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Alpha 3 Demo Update & Development News

[p]Hello, players!
Another month has flown by, and development is moving at an incredible pace. We're excited to announce that a new programmer has joined the team, significantly boosting our productivity as we push towards our August release target.
To give you a glimpse of our progress, we have updated the public demo to Alpha 3. This new version includes major system overhauls and new content based on your valuable feedback. We invite you to play the updated demo and let us know what you think of the new changes.
Here are the key highlights of the Alpha 3 update:
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  • [p] New Content
    A fresh wave of challenges awaits you. This update introduces a brand new map (Map 6), a new trap, a new enemy type, and new traits to discover. Be warned: the new map is designed to be quite difficult. Good luck!
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  • [p] Tile Effect Overhaul
    We've redesigned how tile effects work to give you more strategic control. Tiles no longer have inherent effects like adding units to waves. Instead, these modifiers are now granted by specific buildings you can construct later in the game. Additionally, we've added a new spell card, Reclaim, which allows you to return placed tiles and buildings to your hand. This feature offers immense flexibility, enabling you to adapt your strategy mid-run.
    [/p]
  • [p] Starting Gold System Rework
    The starting gold system has been completely revised to be more predictable and to better reward your overall progress. The old system, which involved an arbitrary amount of gold per map, has been removed. The new formula is transparent and consistent:
    Starting Gold = 1000 (Base) + (Player Level x 100) + (Land Tiles Owned x 100)
    You can further increase this by placing special buildings on the world map that grant additional starting gold.
    [/p]
  • [p] In-Game Encyclopedia
    An Encyclopedia has been added to the game. This feature explains previously unlisted game mechanics, formulas, and other vital information to help you master the art of dungeon defense.
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  • [p] Build Switcher
    Experimentation is now easier than ever. You can now save and load multiple trap and skill builds, allowing you to quickly switch between your favorite strategies or test new creative combinations.
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  • [p] New Charm System
    You can now unlock two powerful Charms for the Dart Trap. These upgrades are rewarded for completing bonus objectives on various maps, adding another layer of goals for you to pursue.
    [/p]
  • [p] Quality of Life & UI Improvements
    A host of smaller changes have been implemented to create a smoother gameplay experience:
    [/p]
    • Hold Shift to enable Quick Trap Upgrade Mode.
    • Wilson can now be ordered to stay on a specific tile.
    • You're no longer forced to place the Cornerstone before scouting the map.
    • Mastery Upgrade menu UX has been improved.
    • Replaced the small-caps font with a standard one for better readability.
    • Numerous bug fixes and minor improvements.
[p]
We will update the localization sometime next week.

Thank you for your continued support and enthusiasm. Your feedback is invaluable as we continue to build and refine the game.
See you next month!

Oh I almost forgot. We have created a Discord channel. Join us!


Jinmann[/p]