1. Lords of the Void
  2. News
  3. Demo Patch Notes - 19.02.2025

Demo Patch Notes - 19.02.2025



Welcome Lords!
A new patch is here.

Updates:
  • increased sounds limit to avoid audio chaos, when area ability is used
  • unit's status effects are grouped (previously there could be only one, single effect on a unit)
  • first Prologue/Tutorial mission update after feedback: there was a moment when game expected from player to hire few units into Capital's garrison, to have at least 3 units there. The player couldn't play until this condition was fulfilled. At this point, the game might seems to be bugged, but it was not a bug, it was a feature! Anyway... the game is not blocking the player anymore there
  • Prologue has been renamed to Tutorial and moved outside of Campaign panel


Bug fixes:
  • fix for portal pathfinding: game automatically finds paths with considering portals and town portals. It's a tricky mechanism and it likes bugs... there was some rare situation when it didn't worked correctly and now it should be fixed
  • bug fixed that crashes battle result panel, in case when Sorcerer was a last enemy and he kills himself with his own spell
  • Sparks spell was using same sound effect as Energy Bolt spell, by mistake
  • small fixes here and there


Few words about Early Access:
  • all four factions are ready
  • Map Editor is also done and ready. In our plan that tool was going to be released a month or two after Early Access, but! I have finished it already so it it will be available since day 1
  • first mission of first campaign is now in progress. This is the last chapter to do for Lords of the Void! (I was waiting for this moment for a looooong time)


That's all for now.
Feel free to comment, thank you for playing Lords of the Void, take care!
Mateusz from Boargames.