1. Dungeon Warfare 3
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  3. Day 2 Update

Day 2 Update

[p]First, thank you for playing and for all the feedback. [/p][p]I am sorry about the disappointing state of the game at launch. [/p][p]We hear you on the Trap Traits changes. We are exploring a compromise, including a Sigil that lets you choose from all Traits for a trap during a run.[/p][p]We also made a first pass to smooth out difficulty spikes, especially on early maps. [/p][p]We will keep improving the game every day.[/p][p][/p][p]Changes since launch[/p][p]Bug Fixes[/p]
  • [p]Ranking percentile now appears only when a qualifying record exists.[/p]
  • [p]Wave Bar now shows a star on waves that include a boss.[/p]
  • [p]Fixed an issue where the Labyrinth map failed to start.[/p]
  • [p]Fixed a bug where Ballooneer could become invulnerable; also fixed Ballooneer freezing in place if knocked back while airborne.[/p]
  • [p]Fixed a pathfinding issue.[/p]
  • [p]Fixed Spear Sigil granting unlimited piercing.[/p]
  • [p]Fixed a bug where selling a trap before starting a stage applied an unintended penalty.[/p]
  • [p]Fixed an issue where the word “Shop” was not being translated.[/p]
[p]Balance and Design[/p]
  • [p]Added more player-favorable objects and layout adjustments to early maps.[/p]
  • [p]Rush Wave bonus Gold increased from 100 to 200.[/p]
  • [p]Shop reroll cost reduced from 50 to 10. The cost now increases by 10 with each reroll.[/p]
  • [p]Obelisk unlock requirement on the L8 - Shifting Gates map has been eased.[/p]
  • [p]Relaxed mission requirements on early maps.[/p]
  • [p]Lowered prices of Shop items.[/p]
  • [p]Soul Harvester – “Soul Glut” Trait: capped the maximum Gold generation bonus at 100% (previously uncapped).[/p]
  • [p]Spike Trap - “Pull” trait pulling force reduced.[/p]
  • [p]Added a hint for players who didn't buy the first free Trap slot upgrade in the Shop.[/p]
[p][/p][p]More updates are coming.[/p][p]Thank you again for sticking with us.[/p][p][/p][p]-Jinmann[/p]