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Phantasmal News

Indie Streams Phantasmal!



Hey guys Indie, an amazing and entertaining Twitch streamer, will be playing Phantasmal this coming Saturday 11AM PDT! I'll be on the show too, so drop by - it's going to be awesome!

You can see Indie's announcement on Twitter here: @theRealIndie

www.twitch.tv/indie

Phantasmal Hits Full Release, and Notes of Thanks to all our Early Access Contributors.



It’s a huge day for the team today as Phantasmal reaches it’s final major milestone. Thanks to all of our awesome players who have influenced and shaped the game during the time of Early Access - we could only have reached this point with your feedback and your immense support. Thank you for buying the game and most importantly giving us your time, effort and passion. We appreciate you believing in us - that has been the most rewarding part of this journey.

I also just wanted to give shout outs to some exceptional fans:

@Fernando Esra - you are hands down the most loyal player on the forums! Thank you for your wonderful feedback, all your amazing screenshots, and your constant encouragement. Fernando, your support has kept us going - players like you are what make this whole project feel really worth all the effort! Immortalizing your name into the game was an honour for us!

@Mystra - your screenshots have been right up there - as amazing as the fantastic work of Fernando! At the same time you have been so humble and so nice. You are also a model player that any developer would be proud to have. We also salute you and you honor us by allowing us to have your name in the game too!

@sbobo1313 - you’ve been with us since the very beginning. You played our game when it was Infinity Castle, a crappy roguelike I made for the 7 Day FPS Game jam a couple of years ago. Thank you for your loyalty and also your enthusiasm and moral support. We’re proud to have your name in our game too!

@Chillywilly - thanks for your tireless testing for us! We couldn’t have come this far without you - your efforts at PAX Australia really saved the day. We’re honored to have worked with you and look forward to working with you for our next project!

@Iasperic - thank you for your patience in working through a critical memory and shopkeeper issue. You could have given up on us, and I wouldn’t have blamed you, but you didn’t you stuck by us and helped us to work out the issue for the benefit of every other player. We salute you!

@chillywilly2345 - (not to be confused with the other chillywilly!) thank you for your constant feedback and suggestions. If you have noticed, we have implemented a lot of your suggestions and bug reports. Your feedback has been instrumental for us to get to the finish line!

@Das Malefitz - you’ve stepped in numerous times to defend us, and that has not gone unnoticed! We really appreciate your support - thank you sir!

@Wooke - thank you for all the wonderful screenshots and bug reports!

@Vodkins - recently kindly overturned a negative review after a rational reasonable discussion with us and ended up giving us some great feedback!

Additional thanks go to:
@WillWire
@TheHillsJaded
@Kirie
@Hive365 | ryanjames1411
@Mr DarkNeT
@Teapot
@Snowfox
@ConVict -Q-

I hope I haven’t forgotten anyone else, but you’ve all been wonderful - thank you for being part of our long journey!

Ash

EDIT: Massive thanks to @Wristwatch4 for his backing and for winning the first ever Phantasmal contest at Digital Nationz in New Zealand!

Update 17.5: Mini-update

Hey All,
Just a sneaky mini-update before the end from continued final functional testing:


  • Corrected faulty light detection
  • Removed some invisible barriers
  • Balancing in the sewer level
  • Repaired medic bay hole in the ground
  • Weirdo sounds adjusted
  • Weirdo follow distance inceased so he's not right next to you
  • Various gameplay balancing across all levels
  • Minor errors in the intro page


We've done some exhaustive internal testing, so we hope that the majority of serious bugs have been dealt with.

Thanks to @fishpaste for his excellent feedback recently! ːPhantasmalSkullː

Ash

[Quick Player Poll] Is the UI Bright Enough?





Hi guys,
Just a quick question for you: is anyone finding the in-game User Interface (i.e. Map and Stats) still a bit too dark at the moment with the latest build?

Thank you to @Fishpaste for alerting me to the fact that it is a little bit too dim for him to read.

We can't make it too bright or it will look pretty awful from a stylistic perspective. However we can possibly make it a little brighter if this is a problem for people before full release this week.