Big Zombie Alert 🚨 | Patch Notes - v1.2.2
[p][/p][p]Hi Gravediggers, 🧟‍♂️[/p][p]Today’s update brings a solid batch of improvements, fixes, and a few new functions to make your graveyard duties smoother!
We’re also working on a roadmap to give you a clearer view of what’s coming next and we’ll be sharing it soon![/p][p]Here’s everything included in this patch:[/p]
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We’re also working on a roadmap to give you a clearer view of what’s coming next and we’ll be sharing it soon![/p][p]Here’s everything included in this patch:[/p]
- [p]Added new zombie type: Hulk – a stronger and more aggressive zombie that uses a Charge attack when it spots you from a distance. If it hits you, it’s going to hurt.[/p]
- [p]Added vaulting you can now jump over fences using the Jump key[/p]
- [p]You can now dig up filled graves using the shovel[/p]
- [p]You can now completely destroy graves with the hammer[/p]
- [p]You can now destroy Planter Boxes using the hammer[/p]
- [p]Added filter category options to the Storage UI (like the Inventory UI)[/p]
- [p]Fixed an issue where the Storage UI wouldn’t open properly[/p]
- [p]Technician employee's task priority has been updated, they now clean trash first, then repair defenses[/p]
- [p]Removed the Decay system from defense objects, it was causing confusion and unnecessary breakdowns[/p]
- [p]Fixed bug where corpses placed on the ground could fall through the terrain after loading a save[/p]
- [p]The dead tree at the edge of the map can now be removed[/p]
- [p]Removed grid smoothing for grave placement, you can now place graves more precisely and symmetrically[/p]
- [p]Fixed collider issue with the trash container interaction[/p]
- [p]Fixed an issue where employees could get stuck while cremating[/p]
- [p]Fixed a bug where carrying a corpse while an employee uses the furnace would break the held corpse[/p]
- [p]Fixed bug where corpses weren’t removed from the pickup vehicle after auto-pickup[/p]
- [p]Added new default zombie models[/p]
- [p]Updated zombie wave configurations, nights now feature more varied wave types and enemy counts[/p]
- [p]Fixed an issue where the Brush animation would play when collecting water while holding the Brush[/p]
- [p]Prevented employees from interrupting the player while working on graves[/p]
- [p]Prevented employees from interrupting the player while working on Planter Boxes[/p]
- [p]Minor game balance adjustments[/p]
- [p]General performance improvements[/p][p][/p]
- [p]đź’¬Feel free to Join our Discord to share feedback, ideas, or just say hi![/p]