1.0.13 Update
[p]Greetings, players!
This is a small update that mainly adds a new type of map to the game.[/p][h3]New Content[/h3]
The Cornerstone’s life carries over between stages, and a single defeat ends the run.[/p][p]During a Roguelike run, you will:[/p]
And as always - thank you for playing![/p]
This is a small update that mainly adds a new type of map to the game.[/p][h3]New Content[/h3]
- [p]New map: Dimensional Depths
Unlocked by clearing “Respite”. This map is similar to Labyrinth, but every three waves you get to choose which chamber to add to the dungeon.
This feature was originally planned as part of the Roguelike update, but we’re adding it to the base game first so you can get familiar with the system.
Please let us know how it feels to play – your feedback will help us polish the system for Roguelike mode.[/p]
- [p]Fixed an issue where the bottom tooltip could disappear.[/p]
- [p]Added localization for controller tutorial text.[/p]
- [p]Fixed a bug where Barrage Trap projectiles could be launched all the way back toward the entrance if a unit died and respawned while the projectile was in flight.[/p]
The Cornerstone’s life carries over between stages, and a single defeat ends the run.[/p][p]During a Roguelike run, you will:[/p]
- [p]Choose a Kit – a starting set of Traps plus a Relic.[/p]
- [p]Pick one of three stage offers, each with its own:[/p]
- [p]Map[/p]
- [p]Wave composition[/p]
- [p]Rune count[/p]
- [p]Rewards[/p]
- [p]Difficulty[/p]
- [p]Choose runes for bonus Soul Fragments.[/p]
- [p]Clear the stage and claim rewards - Trap Charms, new Traps, Relics, and Gems.[/p]
- [p]Travel on a procedurally generated world map, spending Soul Fragments in shops to buy Relics and Sigils, shaping your build until the run ends.[/p]
And as always - thank you for playing![/p]