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Zombie Graveyard Simulator News

Zombie Research Lab & New Barricades | Major Patch Notes - v1.4.6

[p]Hi Gravediggers! 🧟‍♂️[/p][p]This update introduces a brand-new Research Lab and Upgradeable Barricades, giving you more ways to turn zombies into profit and to hold the line when night falls![/p][p]Here’s what’s new:
[/p][h3]🧪 Research Lab & Bio Processing[/h3][carousel][/carousel][p]Dead zombies aren’t going to waste anymore. They’re now part of your production line![/p]
  • [p]Zombies that die during the night are now collected and stored in the Research Lab morgue[/p]
  • [p]From there, you can move them to the Resurrection Table and bring them back as controlled test subjects[/p]
  • [p]Revived zombies can be placed into special cages, and each zombie type generates unique special resources over time[/p]
  • [p]You can unlock multiple cages to speed up your resource production and build a proper bio-factory[/p]
[p][/p][carousel][/carousel]
  • [p]These resources can be:[/p]
    • [p]Sold directly at base value[/p]
    • [p]Or processed at the Lab crafting station into items like Gore Bait, Red Serum, or valuables like Alpha Cure for much higher profit[/p]
  • [p]All bio products can be sold through the new BioSell App on your computer, so you can manage the whole process from storage to sale in one place[/p]
[p]
[/p][h3]🛡️ Upgradeable Barricades[/h3][carousel][/carousel][p]Your defenses are no longer just throwaway planks.[/p]
  • [p]Barricades can now be upgraded through 3 tiers[/p]
  • [p]Each tier increases health and durability, making them last much longer against stronger waves[/p]
  • [p]You can transform a basic wooden board into a reinforced plank, and eventually into a sturdy metal barricade[/p]
  • [p]This gives you more control over how you build your defenses: light and cheap, or heavy and long-lasting[/p]
[p][/p][h3]🔧 Bug Fixes & Improvements[/h3]
  • [p]Fixed an issue where ammo items duplicated when they were left on the ground and the game was reloaded[/p]
  • [p]Fixed a bug where cleaning stains in the Chapel caused the player to lose energy instead of the employee[/p]
  • [p]Adjusted seed prices for better economic balance and progression[/p]
  • [p]Fixed an issue at the Urn Station that caused all urns in the same category to be consumed[/p]
  • [p]Fixed a bug where the courier sometimes failed to arrive at the Delivery Station[/p]
  • [p]Fixed an issue where employees were not loading correctly when entering the game[/p]
  • [p]Localization improvements and text fixes across multiple languages
    [/p]
[p]As always, we’re continuing to work through your feedback, bug reports, and suggestions to make Zombie Graveyard Simulator smoother, deeper, and more fun to manage and defend.[/p]
  • [p]💬 Feel free to join our Discord to report bugs, share ideas, or just say hi![/p]

Nominate us on Steam Awards!

[p]Hi Gravediggers! 🧟‍♂️[/p][p]What a year it’s been! Since the release of Zombie Graveyard Simulator, your support has been incredible, every review and every piece of feedback helped shape the game into what it is today.

From the entire team, thank you for keeping the graveyard alive! 💀[/p][p][/p][p]Since launch, we’ve released minor & major updates such as:[/p]
  • [p]Achievements & Cloud Save Integration[/p]
  • [p]New Decorations, Items & Weapons[/p]
  • [p]Custom Urns & Delivery Station[/p]
  • [p]New Zombie Types[/p]
  • [p]Chapel Expansion / Rework[/p]
  • [p]Expeditions[/p]
  • [p]Stone Quarry & Workshop [/p]
  • [p]Auctions[/p]
[p] [/p][p]As we move toward 2026, we’ll continue expanding Zombie Graveyard Simulator with updates from our roadmap, bringing new systems, balance improvements, and quality-of-life upgrades to make the experience smoother and more enjoyable.[/p][p][/p][h3]🏆 The 2025 Steam Awards[/h3][p]If you’ve enjoyed relaxing among the graves and watching your graveyard grow, we’d truly appreciate it if you could nominate Zombie Graveyard Simulator for the “Sit Back and Relax” category or any other category you think fits best![/p][p][/p][p]Your vote helps us reach more players and keeps the graveyard thriving.
Thank you all once again for joining us on this journey! 💀[/p]

Stone Quarry, Auctions & Halloween! | Patch Notes - v1.4.1

[p]Hi Gravediggers! 🧟‍♂️[/p][p]This update includes new systems such as the Stone Quarry & Workshop, Auction App & Antiques, as well as new Halloween decorations and a long list of fixes and improvements![/p][p]Here’s what’s new:[/p][p][/p][h3]⛏️ Stone Quarry & Workshop[/h3][carousel][/carousel][p]Your graveyard is expanding once again with new production and crafting systems![/p]
  • [p]The Stone Quarry & Workshop can now be unlocked like other stations.[/p]
  • [p]Once active, it introduces a mining machine that allows you to extract four types of stone: Limestone, Sandstone, Slate, and Granite.[/p]
  • [p]At first, it only mines a single type in small quantities, but upgrading the station increases both the stone variety and yield multiplier.[/p]
  • [p]The Stone Workshop lets you craft gravestones using the mined materials.[/p]
  • [p]A unique gravestone type exclusive to this workshop has also been added, offering significantly higher income.[/p]
[p][/p][h3]💰 Auction App & Antiques[/h3][carousel][/carousel][p]Turn rare finds into profit with the brand-new Fast Auction App![/p]
  • [p]There’s now a chance for corpses (after burial or cremation) to drop antique items such as journals, pocket watches, gold-plated clocks, or even diamond rings![/p]
  • [p]These antiques can be listed for sale through the Auction App on your computer.[/p]
  • [p]You’ll receive bids from potential buyers and once sold, you can collect your earnings directly from the app.[/p]
[p][/p][h3]🧰 Upgrade UI Rework[/h3][p][/p][p]The Upgrade interface has been redesigned for clarity and ease of use:[/p]
  • [p]Tabs have been moved to the left side for better readability.[/p]
  • [p]Hovering over a locked tab now displays a page with message explaining why it’s locked.[/p]
[p][/p][h3]🎃 Halloween Decorations[/h3][carousel][/carousel][p]Bring a spooky atmosphere to your graveyard with new seasonal items![/p]
  • [p]Pumpkin Lights[/p]
  • [p]Cauldron[/p]
  • [p]Spooky Fence[/p]
  • [p]Broom[/p]
[p][/p][h3]🔧 Bug Fixes & Improvements[/h3]
  • [p]Economy balancing: Seed prices have been reduced to increase profit margins, and some upgrade costs have been adjusted for better progression.[/p]
  • [p]Defense item rework: Prices, durability, and damage output have been improved, especially for barbed wire, wooden & chain fences, electric surface, spiky wooden fence and stone walls, which now deal noticeably higher damage.[/p]
  • [p]Fixed a bug where food items with buffs did not restore health or energy when eaten.[/p]
  • [p]Localization updates and translation improvements across multiple languages.[/p]
  • [p]Fixed an issue where if an employee was carrying a corpse when exiting the game or starting an Expedition, the body would now correctly return to the nearest morgue instead of dropping to the ground.[/p]
  • [p]Fixed visual and system issues when an employee unclogged a toilet, it now correctly updates and functions after interaction.[/p]
  • [p]Fixed employee position errors when unclogging toilets.[/p]
  • [p]Fixed a bug causing the Delivery Guy to spawn twice after loading the game.[/p]
  • [p]Fixed Urn locking and missing box spawn issues at the Delivery Station.[/p]
  • [p]Fixed a bug causing Urns inside delivery boxes to spawn outside after returning from Expeditions.[/p]
  • [p]Fixed an issue where visitors would not wait for sermons after saving and loading mid-sermon.[/p]
  • [p]Fixed a bug preventing sermons from starting if the player went on an Expedition while visitors were waiting.[/p]
  • [p]Fixed Management App not listing all graves correctly in the population tab.[/p]
  • [p]Fixed an issue where the Urn at the Delivery Station could disappear at the start of packaging.[/p]
  • [p]Improved loading stability and performance, loading sequences are now smoother and less likely to freeze.[/p]
[p][/p][p]Thanks again for your continued support, bug reports, and feedback. We’re hard at work shaping the future of the graveyard with your help![/p]
  • [p]💬 Feel free to join our Discord to report bugs, share ideas, or just say hi![/p]

Fixes & Improvements | Patch Notes - v1.4.0

[p]Hi Gravediggers! 🧟‍♂️[/p][p]We’ve just released a small patch addressing several bugs, balancing issues, and a few quality-of-life improvements.[/p][p]Here’s what’s been added and fixed:[/p][p][/p][h3]🔧 Bug Fixes & Improvements[/h3]
  • [p]Technician can now unclog toilets for you![/p]
  • [p]Engine update applied to patch the recently discovered Unity security issue affecting all games using Unity game engine.[/p]
  • [p]Added a Level × Reward multiplier for Expeditions. As you progress, missions will become more challenging but offer higher rewards.[/p]
  • [p]Overall Expedition difficulty balancing adjustments for smoother progression.[/p]
  • [p]Fixed an issue where the “Check Funeral Offers” objective could reappear after returning from an Expedition.[/p]
  • [p]Fixed a bug causing two Delivery Guys to spawn after Expedition.[/p]
  • [p]Fixed an issue where the Urn could slide to an incorrect position at the Packaging Station.[/p]
  • [p]Fixed a bug that allowed leaving the Packaging Station before the packaging process was complete.[/p]
  • [p]Fixed a bug at the Custom Urn Station where pressing the Back button (Right Mouse Button on PC) could break the urn-filling process.[/p]
  • [p]Fixed an issue where the Tank zombie’s stun effect could persist if the night ended while you were disoriented.[/p]
  • [p]Fixed a bug preventing the “Fully Staffed” achievement from unlocking.[/p]
  • [p]Fixed an issue where the “Personal Touch” achievement wouldn’t trigger when first opening the Custom Urn Station.[/p]
[p]
Thanks again for your continued support, bug reports, and feedback. We’re hard at work shaping the future of the graveyard with your help![/p]
  • [p]💬 Feel free to join our Discord to report bugs, share ideas, or just say hi![/p]

Expeditions & New Achievements! | Major Patch Notes - v1.3.8

[p]Hi Gravediggers! 🧟‍♂️[/p][p]This update brings one of the biggest changes in Phase 3, introducing the brand-new Expeditions Mode along with new enemies, weapons, achievements, and plenty of fixes and improvements.[/p][p]Here’s everything new in this update:[/p][h3]
🧭 Expedition Station[/h3][carousel][/carousel][p]Your graveyard now features the Expedition Station, a radio station that lets you answer distress calls and venture outside the graveyard for the first time![/p]
  • [p]Unlock the station to gain access to the Expedition App, available on any computer.[/p]
  • [p]Answer distress calls coming through the radio, these are randomized missions waiting for your response.[/p]
  • [p]Like other stations, the Expedition Station includes its own upgrade panel:[/p]
    • [p]Extended Radio Range to increase mission frequency[/p]
    • [p]Enhanced Radio Frequency to unlock new mission types[/p]
  • [p]Completing upgrades makes the system more dynamic, offering a steady flow of different missions as you progress.

    [/p]
[h3]🗺️ Missions & Locations[/h3][carousel][/carousel][p]Expeditions take you beyond your graveyard into fresh new environments and missions, each with unique challenges. These missions can include, for example:[/p]
  • [p]Defending an airdrop from incoming zombie waves[/p]
  • [p]Helping a stranded vehicle stuck on the road[/p]
  • [p]Protecting a family home or farm under siege[/p]
[p]Each mission is randomized, keeping every expedition fresh. Completing them rewards you with money and XP, while station upgrades increase mission variety and frequency as you progress.[/p][h3]
🔫 New Weapons[/h3][carousel][/carousel]
  • [p]P90 SMG: A compact, fast-firing weapon with a large magazine, equipped with a flashlight for night vision and a suppressor for stealthier zombie kills.[/p]
  • [p]T-20 Rifle: Our strongest full-auto rifle yet, featuring a custom grip that significantly reduces recoil.[/p][p] [/p]
[h3]🧪 New Tank Zombie[/h3][p][/p][p]A new nightmare joins the roster![/p]
  • [p]Large and bulky, but surprisingly fast.[/p]
  • [p]On death, it explodes with acid that causes temporary disorientation: blurred vision, muffled sounds, and dizziness.[/p]
  • [p]Tough to kill and extremely dangerous up close[/p]
[p][/p][h3]🏆 New Achievements[/h3][p][/p]
  • [p]40 new achievements added, doubling the total from 40 to 80![/p]
  • [p]New goals include station objectives, financial milestones, sales, expeditions, and more.[/p][p][/p]
[p]⚠️ Some achievements may not unlock when you load your latest save file, as they rely on data that was not tracked in earlier save files.

However, you can still continue playing with your old save and there is no need to start a new game. For those specific achievements, you’ll simply need to perform the required actions again in your current save to unlock them.[/p]
[p][/p][h3]🔧 Bug Fixes & Improvements[/h3]
  • [p]Improved weapon handling: camera shake, aiming positions, and overall feel have been polished.[/p]
  • [p]Localization updates and corrections across multiple languages.[/p]
  • [p]Reduced clogging chance for toilets.[/p]
  • [p]Fixed an issue where the Confessional could be used before being unlocked.[/p]
  • [p]Fixed a bug where sermon cooldown increased after unlocking the final Chapel upgrade.[/p]
  • [p]Reduced the height of the Stone Wall to improve turret line of sight[/p]
  • [p]Fixed an issue where Urn Pickup objectives would not appear if Urn is on the ground[/p]
[p][/p][p]Thanks again for your continued support, bug reports, and feedback. We’re hard at work shaping the future of the graveyard with your help![/p]
  • [p]💬 Feel free to join our Discord to report bugs, share ideas, or just say hi![/p]