Day 5 Update
[p]Thanks for all the suggestions and feedback![/p][p][/p][h2]Changelogs[/h2][h3]New[/h3]
- [p]New Map: Overpressure[/p]
- [p]The Burrow: waves redone.[/p]
- [p]Triarch, Ironclad, Bubble Pop: map Tier 2 → 1.[/p]
- [p]Dustfall Mines: removed an overly difficult path to prevent early dead-ends.[/p]
- [p]Cornerstones: fixed an issue allowing placement on open but unreachable terrain (islands/closed rooms).[/p]
- [p]Obelisks: portals can no longer be placed on top of an Obelisk.[/p]
- [p]Thirsting Obelisk: when hidden, it now emits a hint flash once per minute.[/p]
- [p]Necromancer[/p]
- [p]Increased attack range.[/p]
- [p]Added “rescue me” lines when imprisoned (to prompt players to free him).[/p]
- [p]Bosses: ignore knockback while transforming.[/p]
- [p]Black Knight: shield 20 → 10.[/p]
- [p]Veteran Warrior: shield gain per level halved (now +1 every 2 levels).[/p]
- [p]Poison Trap: can now target flying units.[/p]
- [p]Push / Spring Traps: increased the unit-count threshold where performance starts to diminish (buff).[/p]
- [p]Chain Trap: attempted fix for firing multiple chains at once.[/p]
- [p]Arsenal (Bow): increased range.[/p]
- [p]Endless Mode: stability work around a case where Rush All could cause a freeze.[/p]
- [p]Ascension:[/p]
- [p]Progress for Charms, Sigils, Runes, and Hidden Stages is now preserved after ascending.[/p]
- [p]Necromancer is granted by default upon ascending.[/p]
- [p]Shop:[/p]
- [p]Trap-slot upgrade now clearly shows “Free” when it costs nothing.[/p]
- [p]Prevented accidental purchases via mouse wheel.[/p]
- [p]Hotkeys: Wilson (Z), Necromancer (X) added.[/p]
- [p]Stage Info: fixed incorrect wave-count display.[/p]
- [p]\[World Map]: fixed an issue where the XP bar could show “–” when you have a Conqueror Level.[/p]
- [p]Reclaim: using Reclaim on an isolated tile could make the stage above disappear - fixed.[/p]
- [p]Achievements: “Unlock all Charms” achievement not triggering - fixed.[/p]