Quarantine Zone | Closed Playtest Results
[h2]Closed Playtest Results[/h2][p][/p][p]Hello, everyone!
Here’s the promised second piece of news for today. Earlier we held a closed test within our Discord community plus Devolver Digital also held a similar test via their BetaSquadron. The amount of feedback we’ve had to filter through and process was substantial to say the least and for that the whole dev team is would like to thank all the folks who took part in the test - your help and surveys were greatly appreciated! We’ve implemented many changes based on your feedback and now we’d like to share some of them with our amazing community. Here’s some of the feedback we’ve received and the changes we’ve made to the game (not direct quotes): [/p]
Here’s the promised second piece of news for today. Earlier we held a closed test within our Discord community plus Devolver Digital also held a similar test via their BetaSquadron. The amount of feedback we’ve had to filter through and process was substantial to say the least and for that the whole dev team is would like to thank all the folks who took part in the test - your help and surveys were greatly appreciated! We’ve implemented many changes based on your feedback and now we’d like to share some of them with our amazing community. Here’s some of the feedback we’ve received and the changes we’ve made to the game (not direct quotes): [/p]
- [p]Impossible to differentiate hammer reactions[/p]
- [p]Base defense feels reaaaly bad[/p]
- [p]Mathiascope usage experience and symptoms[/p]
- [p]Low variety at the rule board (we’ve shared previously that custom inspection rules will be added)[/p]
- [p]I want to know who was infected and what symptoms I missed[/p]
- [p]Exhausting to use every tool on every survivor after midgame[/p]
- [p]No symptoms for new tools when we get them[/p]
- [p]Hire a new game designer[/p]