[p]Hello, everyone![/p][p][/p][p]We are continue the series of text Q&As we are running on a weekly basis on our Discord server. [/p][p][/p][h3]
What was the best and worst part of making the game? Anything goes, nothing is out of bounds.[/h3][p]Sudden popularity is a good answer for both sides. It’s really cool to know that a lot of people like our demo, but we put so much pressure on ourselves that we definitely overcomplicated and overthought some things a few times after it[/p][h3]
What was your first thought when you decided to make QZ?[/h3][p]It was actually an idea from our Programmer, and the first thought was “that sounds cool”.[/p][h3]
Will there be different difficulties for the endless game mode? Like less symptoms being visible or measurable?[/h3][p]Not on release (the main focus would be on the campaign). But we want to focus some of our content updates on the endless mode, and then who knows what we will come up with.[/p][h3]
Are there features that you wanted to include but couldn't for some reason? Are there plans for a dlc later on with more content?[/h3][p]We tried to implement some kind of morale system that included different events and affected the overall mood of survivors in the camp (survivors could throw trash at you and even become hostile and attack you). It was cool on paper, but the prototypes were too complicated, and it required so much additional work to support it that we decided to cut it.[/p][p][/p][h3]
Can we wear gloves or a hazmat suit when examining things? Cause we might accidentally touch zombie blood when doing examinations or taking contraband[/h3][p]That smart talk is for scientists, but commanders prefer using guns as a defensive measure
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Will there also be Guarddogs like in the Logo Image?[/h3][p]We actually thought about including guard dogs as some kind of “1 extra life” upgrade. The dog would kill the infected that you missed in camp, but would die from contact with infected blood. We even thought about giving an achievement for keeping your starting dog alive until the end of the game, but it was very late in development, and we didn’t have time to think about it more and implement it. Maybe it will evolve into something in content updates. [/p][h3]
Are each persons symptoms randomized or are they all pre programmed symptoms?[/h3][p]Some survivors are preconfigured, like the ones that teach you about new tools or have some references/story building behind them, but most of them are randomized with some kind of logic based on game progression. [/p][h3]
Will there be more variety of weapons in the future or maybe some melee ones?[/h3][p]We want to add at least more ranged weapons in content updates after release. As a fun story - last week, one of our developers tested killing rats with the hammer and could not get even one, so melee combat is definitely not our strong suit right now lol [/p][h3]
Will there be an infected commander mode where we can take down the base city by sending infected filled convoys?[/h3][p]Right after Half-Life 4[/p][h3]
Did you learn a lot from the playtesters? What was the most common thing you came across? And what is the biggest thing you had/are needing to change because of it?[/h3][p]The biggest lesson was “logic behind the scenes doesn’t matter if the player does not have a clue about it”. We iterated on many mechanics after playtests (laboratory, wink wink), and are actually doing it right now [/p][h3]
Will we be able to adopt many different breeds of cats and dogs?[/h3][p]Definitely not many and not on release, but ideas about pets sometimes come up in discussions (but in a very “maybe later” manner), so maybe later in content updates [/p][h3]
If you are able to talk about it, what has been the hardest bug to squash so far?[/h3][p]This one took A LOT of time: sometimes, during inspections, our pistol just stopped working. It took a whole two weeks to find out that the flying helicopter above the checkpoint somehow blocked our ability to send bullets towards the survivors. Our QA was partially insane at this point [/p][h3]
Will there be a way to buy more of the infection tests (the ones in the demo that just work every time) in the full game? Or will they be locked behind doing certain tasks? Or will we not be able to get any more at all?[/h3][p]There will be certain different ways to acquire syringes [/p][h3]
Will there be a leaderboard for endless mode? Like best ranked base, longest days, who's killed the most amount of zombies? Something like that[/h3][p]Not in our plans for the near future. Our mechanics are just not made with a competitive side in mind, and do not really make a fun leaderboard experience.[/p][p]
We are looking forward to more of your questions![/p][p]
Join our Discord to ask questions and get answers earlier[/p][p][/p][p]About
Quarantine Zone:[/p][p]Border checkpoint simulator meets zombie apocalypse. Command the last checkpoint, inspect survivors, and decide their fate: trust, quarantine, or liquidate.[/p][p][/p][p]
Play demo here: [dynamiclink][/dynamiclink][/p][p]You can also find us on other social media:[/p][p]
Quarantine Zone on
Reddit[/p][p]
Quarantine Zone on
X[/p][p]
Quarantine Zone on
TikTok[/p]