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Demo Patch Notes - 28.05.2025



Welcome Lords!
A small update today, mostly focused on bug fixes.

Updates:
  • Towns now generate less gold again (25 gold, and 50 after the Treasury is built — this just felt better)
  • two new sound effects; one for constructing and one for destroying Structures on the map
  • I had to rework the logic behind Town Portals. While testing the Early Access version, I discovered that in some cases, the pathfinding system didn’t automatically choose the optimal route when there were multiple Portals and Town Portals on the map. No wonder most games don’t implement it this way! 🙂

    Now, the game will only consider Portals during pathfinding. To use a Town Portal, the player must be inside a Town or Capital — then, other Towns will be highlighted, just like in the screenshot below.




Bug fixes:
  • fixed a critical bug in the new combat system that allowed units to move across the entire battlefield due to a logic gap
  • fixed cursor behavior during battles. It should now work better, though it's still not perfect
  • fixed several battle abilities. Some, like Bless, could be accidentally skipped if the player clicked on the caster
  • fixed shadows for Structures
  • fixed an issue with the Fog of War. The shader rendering the fog had a limit that was a bit too strict — on the largest maps, some areas couldn't be revealed. That limit has now been increased
  • another Fog of War fix: when a third (person) player joined a game with two AI players already present, the minimap was fully revealed until the person took first turn
  • fixed the Determined effect
  • hopefully fixed the rare loading screen freeze — once in a while, the loading screen could hang with no error. I've implemented a fix for what I believe was the cause


As you can see, the new combat system and Fog of War brought not only new features, but also some fresh bugs. But! I'm still here, doing my best to fix every issue and deliver a solid game this year.

Take care!
Mateusz from Boargames.