Demo Patch Notes - 19.02.2025

Welcome Lords!
A new patch is here.
Updates:
- increased sounds limit to avoid audio chaos, when area ability is used
- unit's status effects are grouped (previously there could be only one, single effect on a unit)
- first Prologue/Tutorial mission update after feedback: there was a moment when game expected from player to hire few units into Capital's garrison, to have at least 3 units there. The player couldn't play until this condition was fulfilled. At this point, the game might seems to be bugged, but it was not a bug, it was a feature! Anyway... the game is not blocking the player anymore there
- Prologue has been renamed to Tutorial and moved outside of Campaign panel
Bug fixes:
- fix for portal pathfinding: game automatically finds paths with considering portals and town portals. It's a tricky mechanism and it likes bugs... there was some rare situation when it didn't worked correctly and now it should be fixed
- bug fixed that crashes battle result panel, in case when Sorcerer was a last enemy and he kills himself with his own spell
- Sparks spell was using same sound effect as Energy Bolt spell, by mistake
- small fixes here and there
Few words about Early Access:
- all four factions are ready
- Map Editor is also done and ready. In our plan that tool was going to be released a month or two after Early Access, but! I have finished it already so it it will be available since day 1
- first mission of first campaign is now in progress. This is the last chapter to do for Lords of the Void! (I was waiting for this moment for a looooong time)
That's all for now.
Feel free to comment, thank you for playing Lords of the Void, take care!
Mateusz from Boargames.