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Lords of the Void News

Early Access released!

Greetings, Lords!
[p][/p][h2]Scope of Early Access version[/h2]
  • [p]Four playable, assymetric, factions (Order, Sphere, Chrama and Nest)[/p]
  • [p]Four single player campaigns[/p]
  • [p]15 custom scenarios[/p]
  • [p]Hotseat, local multiplayer[/p]
  • [p]Map Editor with Triggers [/p]
  • [p]35 Steam Achievements[/p]
[p][/p][h2]What’s Next?[/h2][p]That depends on you! 🙂[/p][p]If I receive feedback about the game, I will improve it and add the most requested and most interesting features.[/p][p]I’ve got plenty of ideas, and I believe Lords can still be improved. If you’d like to take a look, here’s the list of things I’m considering:
[/p][p]https://steamcommunity.com/app/3431770/discussions/0/707758082551211284/
[/p][p]To everyone who has been following the project and added it to their Steam wishlist — thank you very much![/p][p] [/p][p]Discord: https://discord.com/invite/WVPhFPBQYM[/p][p]Facebook: https://www.facebook.com/people/Boargames-Studio/61569956810941/[/p][p]YouTube: [dynamiclink][/dynamiclink][/p][p][/p][p]Take care! [/p][p]— Mateusz from Boargames[/p]

UI update and Early Access release date

Greetings, Lords!
[p]Step by step, I'm improving the game and getting it ready for its Early Access release. Today, I'm excited to present the updated UI — along with the official release date![/p][p] [/p][h2]UI updated[/h2][p]Let’s be honest — the UI hasn’t been the strongest part of the game. The Main Menu, in particular, was in desperate need of some polish and redesign.[/p][p]Well… it finally happened![/p][p][/p][p]Up until now, the menu looked like this:[/p][p][/p][p]Not anymore! Behold — the new, much cooler-looking Main Menu:[/p][p][/p][p]You can check out more comparisons in the newest trailer, now available on the Steam page here:[/p][previewyoutube][/previewyoutube][p]Updated screenshots have also been added![/p][p][/p][h2]Release date for Early Access[/h2][p]I’ve been waiting a long time to finally write this 😄[/p][p][/p][p]The Early Access release date for Lords of the Void is: December 11, 2025[/p][p][/p][p]The Steam team has just confirmed that the Early Access version is good to go — so there should be no delays!
Until that day, I’ll be making some final tweaks to the campaigns and maybe fixing a bug or two here and there.[/p][p][/p][h2]Final update for the Demo[/h2][p]The new UI has also been added to the Demo, which is available on Steam.
Currently, I have no plans to add anything else to the Demo, so let’s consider this its final update.[/p][p]As a bonus, I’ve added two heroes from the Early Access version to the Demo:[/p]
  • [p]Sowizrzal — a magician hero from Chrama[/p]
  • [p]Officer — a ranged hero from Nest[/p]
[p]Both can be found and rescued in the Prison Ruin.[/p][p] [/p][h2]What’s Next?[/h2][p]Nothing more for the Demo — but there’s still work to be done on the Early Access version.[/p][p]As I mentioned earlier, I’ll be doing some polishing and fixes. In addition, I need to integrate a few Steam features into the game.[/p][p]Here are the three Steam functionalities I plan to implement:[/p]
  • [p]Steam Cloud Saves
    (I’m quite happy with how I handled save files — they’re small and they might fully go to the Cloud)[/p]
  • [p]Steam Achievements (There will be 35 achievements available)[/p]
  • [p]Remote Play
    (Standard online multiplayer is also on my roadmap, but I’ll only add it if there’s enough interest from players 🙂)[/p]
[p][/p][p]Discord: https://discord.com/invite/WVPhFPBQYM[/p][p]Facebook: https://www.facebook.com/people/Boargames-Studio/61569956810941/[/p][p]YouTube: [dynamiclink][/dynamiclink][/p][p][/p][p]Take care! [/p][p]— Mateusz from Boargames[/p]

Neutral, Hostile creatures and Dwellings

Greetings, Lords!
[p] [/p][p]We've already talked about factions, so now it's time to introduce some of the Neutral Creatures and Dwellings you'll encounter in Lords of the Void.[/p][p][/p][p][/p][p][/p][p]The Calamity transformed many living beings, mutating them into fearsome monsters and beasts. Their symbol (above) is a Patatuf hand holding a club. The Patatuf is our post-Calamity ogre-like creature — the very first one we designed and fully sculpted in clay.[/p][p][/p][h2]Neutral Creatures[/h2][p]Lords of the Void currently features 16 Neutral creatures, with more possibly coming during Early Access. I’ve worked hard to make each one unique and impactful to gameplay.[/p][p]Yes — even though they're Neutral, it's highly recommended to hire them for your army![/p][p][/p][p]In the Demo version, you can meet:[/p]
  • [p]Patatuf (Warrior) - a massive ogre-like brute who smashes everything in his path. Tons of hitpoints and high damage, but there's a twist: he’s a fool. He ignores orders — even if hired, you can’t control him![/p]
  • [p]Mare (Warrior) - a life-draining monster disguised as a beautiful woman. Don’t be fooled! Behind the illusion lies a nightmare full of fangs.[/p][p]She’s a strong melee unit who can teleport and drain life to heal herself or the weakest nearby ally.[/p]
  • [p]Anurar (Barrier) - a toxic frog. Like all Barriers, it can’t attack, but it has a powerful ability: a devastating explosion dealing 200 damage that ignores armors. Extremely effective against most units.[/p]
  • [p]Kobold (Shooter) - a member of a primitive tribe. Fast, with the Quick Move ability that lets him move and shoot again. He can also summon allies, so be careful — fight one group, and it might double in size![/p]
  • [p]Sorcerer (Magician) - a dark, mutated spellcaster. Can cast:[/p]
    • [p]Cursed Bolt – if it kills, it summons an Imp at the target's location.[/p]
    • [p]Death Call – deals damage to all units on the battlefield.[/p]
  • [p]Imp (Warrior) - weakest creature in the game. No skills, no special powers. You can find them for free in the Imp Spire on the world map.[/p]
[p][/p][p][/p][p][/p][p]There are 7 more Neutral creatures in the Demo, but they’re rarer — I’ll leave them as a surprise. Want to find out what they are? Just play the Demo! 😊[/p][p][/p][p]In the Early Access version we have 3 next creatures:[/p]
  • [p]Infegus (Barrier) - even mushrooms weren’t spared by the Calamity. Infegus is a mutated fungus that spreads deadly spores damaging enemies in its area. Like all Barriers, it can’t attack, and this one can’t move either — so place it wisely before battle starts.[/p]
  • [p]Mystic (Magician) - A deranged, mutated sorcerer. He can steal positive effects from enemies and give them to allies. His spells:[/p]
    • [p]Teleport a friendly unit anywhere.[/p]
    • [p]Blast enemies around a target with AoE damage.[/p]
  • [p]Charac (Shooter) - a mysterious insectoid that spits slowing venom at its targets. Little is known about them. They appear at the end of the last campaign, and their true power remains a mystery.[/p]
[p][/p][p][/p][p][/p][p]As you can see, I’ve done my best to avoid the feeling of “just another shooter” or “just another tank.” Every Neutral unit has a distinct personality and purpose.[/p][p][/p][p]Strategies & Combos[/p][p]Build your best team compositions and experiment with powerful combos! For example:[/p]
  • [p]Double Patatuf’s damage with a Paladin’s Bless ability.[/p]
  • [p]Use Protection on Anurar so it survives its self-detonate ability.[/p]
  • [p]Combine Infegus with Stasis Elixir to boost armor while his spores damage enemies.[/p]
  • [p]Enhance Mare’s life drain with Kupala’s healing aura to keep her sustained.[/p]
[p]These are just a few of my ideas — I’m excited to see the strategies you come up with to break the game![/p][p][/p][h2]Dwellings[/h2][p]This is a Dwelling:[/p][p][/p][p][/p][p][/p][p][/p][p]If it has a dark gray banner like this:[/p][p][/p][p][/p][p][/p][p]…it means it’s Hostile. New creatures will continue spawning there and may leave to attack players or even build new Dwellings. Don’t wait too long to deal with them — or you might find yourself surrounded by aggressive monsters.[/p][p][/p][p]After conquering a Dwelling, you can choose:[/p][p][/p][p]Pacify and leave – the creature becomes recruitable for your faction. Just build a Watchtower or Town nearby to control Province with the Dwelling.[/p][p]Destroy – permanently removes the Dwelling and grants you resources.[/p][p][/p][h2]Hostile[/h2][p]Creatures from Dwellings are Hostile to all players. They’ll attack at every opportunity.[/p][p]Some Hostile teams may be Passive (not moving). These are placed by the Map Editor.[/p][p]Diplomacy won’t work on Hostile teams.[/p][p][/p][h2]Diplomacy[/h2][p]Diplomacy lets you recruit or dismiss Neutral (non-Hostile) units.
Note: It doesn’t work on teams led by a Hero.
Requires at least Level 1 Palace built in your Capital.[/p][p]Everything you need to know is explained in the UI panel:[/p][p][/p][p][/p][h2]Early Access Update[/h2][p]The campaigns are basically done!
They’re still undergoing a bit more testing, but I expect that to finish within a month or two.[/p][p]There are four campaigns, each with five missions, full of deep storylines and memorable characters. I’ve worked hard to make sure every mission feels fresh and unique.[/p][p]So if you enjoy strong narratives and creative mission design, you’ll likely have a great time finishing the campaigns in Lords of the Void![/p][p][/p][p]Take care!
— Mateusz from Boargames[/p]

Nest - Faction presentation

Greetings, Lords!
[p] [/p][p]The last presentation and the final faction of this game: Nest.[/p][p][/p][p][/p][p][/p][p]The people of the Nest are lizards who believe that during the Calamity, they were saved from annihilation by a divine Dragon God. After delivering them from destruction, this Dragon became their ruler — their sacred Dragon Emperor.[/p][p]Symbol of the Nest (above) is the image of the Dragon Emperor himself, depicted as envisioned by the lizard people.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][h2]Lore overview[/h2][p]Among the people of the Nest, there is an unshakable belief in the power of their ruler—the Dragon Emperor. It was by his might that they were saved from destruction, and by his wisdom that they achieved the most advanced technology the world has ever seen.[/p][p][/p][p][/p][p][/p][p]Massive gears, hissing steam, and roaring engines — all are inventions of their divine leader. Science and innovation flourish within the empire, where scholars and engineers compete to create ever more powerful devices.[/p][p]Beyond technology, the Nest is defined by its rigid caste system. A lizard’s role in society depends entirely on its lineage. Even within the military, a soldier’s sub-species determines their function on the battlefield.[/p][p][/p][p][/p][p][/p][p]The Lizard Empire stands as the most powerful faction at the beginning of the Lords of the Void campaign. Though their laws are strict and merciless, they are undeniably effective, and absolute obedience to the Dragon Emperor fuels both their tireless work ethic and the relentless growth of the state.[/p][p][/p][p][/p][p][/p][p]To the lizards, all other factions are mere savages. In their eyes, the others lack valuable technology, discipline, and purpose. They are seen as lazy, disorganized. They are only useful as slaves to serve the glory of the Empire.[/p][p][/p][h2]Campaign hero: Ansa-Ra[/h2][p][/p][p][/p][p]The Nest lizards don't just organize their society by caste. They also pay close attention to lineage. [/p][p]A family name tied to great scientific discoveries or legendary military deeds earns respect across the empire. Members of such noble bloodlines often find it easier to climb the ranks and secure positions of power.[/p][p][/p][p]In the Nest campaign, you’ll follow the story of Ansa of house Ra. We meet her as she completes her training at the academy. Her ambition? Nothing less than becoming Archlord of the Empire — the highest authority within the faction, second only to the Dragon Emperor himself.[/p][p]But her path won’t be easy. Her older brother, Ins-Ra, is also vying for the title. He already holds a prestigious role as the Great Officer, commanding the Empire’s military forces.[/p][p]To prove herself, Ansa-Ra must do more than simply follow orders. She’ll need to show brilliance, initiative, and tactical prowess. After all, in house Ra, there is no room for the untalented.[/p][p][/p][p][/p][h2]Units and heroes[/h2][p]Units:[/p]
  • [p]Crossbowman – short, blue-skinned subspecies of lizards is known for its highly developed vision, an evolutionary trait that earned them the role of shooter within the Nest’s army. Despite their small stature, they are precise, efficient, and deadly at range.[/p][p]Crossbow lizards come with two unique abilities:[/p]
    • [p]Crippling Shot – slows the target, making them easier prey for allied units.[/p]
    • [p]Acid bolt shot – burns the target’s Mana and reduces their Efficiency, disrupting both spellcasters and ranged attackers alike.[/p]
  • [p]Spearman – tall and agile, these green-scaled lizards are known for their impressive stamina and speed. Much like the Order's Ftoomans, Spearmen can restrict enemy movement, slowing down any foes who end their turn adjacent to them. Position them wisely to block advances and protect more vulnerable units.[/p]
  • [p]Alchemist among all the lizards, this subspecies boasts the sharpest minds. While many devote their lives to research far from the battlefield, others take a more active role, becoming Alchemists, battlefield mages who support allies through powerful concoctions.[/p][p]Alchemists don’t cast spells in the traditional sense. Instead, they brew exotic potions to support allied units with temporarily wings, allowing the unit to fly over obstacles. Another elixir emits a protective energy and sets state of Stasis that heavily increases armor of targeted unit. [/p]
  • [p]Harpooner – these huge lizards possess the raw strength needed to wield one of Nest's most devastating inventions — a heavy harpoon launcher powered by a volatile steam mechanism. This remarkable piece of engineering was personally designed by the Dragon Emperor himself, and it transforms brute force into deadly precision.

    The Harpooner stands out as the most Efficient ranged unit in the game. Thanks to their advanced weaponry, their attacks suffer no damage falloff, hitting with full power at every range.[/p]
  • [p]Wyrm – a venomous, winged serpents were once doomed to extinction, twisted victims of a cruel mutation. Their fate changed when the Dragon Emperor intervened, using one of his arcane inventions to preserve their lives and repurpose them for war.[/p][p]In the Nest’s army, Wyrms serve as slow-moving flying units that excel at poisoning enemies with attacks. Once per battle, a Wyrm can unleash a devastating acid breath, dealing area damage. [/p]
[p]Units in total: 2 Shooters, 2 Warriors and 1 Magician.[/p][p]All Nest's unit has hitpoints regenerations, a passive ability that restores small amount of hitpoints an the beginning of every action.[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p]Heroes:[/p]
  • [p]Officer – a shooter Harpooner hero, with abilities to give additional action to a allied unit, break armor of enemy unit and to restore all one-time skills as his final ability.[/p]
  • [p]Dragonlord – a warrior Wyrm hero, with acid breath and venom. He can also cure an allied unit to remove all debuffs.[/p]
[p]Heroes in total: 1 Shooter and 1 Warrior.[/p][p][/p][p][/p][h2]Nest's special actions: Investments[/h2][p]Every faction in the game has a set of unique abilities used on a worldmap. These special actions are unlocked by upgrading the Palace in your Capital to Level 2 or 3.[/p][p]For the Nest, these are called Investments. Might be used only once per turn with a costs of small amount of resources.[/p][p][/p][p]Investments list unlocked with Lvl 2 Palace:[/p]
  • [p]Workers facility – builds on a map a facility that increases resources income from targeted, owned Province.[/p]
  • [p]Field hospital – builds on a map a hospital on targeted, owned Province. It heals additionally 25% hitpoints of your units that stands on the same or neighbour Province. This effect is also used on allied teams and units.[/p]
  • [p]Telescope tower – builds on a map a tower on targeted, owned Province. The tower gives vision of nearby lands around it.[/p]
[p][/p][p][/p][p][/p][p]Investments list unlocked with Lvl 3 Palace:[/p]
  • [p]Gold mine – builds on a map a mine that increases gold income. Might be built on targeted, owned Province.[/p]
  • [p]Fortifications – builds on a owned structure (like capital, town or watchtower) on a map. During siege battle, Fortifications provide additional 10 armor points for every unit in the garrison.[/p]
  • [p]Roads – builds two parts of road on two tiles on the map. Moving along roads costs fewer movement points on the map. This applies to all teams in the game, including enemy teams, so place roads carefully![/p]
[p][/p][p][/p][p][/p][p]All factions presentations are gone, carry on.[/p][p][/p][p]Take care!
— Mateusz from Boargames[/p]

Chrama - Faction presentation

Greetings, Lords!
[p] [/p][p]It's time for a first faction from the Early Access release! It's called: Chrama.[/p][p][/p][p][/p][p][/p][p]Symbol of the Chrama (above) is a wild forest deity, known to them as the Great Horned One. This mysterious beign replaced the Chrama's people beliefs, not long after the Calamity.[/p][previewyoutube][/previewyoutube][p][/p][p]If you like what you are hear please consider following composer of this game - Piotr Hummel. You can find his other great music tracks on his YouTube channel:[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][h2]Lore overview[/h2][p]Before the Calamity, there were people who stood apart from the other kingdoms.[/p][p]Though the Allmajesty ruled over them as well, he allowed them to preserve their culture and ancient beliefs. These tribes worshipped gods such as Perun, Tryglaw, Svarozhits, and others tied to fertility, the turning of the seasons, and the eternal cycle of life.[/p][p][/p][p][/p][p][/p][p]When the chaos of the Calamity erupted, most of these people lived far from the explosion’s epicenter. Yet the mutating wave of magical energy eventually reached them too. Moss, fungi, and small plants began to grow across their bodies. Their prayers to Kupala for healing went unanswered. As the land around them crumbled into ruin, panic took hold.[/p][p][/p][p][/p][p][/p][p]Something wild awoke within them.
Their humanity began to fade, replaced by feral instincts and the creeping spread of plant and animal traits. Only fragments of their former selves remained.[/p][p]It was in this moment of desperation that the first Peklenc appeared—a former elder of the people, now utterly transformed. He revealed to them the Great Horned One, a wrathful god of savage, primal strength. It was he who took them out of their despair.[/p][p][/p][p][/p][p]They called themselves the people of Chrama, in memory of the ancient temples —"Chram"—where they once worshipped their old gods.[/p][p]To this day, they name their warriors after the deities of the past.
Though they now serve a blood-soaked god of fury, they still carry fragments of the world and faith they once knew, before it was shattered.[/p][p][/p][p][/p][p][/p][p] [/p][h2]Campaign hero: Jutrzenka[/h2][p][/p][p][/p][p]The people of Chrama are divided into eight clans, each led by a chieftain. Jutrzenka is the leader of the Clan of the Dawn.[/p][p]She is one of the last clan leaders who still dreams of returning to the worship of the old gods. Unlike many of her peers, who are often absorbed in their own interests, Jutrzenka looks beyond, toward the future of Chrama and the wider world. She seeks to forge alliances with the Sphere, hoping to stand united against the rising aggression of the Order.[/p][p]She is willing to make sacrifices for the good of her people.
And while others embrace the brutal power of the Great Horned One without question, she remains cautious, mistrustful of this wild deity and the changes he brings.[/p][p][/p][p]Her name, Jutrzenka, translates to “Dawn” — a detail that may carry deeper meaning as the story unfolds.
However, to preserve immersion, names in the English version of the game will remain in their original Polish form. So, while players may meet her in the campaigns, they will come to know her only as Jutrzenka.[/p][p][/p][p][/p][h2]Units and heroes[/h2][p]Units:[/p]
  • [p]Treemaiden – a forest wraith that can possess trees on the battlefield. Treemaiden is a barrier, so she can't attack and retaliate. Yet her eerie powers can sow chaos across the battlefield in unique ways.
    She has ability summon trees in the battle, which she can later possess, using them to send a storm of leaves that damages a chosen adjacent enemy. Treemaiden can also swap places with a friendly or enemy unit within her movement range, allowing for strategic repositioning.

    Possesing a distant tree can serve not only as a method of attack, but also as an escape, if the situation become too dangerous. In skilled hands, the Treemaiden turns the battlefield into her haunted domain, twisting nature itself to confound her enemies.[/p]
  • [p]Jodut – the only warrior among Chrama's ranks. A swift, flying unit bred for the hunt. Its defining trait is Instinct that gives bonus experience everytime it kills the enemy unit.

    The Jodut's speed and ability to ignore terrain obstacles make it ideal for hit-and-run tactics, finishing weakened foes, or reaching vulnerable targets deep behind enemy lines. [/p]
  • [p]Kupala another barrier unit, Kupala is a Chrama's healer with... unconventional twist.
    She is an incorporeal spirit, meaning she cannot be killed in battle.

    You might be thinking:
    "Wait, what?! An immortal unit? Are you crazy, Mateusz, or what?"

    To which I'd respond:
    "Quite possibly a valid diagnosis in my case."

    So, Kupala is immortal and she’s a medic.
    However! If she stands alone on the battlefield, with all her allies defeated, she will simply fade away, vanishing like morning mist. This mechanic was designed to break the usual “focus-the-healer-first” meta common in other strategy games.[/p][p]Because let’s be honest — if every fight against Chrama boiled down to "kill the healer first," things would get repetitive fast.[/p]
  • [p]Leshy – probably the most well-known gent from our Slavic lineup. But I gave him a bit of a twist.
    Leshy is another barrier unit, a lumbering construct of moss, ferns, and tangled brush — an entire forest come alive. He’s slow. Painfully slow. But he makes up for it with the ability to teleport to any allied unit, so it’s a good idea to pair him with something fast and mobile.[/p][p]And then there’s his signature move: Fury of nature.
    A powerful area-of-effect attack that brings down nature’s fury on all nearby enemies. [/p]
  • [p]Peklenc – as a Slavic god of the underworld, Peklenc punishes the wicked by twisting them into Samojednik - grotesque creatures doomed to feast upon their own flesh.

    How could I not put that guy into the game?[/p][p]Peklenc is Chrama’s only magician, and his spells are as weird as they are powerful.[/p][p]His signature spell, Mutation Bolt, deals damage and then (of course) transforms the target into a Samojednik. In this form, unit lose all abilities and can’t use the Wait command. They can still perform basic melee attacks, but that’s it. A perfect way to neutralize a high-threat enemy unit, especially one with dangerous special skills.[/p][p]But that’s not all. Peklenc can also drain Mana from an enemy mage and force a group of enemy units to Wait, pushing them at the end of the combat round.

    The English translation of the word Samojednik is most likely Selfeater and I think it sounds great![/p]
[p]Units in total: 3 Barriers, 1 Warrior and 1 Magician.[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p]Heroes:[/p]
  • [p]Sowizrzal – a magician hero, that shares a spell with Peklenc to transform enemy unit into Samojednik (Selfeater). It can also summon Imps and cast Whirlpool which draws all affected units to the center of the spell.[/p]
  • [p]Lwarazik – a warrior hero, that might improve it's own Mobility with leveling up. Has a cool ability, called Berserk, that forces the nearby enemy to continuously exchange of hits until he or the opponent falls.[/p]
[p]Heroes in total: 1 Magician and 1 Warrior.[/p][p][/p][p][/p][h2]Chrama's special actions: Rituals[/h2][p]Every faction in the game has a set of unique abilities used on a worldmap. These special actions are unlocked by upgrading the Palace in your Capital to Level 2 or 3.[/p][p]For the Chrama, these are called Rituals. Might be used any number of times per turn, but each use consumes some resources.[/p][p][/p][p]Rituals list unlocked with Lvl 2 Palace:[/p]
  • [p]Forestation – transforms a selected, controlled, Province into Forest. Chrama mostly uses Wood to recruit units, so they can change the map to receive more of that resource.[/p]
  • [p]Eyes of forests – discovers 3 random unexplored Forest Provinces.[/p]
  • [p]Dziady – at targeted Forest, around owned team, a new Treemaiden will be summoned. Useful if we wish to send a single unit for scouting or to visit a special place on the map.[/p]
[p][/p][p][/p][p][/p][p]Rituals list unlocked with Lvl 3 Palace:[/p]
  • [p]Fury roar– all owned teams, that stand on any Forest Province, received 2 movement points.[/p]
  • [p]Sabbath – targeted owned team, located in any Forest Province, immediately recruits units, but at doubled resource cost.
    Aside from this ability, units can only be recruited when visiting one of your own structures on the map — capital, town, or watchtower.[/p]
  • [p]Kupala night – targeted owned team might be teleported to another owned team, if both are standing in the Forest Provinces.[/p][p][/p]
[p][/p][p][/p][p]Coming soon: Nest faction presentation. [/p][p][/p][p]Take care!
— Mateusz from Boargames[/p]