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Zombie Graveyard Simulator News

Roadmap Revealed!

[p]Hi Gravediggers! 🧟‍♂️[/p][p]Since launch, we’ve been carefully listening to your feedback and combining it with our long-term vision for the game.[/p][p]After weeks of planning and iteration...[/p][p][/p][h3]Here’s the official Zombie Graveyard Simulator Roadmap 🗺️[/h3][p][/p][p][/p][h3]🎉 Thank you for making this possible![/h3][p]The game has only been out for a short time, but already:[/p]
  • [p]We’ve reached over 10,000 players[/p]
  • [p]You’ve left 175+ positive reviews[/p]
  • [p]And you’ve sent us hundreds of thoughtful ideas, bug reports, and feature suggestions[/p]
[p]We’re incredibly grateful for your passion and support, this roadmap exists because of you![/p][p][/p][h3] 🗺️What’s in the roadmap?[/h3][p]This roadmap outlines the 4 major content phases we’re working on, each introducing new gameplay systems, stations, employees, upgrades, and more.[/p][p]While every phase brings its own unique content, they all raise the level cap and add new decorations and items to enhance your experience.[/p][p]Please keep in mind that this roadmap reflects our current vision and is subject to change. Features may shift, expand, or evolve based on your feedback and development priorities.[/p][p][/p][h3] ⚰️ PHASE 1 – Tools of the Trade[/h3][p]We’re starting with systems that expand your daily routine:[/p]
  • [p]Unlock Packing Station to deliver ashes in decorative urns and souvenirs[/p]
  • [p]Unlock Custom Urn Station to customize urns with different motifs[/p]
  • [p]Play blackjack and minesweeper on your PC when you need a break[/p]
  • [p]Adopt a loyal dog that helps defend your graveyard at night[/p]
  • [p]Enjoy more Relaxed Mode options: No Stamina, No Zombies at Night, Longer Days...[/p]
  • [p]Track your Graveyard’s Reputation and influence visitor behavior[/p]
  • [p]Access a detailed Graveyard Management Panel[/p]
  • [p]New Language Support![/p]
[p][/p][hr][/hr][p][/p][h3]🕯️ PHASE 2 – The Chapel Awakens[/h3][p]The chapel becomes more than just a pretty building:[/p]
  • [p]Host interactive sermons to boost visitor morale and donations[/p]
  • [p]Unlock Confession Booth to hear visitors’ confessions and earn rewards[/p]
  • [p]Hire a Priest, Pianist, and a Custodian to run Chapel efficiently[/p]
  • [p]Unlock Public Restrooms (and monetize them!)[/p]
  • [p]Weather effects that impact the mood and visuals[/p]
  • [p]Beware the terrifying Blood Moon zombie waves[/p]
[p][/p][hr][/hr][p][/p][h3]🧳 PHASE 3 – Distant Calls[/h3][p]Things go beyond the cemetery walls:[/p]
  • [p]Unlock a Radio Station for off-map missions (such as cleaning a house from zombies or collecting & defending a supply drop)[/p]
  • [p]Unlock the Stone Quarry and craft special gravestones in your Workshop[/p]
  • [p]Sell rare corpse valuables via a new Auction App[/p]
  • [p]New decorative Grave Frames and stones[/p]
  • [p]Utilize the Grave Collapse system to reuse old plots[/p]
  • [p]Encounter a mysterious new zombie type[/p]
[p][/p][hr][/hr][p][/p][h3]🧪 PHASE 4 – Science of the Dead[/h3][p]Time to research, upgrade, and survive smarter:[/p]
  • [p]Unlock a Zombie Research Lab to capture, harvest, and craft secret formulas[/p]
  • [p]Employees now have energy and require rest[/p]
  • [p]Unlock and upgrade a Break Room to keep your team in shape[/p]
  • [p]Strengthen your defenses with Upgradeable Barricades[/p]
  • [p]Manual save system[/p]
  • [p]New weapons to aid your survival[/p]
  • [p]Yet another new zombie type enters the scene[/p]
  • [p]Even more Language Support [/p]
[p][/p][h3]🕓 What about release dates?[/h3][p]We’re not setting fixed deadlines because we want to focus on quality and polish, not rushing features out the door. Each phase will be released as soon as it’s ready, shaped by your feedback and our development pace. [/p][p][/p][h3]🔮 Future Plans[/h3][p]We’ve got big ideas beyond this Roadmap and some based on player requests, others part of our dream features. [/p][p]Among the most requested features is:[/p]
  • [p]"Will you add multiplayer?" [/p]
  • [p]"I want to manage the graveyard with my friend!"[/p]
[p]🤝We agree! Multiplayer/Co-op is absolutely one of the most requested features. But it’s a major technical undertaking, and we want to be 100% sure the core game is expanded, strong, balanced and fun![/p][p]That’s why it’s not included in this roadmap just yet, but it’s definitely part of our future plans.[/p][p][/p][p]So stay tuned, your feedback continues to shape Zombie Graveyard Simulator![/p]

Better Chapel & Smarter AI | Patch Notes - v1.2.5

[p]Hi Gravediggers, 🧟‍♂️[/p][p]We’re back with another patch filled with improvements, new features, and a few long-awaited fixes![/p][p]We’re still working on our roadmap to give you a clearer picture of what’s coming next. It’s shaping up nicely and we’ll be sharing it soon![/p][p][/p][p]Here’s what’s included in this update:[/p]
  • [p]The Chapel interior has been updated to feel more atmospheric, it’s no longer just a room with benches. Something new might be waiting here soon…[/p]
[carousel][/carousel]
  • [p]Completely overhauled pathfinding system for both Employees and Visitors. Movements are now smoother, more natural, and less prone to getting stuck (we hope!)[/p]
  • [p]Employees and Visitors can now vault over fences just like the player[/p]
[p][/p]
  • [p]Florist Employee will now restock stands when no visitors are waiting[/p]
  • [p]Added the ability to pause Employees without firing them, useful if you want them to just stand by[/p]
[p][/p]
  • [p]You can now sell unwanted items in the Dark Market at half price by switching to Selling Mode[/p]
[p][/p]
  • [p]Added Buy/Sell whole stack toggle to the Dark Market UI for faster transactions[/p]
[p][/p]
  • [p]Rotten corpses no longer disappear instantly, they now turn into rotten bags and can be removed manually if you threw them into trash container[/p]
  • [p]Added auto-scroll navigation to Inventory and Storage UI when using a controller[/p]
  • [p]Fixed an issue where scrolling down in Inventory and Storage would not work as intended[/p]
  • [p]Fixed a issue where some buildable objects could be duplicated[/p]
  • [p]Fixed an issue causing Hulk and Armored zombies’ health to multiply incorrectly[/p]
  • [p]Fixed a issue that blocked the Souvenir Shop Tutorial progress[/p]
  • [p]Added an “I’m Stuck” button to Pause Menu for emergencies. If you get stuck, just press it![/p]
  • [p]Fixed a bug where gravestones and defense structures lost their cleanliness/durability after loading a save[/p]
  • [p]Fixed a rare Storage lockup bug when picking up an item at the same time as the Gardener Employee[/p]
  • [p]Balance changes for turrets[/p][p][/p]
[p]As always, thank you for the feedback, bug reports, and love you’ve been sending. We’re working hard to keep the graveyard running smoothly and more updates are already on the way.[/p]
  • [p]💬 Feel free to join our Discord to share feedback, ideas, or just say hi[/p]

Big Zombie Alert 🚨 | Patch Notes - v1.2.2

[p][/p][p]Hi Gravediggers, 🧟‍♂️[/p][p]Today’s update brings a solid batch of improvements, fixes, and a few new functions to make your graveyard duties smoother!

We’re also working on a roadmap to give you a clearer view of what’s coming next and we’ll be sharing it soon![/p][p]Here’s everything included in this patch:[/p]
  • [p]Added new zombie type: Hulk – a stronger and more aggressive zombie that uses a Charge attack when it spots you from a distance. If it hits you, it’s going to hurt.[/p]
[p][/p]
  • [p]Added vaulting you can now jump over fences using the Jump key[/p]
[p][/p]
  • [p]You can now dig up filled graves using the shovel[/p]
  • [p]You can now completely destroy graves with the hammer[/p]
  • [p]You can now destroy Planter Boxes using the hammer[/p]
  • [p]Added filter category options to the Storage UI (like the Inventory UI)[/p]
  • [p]Fixed an issue where the Storage UI wouldn’t open properly[/p]
  • [p]Technician employee's task priority has been updated, they now clean trash first, then repair defenses[/p]
  • [p]Removed the Decay system from defense objects, it was causing confusion and unnecessary breakdowns[/p]
  • [p]Fixed bug where corpses placed on the ground could fall through the terrain after loading a save[/p]
  • [p]The dead tree at the edge of the map can now be removed[/p]
  • [p]Removed grid smoothing for grave placement, you can now place graves more precisely and symmetrically[/p]
  • [p]Fixed collider issue with the trash container interaction[/p]
  • [p]Fixed an issue where employees could get stuck while cremating[/p]
  • [p]Fixed a bug where carrying a corpse while an employee uses the furnace would break the held corpse[/p]
  • [p]Fixed bug where corpses weren’t removed from the pickup vehicle after auto-pickup[/p]
  • [p]Added new default zombie models[/p]
  • [p]Updated zombie wave configurations, nights now feature more varied wave types and enemy counts[/p]
  • [p]Fixed an issue where the Brush animation would play when collecting water while holding the Brush[/p]
  • [p]Prevented employees from interrupting the player while working on graves[/p]
  • [p]Prevented employees from interrupting the player while working on Planter Boxes[/p]
  • [p]Minor game balance adjustments[/p]
  • [p]General performance improvements[/p][p][/p]
[p]As always, thank you all for playing, reviewing, bug reporting, and helping us push this little graveyard forward.[/p]
  • [p]💬Feel free to Join our Discord to share feedback, ideas, or just say hi![/p]
[p][/p]

Achievements are here! | Patch Notes - v1.2.0

[p][/p][p]Hi Gravediggers, 🧟‍♂️[/p][p]We’re back with another update and this one brings something many of you have been asking for! Achievements![/p][p][/p][p]Along with that, we’ve rolled out several important bug fixes and performance improvements to make your graveyard duties smoother than ever.[/p][p]Here’s what’s new:[/p]
  • [p]Added a full Achievement System with 40 unlockable achievements tied to in-game actions[/p][p][/p]
  • [p]Fixed an issue where the Gardener employee could get stuck while working in the field[/p]
  • [p]Updated to a new version of AI Pathfinding, which should reduce path-related issues across the board[/p]
  • [p]Fixed a bug where carrying a corpse while an employee was using the cremation furnace could cause the corpse in the player’s hands to break[/p]
  • [p]Fixed a rare issue where employees could get stuck while trying to access the cremation furnace[/p]
  • [p]Improved visitor AI behavior, reducing the chance of them getting stuck due to pathfinding glitches[/p]
  • [p]Fixed an issue where employees were placing urns without walking to the correct shelf position[/p]
  • [p]Fixed a memory leak that could cause crashes or increased RAM usage over time[/p]
  • [p]General performance optimizations across the game[/p]
[p][/p][p]More updates are on the way and thank you all for the continued feedback and support! 💬[/p]

Hotfix #2 Patch Notes - v1.1.9

[p][/p][p]Hi Gravediggers, 🧟‍♂️[/p][p]
We’re aware of the issue where employees can get stuck, and while we're still working on a full solution, this patch introduces a temporary “Unstuck” button for employees to help resolve it quickly.[/p][p]Here’s what’s included in this update:[/p]
  • [p]🆘 Added Unstuck button for employees

    [/p]
  • [p]🧠 Fixed some AI pathfinding issues[/p]
  • [p]🌐 Fixed Chinese localization problems[/p]
  • [p]🎥 Fixed an issue where camera sensitivity settings wouldn’t save or apply correctly
    [/p]
[p]We’re also actively working on the Achievements System. Here is small tease!

[/p][p]Starting with the next patch, your in-game actions will begin syncing with Steam. When achievements go live, you’ll automatically unlock the ones you've already earned. 🏆[/p][p]More fixes and improvements are on the way and thank you again for your support, and keep the feedback coming! [/p][p]We’re always around and would love to hear from you![/p]