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Update 16: The "Almost There" Build



Hey everyone! ːPhantasmalSeekerː

Here is one of the last builds before launch, but we have a lot more improvements:
  • New radio object with music
  • Weirdo now speaks Cantonese
  • Junky now has multiple death sounds
  • Various gameplay balancing (creatures, sanity and items)
  • Flares now distract some creatures for longer
  • spiders shouldn’t trigger collision sounds any more with items
  • spiders have a new screech sound
  • green portal instances should not show up any more (please let us know if you see it again). It’s now replaced with a manhole you can go down.
  • Most trash fires fixed so they should restore sanity (was broken before)
  • Fade in has been re-added into level loads


Thanks to ChillyWilly and Sbobo1313 for their help and contributions this update! ːPhantasmalSkullː

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And if you feel like helping us out for the release in a couple of weeks, support us on Thunderclap!

We're not far off now. If you'd like to help us get this build polished up please feel free to log any bugs in the discussion forums. If there are any urgent bugs we will get on to them right away. ːPhantasmalEyeː

From our internal testing, there are many low priority bugs and a couple of medium priority so it's looking good internally, but it's always helpful and great to get your feedback! ːPhantasmalEyeː

If there are any youtubers out there who would like to get review codes, please feel free to get in touch! ːsteamhappyː

Edit: As pointed out by -Ghost- it's sometimes quite annoying to get stuck on junk and not be able to move any more. I've added in a forward dash which can help you wiggle out when you're jammed in junk. It won't work 100% especially if you're jammed right in, but it should get you out of annoying situations the odd time when you are jammed between chairs and other physics objects. You can dash by double tapping forward. ːPhantasmalSeekerː