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Airships: Conquer the Skies News

Swiss Games Sale

Switzerland! Mountains! Cheese! Also: Games! Here we present a delicious selection of homegrown Swiss games, from the artistic to the deeply nerdy.

Do you like machinery? We've got you covered with Farming Simulator, offering an in-depth farming experience with realistically simulated tractors. Or Transport Fever 2, covering trains, planes, trucks (no Superman, though, they didn't get the licence).

Something more fantastical? Build space drones in Nimbatus or steampunk machines in Airships: Conquer the Skies. Fight interstellar nuclear war in Stellar Commanders. Keep changing shape as you fight in Morphies' Law! Fight the darkness in Towaga: Among Shadows. Execute amazing feats of gun-play using Retimed's incredibly clever local bullet-time system.

Too violent? Take a haunting journey across a dry sea-bed in Far: Lone Sails. Observe the behaviour of crowds in KIDS. Raise a tribe of adorable creatures in Niche, and learn about genetics while you do. Defy gravity in Octahedron! Adventure through varied terrain to build a railway track together with your friends in Unrailed!

Version 1.0.17.3 Some bugfixes and improvements

  • Fixed issue where screen modes that are taller/wider than the biggest one were disabled.
  • Fixed bug where ships breaking apart would have their modules revert to lower-tech appearances.
  • Nerfed certain tactics for taking down shellwalkers and stone guardians.
  • Non-red dragons fly past in the background sometimes.
  • Ships animate in the editor when operational.
  • Repeatedly clicking in the same place cycles between selecting the front and back decal if there are both.
  • Modding: Can now use true/false for canOccupy, leftDoors, rightDoors and upDoors rather than having to list them all individually.
  • Modding: Spritesheets larger than 1024px are now properly supported.
  • Modding: You can now set splashFriendlyFire to false for weapon modules where you want the splash damage to only hurt enemy ships.

Version 1.0.17.2 - Windows & Windows

There is now a fancier system for choosing the screen resolution and window size for the game.

You can now place and remove windows.

That's all for this update! More to come in the future.

Version 1.0.17.1 - Reverting Save/Sync System

In 1.0.17, I attempted to fix the long pauses for sync and autosave by making these run at the same time as game rendering. Unfortunately, this is causing the game to freeze on some user's machines, so in 1.0.17.1, I'm reverting to the old sync/autosave system. I will look for another way to reduce these pauses and make the game run more smoothly.

Version 1.0.17 - Visual Variants & Smoother Autosave

  • Modules and decals are now organised into sets of variants you can cycle through. This makes the module and decal list tidier and also allows for more visual variation.
  • You can now rename cities.
  • Saving and syncing no longer freeze the game, which should produce a nicer experience and fewer network issues.
  • No armour is now available as an option.
  • Deck-based cannon and gatling guns as well as half-sized blocks and slopes, courtesy of YellowMiner.
  • Storage modules now change in appearance as they deplete, and more weapons change in appearance as technology advances, courtesy of YellowMiner.
  • Added link to Nexus mods for non-Steam users and made it easier to install mods from zip files.
  • Massive rockets are now 50% faster, 25% more accurate, and make a deeper sound.
  • The non-conquest ship editor now has the correct techs selected for non-conquest battles.
  • Monsters should no longer enter combat already damaged.
  • Wasp nests now award you the cybernetics tech instead of trying to unlock aerial torpedoes directly.
  • Fixed missing "Choose Research" button in the research complete dialog.
  • Fixed a bug where ships would collide at a distance (for example, a bow colliding with a rectangular module despite there still being some space between them).
  • Fixed a bug where cities connected by sea routes weren't treated as properly connected.
  • Modding: You can now use multipliers and dividers in bonusable values instead of having to use a mess of cases. See MASSIVE_ROCKETS for an example.
  • Modding: You can now specify which modules are considered the same for purposes of stacking accuracy bonuses. See TELESCOPE for an example.


Also, there is now a multiplayer server for the Asia region.