1. Dungeon Warfare 3
  2. News
  3. 1.0.8 Update

1.0.8 Update

[p]Thank you for playing![/p][p][/p][h2]Content & Progression[/h2]
  • [p]New Map: Ashen Rails[/p]
  • [p]Labyrinth maps now grant full XP (not just the difference from your best record).[/p]
  • [p]Sigil achievements are re-checked whenever the Sigil window opens (to grant missed unlocks).[/p]
  • [p]Locked Charms are shown in the upgrade window with their unlock conditions.[/p]
[h2]Gameplay & Balance[/h2]
  • [p]Obelisk Hint cooldown reduced 60s → 30s.[/p]
  • [p]Trap cost reductions[/p]
    • [p]Axe Trap: 1500 → 1300[/p]
    • [p]Chain Trap: 150 → 100[/p]
    • [p]Chakram Trap: 800 → 700[/p]
    • [p]Spinblade Trap: 1100 → 1000[/p]
    • [p]Spring Trap: 800 → 700[/p]
  • [p]Consumables & placement[/p]
    • [p]You can place consumable traps on the 8 tiles around the Cornerstone.[/p]
    • [p]You cannot place consumables on path-blocking objects (e.g., Barricades, Boulders).[/p]
  • [p]Barricades: no longer loses its HP due to damage dealt to allies.[/p]
  • [p]Spellbound Arsenal[/p]
    • [p]Slightly increased attack range for Sword, Axe, Hammer skills.[/p]
    • [p]Bow now fires toward the target direction at the moment of attack even if the target got away.[/p]
  • [p]Beam Trap now benefits from cooldown-reduction skills.[/p]
  • [p]Dustfall Mines – Tomb: Warrior unit level 3 → 2.[/p]
  • [p]Free trap trait upgrades no longer increase the sell price.[/p]
[h2]UI/UX & Controller[/h2]
  • [p]Wave start message now displays the Wrath Level.[/p]
  • [p]Loadout changes apply immediately to the Upgrade Window.[/p]
  • [p]Controller[/p]
    • [p]Fixed Defend Wilson’s location not working correctly.[/p]
    • [p]Y-button icon only appears when the action is available.[/p]
    • [p]Added Card Trash (discard) functionality.[/p]
    • [p]In-game zoom with Right Stick up/down.[/p]
  • [p]Audio: The Centipede boss now triggers the boss theme.[/p]
[h2]Bug Fixes & Stability[/h2]
  • [p]Chain Trap no longer increases available chains when it hits non-unit objects.[/p]
  • [p]Lightning Trap: AoE/DoT trait damage is now recorded correctly.[/p]
  • [p]Anima Engine: Bounty bonus resets correctly without needing to restart the game.[/p]
  • [p]Arcane Weakness stacks now reset properly when pooled units are reused.[/p]
  • [p]Repair consumable works on Barricades that have wall traps installed.[/p]
  • [p]Selling an Inferno with Demon Core no longer causes errors or allow building a trap on top.[/p]
  • [p]Fixed input priority where tiles under Reclaim/Auto-Build buttons could be clicked first.[/p]
  • [p]You can now use the Summon Skeletons consumable under a destroyed wall.[/p]
  • [p]Spellbound Arsenal: fixed overlapping weapon spawns and an issue where restoring a previous setup wouldn’t summon due to cooldowns.[/p]