Update 17: The Penultimate EA Build!

Hey AllːPhantasmalSkullː
One more week to go, and then Early Access is forever gone! ːPhantasmalEyeː
So we have been diligently testing and cleaning up of the outstanding bugs over the past few weeks and have a surprising amount of changes for you.
- Junkie Animations have been completely fixed - it now has smooth transitions between animations. No more weird jankiness!
- A forward dash has been added that can get you out of simple jams if you get caught between junk (double tap forward). You now have a much better chance of wriggling free rather than insta-failing the game (Thanks to Ghost for getting us to fix that!)
- Increased chances to kill spiders with melee. It's slightly easier to hit spiders now
- Quality settings have been revised
- UI has been tidied up
- Corrected a major pathfinding bug that we only just discovered recently
- Fixed enemies getting stuck on the bottom of stairs
- New death sound for Player
- Added a new rare item (Gold Ingot Stash)
- Sniper Rifle zoomed in adjusted
- Added sound to SAN recovery
- Fixed motion blur so that it no longer affects the reticule or the player arms
- Fixed sewer elevator sound
- Added idle sound to spitter
- Increased Pipebomb damage significantly and reduced range very slightly- be careful you don't kill yourself! The sound has been adjusted too.
Huge thanks to ChillyWilly for his continued testing, and Ghost for alerting us to the physics bug.
Nearly there folks! Can't believe 2 years of work is coming to a conclusion so quickly! ːPhantasmalEyeː ːsteamfacepalmː
It's quite frightening actually!
Thank you again for your support everybody - looking forward to partying it up with you on release day! ːPhantasmalSkullː
Ash
p.s. let us know if you find any bugs - we will be fixing really minor ones coming up to release. ːPhantasmalEyeːːPhantasmalStarvedː


