1. Dungeon Warfare 3
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  3. Day 4 Update

Day 4 Update

[p]Today’s update (1.0.3) fixes a bunch of reported bugs, adds two new maps, and includes several balance tweaks.[/p][p][/p][p]New Maps[/p]
  • [p]Ironclad (L11)[/p]
  • [p]Triarch (L15)[/p]
[p][/p][p]Gameplay & Systems[/p]
  • [p]Max combo cap increased 5 → 9 (it was erroneously set to 5).[/p]
  • [p]Greedy King now moves even if the path to a Cornerstone is blocked and damages barricades/doors he collides with.[/p]
  • [p]Stages won’t end until the boss is defeated.[/p]
  • [p]Endless mode: fixed an issue where only one entrance was used; bosses no longer spawn in Endless.[/p]
  • [p]First-clear reward: earn 50 Soul Fragments the first time you clear a stage.[/p]
  • [p]Map "The Burrow" now properly unlocks upon clearing Octarium.[/p]
  • [p]Fixed a pathfinding issue when placing a Cornerstone near certain boulder areas.[/p]
  • [p]Grinder Trap auto-upgrade condition check fixed.[/p]
[p][/p][p]UI / UX / World Map[/p]
  • [p]World Map: WASD scrolling; building at the edge of tiles now expands scroll bounds.[/p]
  • [p]Objectives: hovering now shows what they unlock.[/p]
  • [p]Tooltips: fixed bounty-boosting traits not showing the earned gold in the tooltips for Grinder, Arsenal, and Harpoon traps.[/p]
  • [p]Build tooltip now closes properly when the build menu closes.[/p]
  • [p]Conqueror Level points can be assigned faster with Shift/Ctrl.[/p]
[p][/p][p]Balance[/p]
  • [p]Surge Sigil: starting gold bonus 500 → 1000.[/p]
  • [p]Warrior: no longer gains extra shield per level.[/p]
  • [p]Soul Harvester: interest capped at 1,000 gold.[/p]
  • [p]Ancient Grave: Vault health 5,000 → 3,000.[/p]
[p][/p][p]Thank you for playing.[/p]