1. Dungeon Warfare 3
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  3. 1.0.9 Update

1.0.9 Update

[p]Thank you for playing![/p][p][/p][h3]Content & Progression[/h3]
  • [p]Added The Lesser Labyrinth (unlocked after clearing L4A_Respite). Clearing this map does not increase tier.[/p]
  • [p]Breeze Rune XP penalty changed -10% → 0%.[/p]
  • [p]Memoirs are now visible even after Ascending.[/p]
  • [p]Crypts in Crypt of the Necromancer are set to auto-destroy near the end of the run.[/p]
  • [p]Labyrinth maps now always generate without a portal; players must place portals themselves.[/p]
[h3]Gameplay & Balance[/h3]
  • [p]Anima Engine gauge decay reduced 5%/s → 4%/s.[/p]
  • [p]Barricade:[/p]
    • [p]Free upgrade refunds now correctly return to the free barricade pool when sold before game start.[/p]
    • [p]Fixed issue where Trap Foundation trait prevented barricades from being sold.[/p]
    • [p]Reassembly trait no longer removes the spawner if a new barricade cannot be built.[/p]
    • [p]Tutorial free barricade highlight adjusted.[/p]
  • [p]Tombs:[/p]
    • [p]Fixed shadow lingering after destruction.[/p]
    • [p]Fixed unit spawn-blocking issue before Tomb is fully destroyed.[/p]
    • [p]Unit levels displayed on Tombs now match the actual spawned unit levels.[/p]
[h3]Systems, UI & Controls[/h3]
  • [p]World Map:[/p]
    • [p]Dungeon buttons now visually change based on clear milestones (Gem 1, 2, 3, Rune 5, Rune 10).[/p]
    • [p]Fixed camera jumping when entering the world map at non–16:9 resolutions.[/p]
    • [p]Camera zoom and position are now remembered (except during tutorial).[/p]
  • [p]Experience percentile indicator is now calculated below the total XP gained.[/p]
  • [p]Controller support expanded:[/p]
    • [p]Wilson and Necromancer camera controls enabled.[/p]
    • [p]Prevented loadout from being closed during trap tutorial.[/p]
  • [p]UI & hotkey fixes to avoid camera focus conflicts when controlling Wilson or Necromancer.[/p]
[h3]Technical & Audio[/h3]
  • [p]Added a class to limit looping sounds; applied to Beam and Grinder traps.[/p]
  • [p]Multiple optimization improvements.[/p]