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Demo Patch Notes - 01.05.2025



Welcome Lords!
A new patch is here.

Updates:
  • Range has been renamed to Efficiency and I believe, the new name fits better to what that statistic means in the game
  • unit cards now shows only these stats that are important for the unit. It means that only Magicians will have Mana and only Shooters will have Efficiency in their cards
  • now team leaders, that are not heroes, might be ressurected (just like heroes)


Bug fixes:
  • fix for Bot player behaviour, it was using Stone Curse ability sometimes when it didn't have a chance to work
  • fix for Paralyze and Stun, now both should not work on units with Protected status
  • fix for auto battles, there was a tiny bug in it
  • fix for notifications about new Level and new Heroic Quests. If Bot player attacked but was defeated, and player's hero got a new Level and finished a Heroic Quest, there was only a notification about the one thing. Now it's fixed
  • fix for Diplomacy panel, when player uses an option to chase away monsters, the UI was not updating properly. I was using this option so rarely, that I just noticed the issue
  • few small fixes for the triggers system


Right now I'm working on campaigns for the Early Access release. I have changed release date to December this year, just to have more time to do it right.

Two campaigns, out of four total, are ready. Every single mission is different in the campaigns and I think the main story is good and unique :)

Plans for near future:
  • visuals update. This is going to be a big deal! I have some ideas, but, like always, I would like to hear your opinions about it
  • engine update. I built this game on engine called Godot. There is a new version of it and maybe it is worth to switch on it


That's all for now.

Once again, if you have any opinion about this game, if you like it or not or maybe you have any suggestion what/how should be improved, you can contact with me through Discord or Steam discussion section.

Take care!
Mateusz from Boargames.