
  • [p]Ascension Mode[/p]
  • [p]Conqueror Level rework[/p]
[hr][/hr][h3]Update 1.1.0 – Beta Changelog[/h3]
  • [p]Added Roguelike Mode[/p]
  • [p]Added new Victory Feats:[/p]
    • [p]Pure Defense – Win without building any Barricades[/p]
    • [p]Overdrive – Reach the maximum level of the Anima Engine[/p]
    • [p]Wrathful – Reach the maximum level of Wrath[/p]
  • [p]Minor bug fixes[/p]

1.0.13 Update

[p]Greetings, players!
This is a small update that mainly adds a new type of map to the game.[/p][h3]New Content[/h3]
  • [p]New map: Dimensional Depths
    Unlocked by clearing “Respite”. This map is similar to Labyrinth, but every three waves you get to choose which chamber to add to the dungeon.
    This feature was originally planned as part of the Roguelike update, but we’re adding it to the base game first so you can get familiar with the system.
    Please let us know how it feels to play – your feedback will help us polish the system for Roguelike mode.[/p]
[h3]Bug Fixes & Improvements[/h3]
  • [p]Fixed an issue where the bottom tooltip could disappear.[/p]
  • [p]Added localization for controller tutorial text.[/p]
  • [p]Fixed a bug where Barrage Trap projectiles could be launched all the way back toward the entrance if a unit died and respawned while the projectile was in flight.[/p]
[hr][/hr][h2]Coming Soon – Roguelike Mode[/h2][p]The long-awaited Roguelike update is coming this month.[/p][p]The initial version will launch with around 100 relics.[/p][p]Roguelike mode is a hardcore run across about five stages.
The Cornerstone’s life carries over between stages, and a single defeat ends the run.[/p][p]During a Roguelike run, you will:[/p]
  1. [p]Choose a Kit – a starting set of Traps plus a Relic.[/p]
  2. [p]Pick one of three stage offers, each with its own:[/p]
    • [p]Map[/p]
    • [p]Wave composition[/p]
    • [p]Rune count[/p]
    • [p]Rewards[/p]
    • [p]Difficulty[/p]
  3. [p]Choose runes for bonus Soul Fragments.[/p]
  4. [p]Clear the stage and claim rewards - Trap Charms, new Traps, Relics, and Gems.[/p]
  5. [p]Travel on a procedurally generated world map, spending Soul Fragments in shops to buy Relics and Sigils, shaping your build until the run ends.[/p]
[p]Thank you again for your patience and support.
And as always - thank you for playing![/p]

1.0.12 Update

[p]Thank you for playing! This update adds full Map Editor support plus a batch of balance tweaks and fixes.[/p][p][/p][h2]New Feature – Map Editor (Beta)[/h2]
  • [p]The Map Editor is now available from your Steam Library under the Tools category.[/p]
  • [p]Watch the short video tutorial: [/p]
[p][dynamiclink][/dynamiclink](Edit: In order to upload your map, you need to play it first. Once inside the map, there will be a button on the top left corner of the screen. Somehow, it is wrongly titled 'Pause Game'. We will fix it in the next update.
To play maps made by others, go to the Steam Workshop and Subscribe to the map you'd like to play. Once subscribed, you will see the map in the game's custom map menu.)[/p]
  • [p]To play or upload custom maps, you must first unlock the Infinity Rune.[/p]
  • [p]Browse and share creations through Steam Workshop.[/p]
[h2]Balance & QoL[/h2]
  • [p]World Map – Hand Stacking: When your hand exceeds 10 cards, cards of the same type stack together.[/p]
  • [p]Shop – Gem Cards: Price increase per purchase reduced 50% → 10%.[/p]
  • [p]Boulder & Explosive Barrel: Damage now scales by +5% per player level.[/p]
  • [p]Barricade Placement Warning: If a tile contains a unit immune to Barricade Strike, the preview turns red and a warning is shown.[/p]
[h2]Fixes & Improvements[/h2]
  • [p]Performance: Various optimizations.[/p]
  • [p]Barricade – Taunt Trait: Now correctly deals damage to enemies it attacks.[/p]
  • [p]Maps – Overpressure & Orthorn: Fixed an issue where the two entrances shared the same index.[/p]
  • [p]Bandit/Assassin: Transparency now resets properly on spawn.[/p]
  • [p]Chain Trap – Mind Control: Trait now functions as intended.[/p]
  • [p]Controller: Tooltip for the Deselect Hero/Wilson hotkey now appears.[/p]
  • [p]World Map Zoom: Fixed camera movement bounds being overly restricted when zoomed in.[/p]
  • [p]Achievements: Resolved a case where achievements wouldn’t unlock and could cause a crash.[/p]
  • [p]Wave Bar: Wrath Level now updates reliably.[/p]
  • [p]Shop Building: When reclaimed, the Shop button hides immediately.[/p]
  • [p]Horseman Pathfinding: Now finds a proper route even when a Barricade blocks the way.[/p]

1.0.11 Update

[p]Greetings, Realm Shapers. This update introduces a couple of maps and a bunch of bug fixes.[/p][p]The next update will drop two weeks later.[/p][p]Thank you for playing![/p][p][/p][h2]New Content[/h2]
  • [p]New Map: Brute Force[/p]
  • [p]New Map: The Laboratory[/p]
[h2]Visuals & Performance[/h2]
  • [p]Improved world map visuals on ultra-wide displays (beyond 21:9, e.g., 5120×1440).[/p]
  • [p]Various optimizations.[/p]
[h2]Quality of Life[/h2]
  • [p]You can now discard Mine and Farm cards even when there’s no placeable terrain.[/p]
  • [p]Options → Open Folder: quickly open your logs/save folder for easier bug reporting.[/p][p][/p]
[h2]Bug Fixes[/h2]
  • [p]Fixed an issue where the Greedy King could remain alive at 0 HP.[/p]
  • [p]Fixed a tutorial issue where exiting after victory (before claiming card rewards) could grant a duplicate stage card.[/p]
  • [p]Arcane Trap – Arcane Weakness: fixed a bug where damage could scale exponentially when hitting multiple units at once.[/p]
  • [p]Battering Ram audio now respects Mute.[/p]
  • [p]Freezing Trap - Shatter: fixed an issue where the explosion damage was incorrectly calculated as a percentage of the enemy’s max HP.[/p]
  • [p]Fixed an issue where the unit counter could go negative when Mr. Goldbags appeared.[/p]
  • [p]Fixed UI passthrough where clicking the Shop button could still click Upgrade/Menu/Promote buttons behind the open window.[/p]
  • [p]Fixed an issue where, while in trap right-click mode, you could select the Necromancer via portrait.[/p]
  • [p]Barrage Trap: fixed range preview not updating during placement when the third Charm was equipped.[/p]
  • [p]After entering a stage, changing the Anima Engine now updates the track immediately.[/p]
  • [p]Barrage Trap no longer targets allied or flying units.[/p]
  • [p]Path-block warning & tutorial now also appear when placing Barricades with a controller.[/p]
  • [p]The first Charms for Harpoon, Harvest, and Poison traps now correctly show where to obtain them.[/p]
  • [p]Achievement panel now correctly shows the unlock time.[/p]
  • [p]Increased tooltip text limit for Anima Tracks.[/p]