1. Dungeon Warfare 3
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  3. 1.0.10 Update

1.0.10 Update

[p]Hello, players, it's been a while![/p][p]This update brings fresh content, gameplay tweaks, and lots of fixes. More to come soon.[/p][p][/p][h2]New Contents[/h2][p][/p][p][/p]
  • [p]New Trap: Barrage Trap - loads four firebolt orbs and fires them in a burst when triggered.[/p]
  • [p]New Building: Anima Laboratory - unlocks three additional Anima Engines (see Upgrade menu).[/p]
  • [p]Achievements panel added.[/p]
[h2]Gameplay[/h2][h3]Traps[/h3]
  • [p]Arcane Trap - Accretion now gains stacks even when hitting shields only.[/p]
  • [p]Lightning Trap - Inductive Burst: adjusted values to match description; bounced lightning now scales with damage modifiers.[/p]
  • [p]Petrified units no longer block Beam Trap attacks.[/p]
[h3]Economy[/h3]
  • [p]Gem cards in the Shop are now sold infinitely; each purchase increases the next price to 1.5× the previous.[/p]
  • [p]Shop & Library are granted by default after Ascending.[/p]
[h3]Progression[/h3]
  • [p]Necromancer unlock achievement condition is now checked on every game entry.[/p]
  • [p]Loadout menu now checks the “Master of Traps” achievement when opened.[/p]
[h2]Bug Fixes and Technical Issues[/h2][p]Combat & AI[/p]
  • [p]Silence now disables Berserker Whirlwind.[/p]
  • [p]Improved movement direction for units affected by Fear.[/p]
  • [p]Blood Golem now selects the dominant route based on triggering units’ paths.[/p]
[p]Modes & UX[/p]
  • [p]Endless Mode now allows Screenshot Mode; tooltips for traps/units are viewable while in Screenshot Mode.[/p]
  • [p]After victory, Explosive Barrel and Boulder can no longer be clicked.[/p]
  • [p]Boulder does not activate while you’re interacting (e.g., placing a trap).[/p]
  • [p]Prevented deletion of Shop, Library, and Story cards.[/p]
  • [p]Prevented game progress from stalling when Dungeon cards cannot be placed.[/p]
  • [p]Blocked range/LOS UI behind treasure chests and XP orbs for clarity.[/p]
  • [p]In-game gold tooltip now shows whole numbers only.[/p]
  • [p]XP no longer displays as negative in tooltips.[/p]
  • [p]Trap construction tooltip no longer lingers.[/p]
  • [p]World Map: restored the missing Auto-Place Tiles button.[/p]
  • [p]Mastery level Shift-Upgrade: if a trap is Lv.1, holding Shift upgrades it to Lv.5 instead of Lv.6.[/p]
[p]Shop/Save[/p]
  • [p]Fixed a case where buying cards, quitting to main menu, and rejoining could consume Soul Fragments without granting the cards.[/p]
[p]Traps (Bug fixes)[/p]
  • [p]Freeze Trap: fixed debuff removing immediately on taking damage.[/p]
  • [p]Lure Trap (Berserk): fixed interaction with units that lack a basic attack (such as Battering Rams).[/p]
  • [p]Harvester Trap: % gold-gain trait now correctly reflects in tooltips.[/p]
[p]Barricades & Pathing[/p]
  • [p]Fixed cases where moving walls or blocked paths caused barricades to fail to find valid routes.[/p]
  • [p]Pathwisp now spawns from all dungeon entrances when attempting to place a barricade.[/p]
  • [p]Certain move-then-stop platforms no longer interfere with barricade pathing.[/p]
  • [p]On "restore previous setup", barricade sell price restores correctly; Reassembly trait correctly treats free barricades and excludes base sell price.[/p]
[p]Controller[/p]
  • [p]Reduced performance overhead in controller state checks.[/p]
  • [p]D-Pad Left/Right can now cycle through additional tooltips.[/p]
  • [p]Fixed controller issues when placing traps and manipulating barricades.[/p]
[p]Performance[/p]
  • [p]Minor particle performance improvements.[/p]
  • [p]Text effect performance slightly improved.[/p]
  • [p]Added throttling so DoT damage text spreads out when numbers are heavy.[/p]
[p]Audio[/p]
  • [p]Fixed an issue where the sound cap was not correctly applied, allowing too many instances of certain SFX to play simultaneously.[/p]
[p]PC & Display[/p]
  • [p]Fixed borderless fullscreen minimizing when focus is lost.[/p]
[p]Stability[/p]
  • [p]Prevented a crash when entering Pars Crypt.[/p]
[p]Misc[/p]
  • [p]Map Generator updated to include new DW3 unit types.[/p]
  • [p]Fixed stage rewards that could repeat abnormally.[/p]