Day 8 Update
[p]Thank you for playing!
[/p]
Content & Unlocks
• Max Sigil Slots increased by +2 (now purchasable in the Shop).
• Dart Trap – Poison Charm: now granted upon clearing Dustfall Mines (no longer requires Objective 1).
• Locked Trap Charms no longer appear in the shop before the trap is unlocked.
• Dustfall Mines: added two additional prebuilt traps.
• Labyrinth: added a unique stage icon.
• Orthorn map: mission changed to “Destroy the hidden Vault.”
• Card Discard feature added.
• Removed unused units from the Compendium.
Gameplay & Balance
• Brute Sigil: minion health bonus 30% → 60%.
• Barricade sell value now scales with remaining HP.
• Units that become stuck inside a stationary MovingWall are automatically removed after a short time.
• Summoned Skeletons no longer lose lifetime before the game starts.
UI / UX & Controls
• Pause on Focus Loss (Alt-Tab auto-pause) fixed and functioning.
• Stage List now remembers your last selection/sort option.
• Results Screen: prevented damage value overflow.
• Rune Selection: mission-related runes are visually tagged; when no runes are selected, the Reset button acts as Select All.
• Title Screen: fixed Necromancer dialogue appearing.
• Controller: input now works in Labyrinth; also resolved an issue where some FakeWalls blocked Arsenal placement.
Fixes & Misc
• Inferno Trap – Engulf trait now functions correctly.
• Poison/Push Traps: traits now apply correctly when using Restore Previous Setup.
• Fixed an exploit letting players build unowned traps via Restore Previous Setup.
• Grinder – Salvage Sorter: gold earned is now properly recorded.[/p]
[/p]
Changelogs for 1.0.7
[p]Content & Unlocks
• Max Sigil Slots increased by +2 (now purchasable in the Shop).
• Dart Trap – Poison Charm: now granted upon clearing Dustfall Mines (no longer requires Objective 1).
• Locked Trap Charms no longer appear in the shop before the trap is unlocked.
• Dustfall Mines: added two additional prebuilt traps.
• Labyrinth: added a unique stage icon.
• Orthorn map: mission changed to “Destroy the hidden Vault.”
• Card Discard feature added.
• Removed unused units from the Compendium.
Gameplay & Balance
• Brute Sigil: minion health bonus 30% → 60%.
• Barricade sell value now scales with remaining HP.
• Units that become stuck inside a stationary MovingWall are automatically removed after a short time.
• Summoned Skeletons no longer lose lifetime before the game starts.
UI / UX & Controls
• Pause on Focus Loss (Alt-Tab auto-pause) fixed and functioning.
• Stage List now remembers your last selection/sort option.
• Results Screen: prevented damage value overflow.
• Rune Selection: mission-related runes are visually tagged; when no runes are selected, the Reset button acts as Select All.
• Title Screen: fixed Necromancer dialogue appearing.
• Controller: input now works in Labyrinth; also resolved an issue where some FakeWalls blocked Arsenal placement.
Fixes & Misc
• Inferno Trap – Engulf trait now functions correctly.
• Poison/Push Traps: traits now apply correctly when using Restore Previous Setup.
• Fixed an exploit letting players build unowned traps via Restore Previous Setup.
• Grinder – Salvage Sorter: gold earned is now properly recorded.[/p]