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Pet Companion & Steam Deck Support | Major Patch Notes - v2.0.0

[p]Hi Gravediggers! 🧟‍♂️[/p][p]With this update, we’re officially moving from v1.5 to Version 2.0, completing the roadmap we’ve been working toward for a long time!

Some features were released earlier as part of our Christmas Update, and this update focuses on what’s new and what completes the picture, here’s what’s new:[/p][p][/p][h3]🐶 Pet Companion[/h3][carousel][/carousel][p]You’re no longer alone during the night.[/p]
  • [p]By unlocking the Dog House, you can now get a Pet Companion to help you defend your graveyard at night[/p]
  • [p]Your dog roams around during the day and actively assists you during nightly zombie waves[/p]
  • [p]You can choose from a list of random names, or give your companion a name of your own![/p]
[p][/p][h3]🔫 New Weapons[/h3][p][/p]
  • [p]Desert Eagle – a powerful new handgun with high stopping power[/p]
  • [p]Secret Weapon – a special variant waiting for players who complete all achievements[/p]
[p][/p][h3]🎮 Steam Deck Support[/h3][p][/p][p]Zombie Graveyard Simulator is now officially Steam Deck Playable.[/p]
  • [p]The game runs out of the box on Steam Deck with minimal setup[/p]
  • [p]Performance has been significantly improved[/p]
    • [p]Previously, heavy combat and night waves could drop to 10–25 FPS[/p]
    • [p]Now, gameplay runs at a stable 60 FPS, even during intense moments[/p]
  • [p]The reason for Playable (instead of Verified) is that some UI text can appear smaller on Steam Deck, especially in certain languages[/p]
  • [p]Overall readability and controls are solid, and UI improvements are planned for the future[/p][p][/p]
[h3]🌍 New Languages[/h3][p][/p][p]The game now supports three additional languages:[/p]
  • [p]Hungarian[/p]
  • [p]Norwegian[/p]
  • [p]Kazakh[/p]
[p][/p][h3]⚙️ Extensive Optimization Pass[/h3][p][/p][p]This update includes the largest optimization pass we’ve ever done. We focused on making the overall experience smoother, more stable, and more enjoyable across all hardware setups[/p][p]CPU & Gameplay Systems[/p]
  • [p]Many CPU-heavy systems were rewritten or optimized[/p]
  • [p]Turret logic was heavily optimized, especially in late-game scenarios[/p]
  • [p]Large, fully built graveyards now perform significantly better[/p]
[p]Inventory & Storage[/p]
  • [p]Inventory and Storage systems were completely reworked[/p]
  • [p]Previous stutters and frame drops when moving large amounts of items are gone[/p]
  • [p]Item transfers are now smooth and instant[/p]
[p]GPU & Rendering[/p]
  • [p]Major GPU-side optimizations in rendering and occlusion culling[/p]
  • [p]Zombie ragdolls optimized[/p]
  • [p]Improved shadow distance and grass draw distance handling[/p]
  • [p]Fixed a critical issue causing the UI to refresh every time you fired a weapon[/p]
[p]Graphics Settings Improvements[/p]
  • [p]Low, Medium, and High presets now have clear visual and performance differences[/p]
  • [p]New graphics options added:[/p]
    • [p]Fully disable Shadows[/p]
    • [p]Fully disable Volumetric Lighting[/p]
    • [p]Ambient Occlusion now has a real performance impact when disabled[/p]
[p]Engine Update[/p]
  • [p]The game has been upgraded to Unity 6.2[/p]
[p][/p][h3]🔧 Bug Fixes & Improvements[/h3]
  • [p]Updated the number of Planter Areas gained through upgrades[/p]
  • [p]Fixed an issue where zombies wouldn’t attack vehicle during Expedition vehicle defense missions[/p]
  • [p]Fixed a rare bug where corpses could get stuck in the player’s hands while carrying[/p]
  • [p]Fixed a rare issue where urns could break while being carried by employees[/p]
  • [p]Rebalanced prices and profits across multiple products and systems to improve overall economy flow[/p]
[h3][/h3][p][/p][h3]❤️ What’s Next?[/h3][p][/p][p]With Version 2.0, the original roadmap for Zombie Graveyard Simulator is now complete.[/p][p]For now, we don’t have a new content roadmap locked in. We’ll be taking some time to evaluate what comes next, based on player interest, long-term demand, and the future direction of the project.[/p][p]
This also means that features discussed in the past, such as co-op, are not currently planned, but we’re intentionally keeping the door open.
[/p][p]We’re also working on a new project, so you can expect a new announcement from us soon![/p][p][/p][p]Regardless of future content decisions, bug fixes, stability improvements, and critical updates will continue as needed.[/p][p][/p][p]As always, thank you for your support, feedback, bug reports, and patience.
Reaching Version 2.0 wouldn’t have been possible without the community behind the game.[/p]
  • [p]💬 Feel free to join our Discord to report bugs, share ideas, or just say hi![/p]