1. Dungeon Warfare 3
  2. News
  3. Roguelike Update

Roguelike Update

[p]Merry Christmas, everyone!
The long-awaited Roguelike update is finally here.[/p][p]Please note: Conqueror Levels in Roguelike mode are completely separate from the Original mode.[/p][hr][/hr][h3]Changelog[/h3]
  • [p]Added Roguelike Mode[/p]
  • [p]Activated Santa Mode[/p]
[p]New Victory Feats[/p]
  • [p]Pure Defense – Win without building any Barricades[/p]
  • [p]Overdrive – Reach the maximum level of the Anima Engine[/p]
  • [p]Wrathful – Reach the maximum level of Wrath[/p][p][/p]
  • [p]Minor bug fixes[/p]
[hr][/hr][h3]Roguelike Mode Changes (since Beta)[/h3]
  • [p]Added Relic Collection menu
    (Accessible via the Encyclopedia menu — F1)[/p]
  • [p]Added Run History menu[/p]
  • [p]Added Ascension Mode[/p]
  • [p]Gems can now be purchased in the shop[/p]
  • [p]Terrain generation now guarantees at least two terrain groups with bonuses[/p]
  • [p]Charms can now be unequipped[/p]
[p]Chaotic Blueprint trap slot penalty reduced from 5 → 3


Edit: Hotfix applied 25-12-26

Changelogs[/p][h3]Roguelike Mode[/h3]
  • [p]Fixed an issue where Chaotic Blueprint allowed traps to be built overlapping existing traps.[/p]
  • [p]Fixed a bug where the owned Relic list sprites were stretched vertically.[/p]
  • [p]Fixed an issue where long card titles would snap in and out of their slots when hovering.[/p]
  • [p]Terrain generation now guarantees at least two different terrain bonus clusters.[/p]
  • [p]Fixed an issue where picking up Armory Key immediately at the start of a run did not trigger the trap selection.[/p]
  • [p]Disabled restarting after defeat.[/p]
  • [p]Fixed a bug where the Victory screen EXP multiplier incorrectly referenced rune status from Original Mode.[/p]
  • [p]Relics that trigger like a panic button will now leave a visible trace (grayed out instead of disappearing completely), and will also appear in Run History.[/p]
[h3]All Modes[/h3]
  • [p]Fixed a bug that allowed unlimited placement of consumables while the Map Expansion UI was open.[/p]
  • [p]If a stage mission requires a specific rune that you do not own, the mission text will now appear grayed out, with a message indicating that the rune must be obtained to clear the stage.[/p]
  • [p]Fixed an issue where the Dwarf (!) exclamation mark would keep appearing even when no Barricades were nearby (no longer reacts to obstacles).[/p]
  • [p]Santa Mode has been added to the Options menu and can now be toggled on or off.[/p]