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Phantasmal News

Update 17: The Penultimate EA Build!



Hey AllːPhantasmalSkullː
One more week to go, and then Early Access is forever gone! ːPhantasmalEyeː

So we have been diligently testing and cleaning up of the outstanding bugs over the past few weeks and have a surprising amount of changes for you.


  • Junkie Animations have been completely fixed - it now has smooth transitions between animations. No more weird jankiness!
  • A forward dash has been added that can get you out of simple jams if you get caught between junk (double tap forward). You now have a much better chance of wriggling free rather than insta-failing the game (Thanks to Ghost for getting us to fix that!)
  • Increased chances to kill spiders with melee. It's slightly easier to hit spiders now
  • Quality settings have been revised
  • UI has been tidied up
  • Corrected a major pathfinding bug that we only just discovered recently
  • Fixed enemies getting stuck on the bottom of stairs
  • New death sound for Player
  • Added a new rare item (Gold Ingot Stash)
  • Sniper Rifle zoomed in adjusted
  • Added sound to SAN recovery
  • Fixed motion blur so that it no longer affects the reticule or the player arms
  • Fixed sewer elevator sound
  • Added idle sound to spitter
  • Increased Pipebomb damage significantly and reduced range very slightly- be careful you don't kill yourself! The sound has been adjusted too.


Huge thanks to ChillyWilly for his continued testing, and Ghost for alerting us to the physics bug.

Nearly there folks! Can't believe 2 years of work is coming to a conclusion so quickly! ːPhantasmalEyeː ːsteamfacepalmː

It's quite frightening actually!

Thank you again for your support everybody - looking forward to partying it up with you on release day! ːPhantasmalSkullː

Ash

p.s. let us know if you find any bugs - we will be fixing really minor ones coming up to release. ːPhantasmalEyeːːPhantasmalStarvedː




Update 16: The "Almost There" Build



Hey everyone! ːPhantasmalSeekerː

Here is one of the last builds before launch, but we have a lot more improvements:
  • New radio object with music
  • Weirdo now speaks Cantonese
  • Junky now has multiple death sounds
  • Various gameplay balancing (creatures, sanity and items)
  • Flares now distract some creatures for longer
  • spiders shouldn’t trigger collision sounds any more with items
  • spiders have a new screech sound
  • green portal instances should not show up any more (please let us know if you see it again). It’s now replaced with a manhole you can go down.
  • Most trash fires fixed so they should restore sanity (was broken before)
  • Fade in has been re-added into level loads


Thanks to ChillyWilly and Sbobo1313 for their help and contributions this update! ːPhantasmalSkullː

Please subscribe to our Youtube Channel!

And if you feel like helping us out for the release in a couple of weeks, support us on Thunderclap!

We're not far off now. If you'd like to help us get this build polished up please feel free to log any bugs in the discussion forums. If there are any urgent bugs we will get on to them right away. ːPhantasmalEyeː

From our internal testing, there are many low priority bugs and a couple of medium priority so it's looking good internally, but it's always helpful and great to get your feedback! ːPhantasmalEyeː

If there are any youtubers out there who would like to get review codes, please feel free to get in touch! ːsteamhappyː

Edit: As pointed out by -Ghost- it's sometimes quite annoying to get stuck on junk and not be able to move any more. I've added in a forward dash which can help you wiggle out when you're jammed in junk. It won't work 100% especially if you're jammed right in, but it should get you out of annoying situations the odd time when you are jammed between chairs and other physics objects. You can dash by double tapping forward. ːPhantasmalSeekerː

Exciting (and terrifying) times! Phantasmal Fully Launches on 14 Apr PST!



Hey Everyone,
Two years' of work is rapidly coming to a conclusion in a couple of weeks time. We will finally be releasing to Steam fully!

I just wanted to say again thank you to all of you for being with us on this fantastic and some times personally turbulent journey. It's not been easy getting to this point - it really does feel like the last mile of a marathon where we're all limping and crawling to the finish line! ːPhantasmalSkullː

We couldn't have done this without each and every one of you though! You all share with us the passion for horror gaming and that's what has been fueling us to finish this project. I consider all of you as part of the team - you've stuck with us the whole way through and for that you have my eternal thanks!

If you'd like to help us out with a social media boost on the day of launch, we've prepared a Thunderclap campaign.

Basically if you use it will automatically post on your social media on the day all at once.

If you could help us out that would be truly wonderful! We still face an uphill battle to be noticed so every bit will help immensely.

Thank you again everyone - or I should say thank you extended Phantasmal team and family ːsteamhappyː

Exciting (and terrifying) times! Phantasmal Fully Launches on 14 Apr PST!



Hey Everyone,
Two years' of work is rapidly coming to a conclusion in a couple of weeks time. We will finally be releasing to Steam fully!

I just wanted to say again thank you to all of you for being with us on this fantastic and some times personally turbulent journey. It's not been easy getting to this point - it really does feel like the last mile of a marathon where we're all limping and crawling to the finish line! ːPhantasmalSkullː

We couldn't have done this without each and every one of you though! You all share with us the passion for horror gaming and that's what has been fueling us to finish this project. I consider all of you as part of the team - you've stuck with us the whole way through and for that you have my eternal thanks!

If you'd like to help us out with a social media boost on the day of launch, we've prepared a Thunderclap campaign.

Basically if you use it will automatically post on your social media on the day all at once.

If you could help us out that would be truly wonderful! We still face an uphill battle to be noticed so every bit will help immensely.

Thank you again everyone - or I should say thank you extended Phantasmal team and family ːsteamhappyː