Day 3 Update
[p]We’ve heard the feedback: “please don’t make the game easier.”
Instead of lowering the difficulty of existing dungeons, we’re adding three new early-game maps that act as alternative routes if you hit a wall.[/p][p]We’ll keep adding more maps in the coming days.[/p][p]Notes[/p]
Instead of lowering the difficulty of existing dungeons, we’re adding three new early-game maps that act as alternative routes if you hit a wall.[/p][p]We’ll keep adding more maps in the coming days.[/p][p]Notes[/p]
- [p]These are early maps, so they mainly help new players.[/p]
- [p]If you’ve already progressed, you’ll still receive them retroactively—just restart the game after updating. They may feel easy, but they can be a solid XP source in Endless mode.[/p]
- [p]3 new maps: Respite, Danger Zone, Bubble Pop[/p]
- [p]Fixed a bug where the Beam Trap could damage objects before the stage started.[/p]
- [p]\[Controller] Minor bug fixes and added in-game scene tooltips.[/p]
- [p]Increased font size of tips shown on the Game Over screen.[/p]
- [p]Fixed the Thirsting Obelisk's "Activated" text not displaying correctly.[/p]
- [p]Grave Sigil: Skeletons now expire after 30 seconds.[/p]
- [p]Grave Sigil: Added a 1-second internal cooldown to skeleton summoning.[/p]
- [p]Fixed a tutorial edge case where a broken flow could leave you without tiles, blocking the tile-card tutorial.[/p]
- [p]Fixed gaps in the Game Over black overlay on widescreen displays.[/p]
- [p]Removed some outdated Pro Tips.[/p]