1. Dungeon Warfare 3
  2. News
  3. Day 7 Update

Day 7 Update

[p]A week flew by!
Sorry if we missed some of the bug reports or suggestions.
Thank you for playing![/p][p][/p][h2]Content & Economy[/h2]
  • [p]New Sigils:[/p]
    • [p]Rage - +100 Wave rush gold[/p]
    • [p]Abyss - +3 Gold from fall deaths[/p]
    • [p]Sunder - Bonus damage vs. shields[/p]
  • [p]Noble bounty increased 20 → 25.[/p]
  • [p]Fixed exploit that allowed earning gold with Gold Minecart before the game started.[/p]
[h2]Gameplay & Balance[/h2]
  • [p]Axe Trap (Pull): pull strength reduced to prevent units clipping through walls.[/p]
  • [p]Beam Trap: slightly reduced lateral range so it won’t try to attack a Vault on an adjacent tile.[/p]
  • [p]Freezing Trap (Ultimate #2): removed leftover DW2 trait requirement.[/p]
[h2]UI, Controls & Audio[/h2]
  • [p]Added Pause on Focus Loss (auto-pause on Alt-Tab) and prevented rare pause toggle glitches during Barricade/Vault destruction.[/p]
  • [p]Gridiron Fort mission text now reads “Destroy the hidden Vault.”[/p]
  • [p]Grinder Trap audio: mute works correctly; volume now adjusts properly.[/p]
  • [p]Controller: you can open and navigate the New Notifications panel.[/p]
  • [p]Shop shows a hint under its icon when a free item is available.[/p]
[h2]Systems & Progression[/h2]
  • [p]Conqueror Skill window fixed (no longer breaks at max level); Ctrl+Click works on all relevant skills; added tip for Shift/Ctrl+Click.[/p]
  • [p]Onslaught Feat now correctly grants XP.[/p]
  • [p]Added three Useful Tips as notifications.[/p]
  • [p]Controller bug fixed where Consumable Traps didn’t count stacks.[/p]
[h2][/h2]