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With a hammer, arrow, spell and skill

Greetings, Lords!


Welcome to the very first developer's log for Lords of the Void! Through these logs, we’ll keep you updated on the latest news about the game, including completed features and what we’re currently working on.

It all began with the concept of unit classes. The most common approach in games is to divide units into two categories: melee and ranged. Lords of the Void takes a different approach, offering four distinct types of units: Warriors (melee), Shooters (ranged), Magicians (spellcasters, as long as they have mana), and Barriers (units that don’t perform standard attacks but have unique and useful abilities).

[h2]Warriors[/h2]
Warriors are typically the toughest units with the highest health points and damage output. However, they can only engage in close combat. Every unit in Lords of the Void has its own set of abilities, and mastering their use is key to victory.



[h2]Shooters[/h2]
Shooters are effective at range, but they deal only half damage in melee combat, so it’s crucial to keep them protected in the backline. A shooter's range stat is essential, as it determines their effectiveness at various distances. Attacks within the unit's range deal full (100%) damage, but if the target is outside that range, the damage is reduced to 60%. Interestingly, if an enemy is within two tiles of a shooter, the damage is significantly increased to 140%!



However, shooters cannot attack if an enemy is adjacent to them. The bonus damage is powerful, but positioning is key.

[h2]Magicians[/h2]
Magicians cast spells using mana points. Depending on the type of magician, their spells can deal damage to single or multiple targets, summon creatures, block sections of the battlefield, polymorph enemies, teleport allies, and more. While these abilities are potent, they come with a limitation: mana points. Each spell has a mana cost, and if you’re not careful, your magicians can quickly run out of mana.



[h2]Barriers[/h2]
Barriers cannot attack or counterattack, but each one has a unique and valuable ability. Some may explode, damaging all adjacent units. Others can transfer their own hit points to heal an ally, while some can block certain areas of the battlefield or even swap positions with a selected enemy.



Leveling Up
Each unit gains experience from battles and can level up, increasing its hit points and damage by 10%.

In the end, the key to success in Lords of the Void lies in finding the right combination of units and abilities.

[h2]Are You a Streamer?[/h2]
Do you stream turn-based strategy games, or are you interested in starting? We’d love to have you join the Lords of the Void community as a streamer! By streaming the game, you’ll be among the first to receive Early Access, and you’ll have an important influence on the development of the game.

Join us on our Discord channel and become Lords of the Void streamer!

That’s all for now. Take care!
— Mateusz from Boargames