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Order - Faction presentation

Greetings, Lords!
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Each passing day brings us closer to the release of our game in Early Access. It’s the perfect time to begin introducing the playable factions and shedding more light on the world of Lords of the Void. [/p][p][/p][p]Today, we focus on one of the central powers in this shattered realm: Order faction. [/p][p][/p][p][/p][p][/p][p]Symbol of the Order (above) depicts a mighty tower. It's the final bastion of humanity standing against monster and magic.[/p][p]To fully immerse in the spirit of this faction, I recommend listening to their musical theme: [/p][previewyoutube][/previewyoutube][p][/p][h2]Lore overview[/h2][p]Long ago, the Allmajesty united the entire world under a single rule. His reign was absolute, his power unmatched — but even he could not escape the grasp of mortality. As the years wore on, his desperate search for immortality grew ever more extreme, culminating in the casting of the most powerful spell the world had ever known.[/p][p][/p][p][/p][p][/p][p]The unleashed force was cataclysmic. It spiraled beyond control, triggering The Calamity — a world-ending event that tore the land into floating fragments suspended above the void. Though the collapse of reality has slowed, the decay continues, and all that remains moves ever closer to annihilation.[/p][p]This magical disaster warped every living thing it touched. Nothing remained unchanged. Yet, a sliver of humanity managed to survive. Despite mutations, they endured. From these survivors rose The Order — last bastion of mankind in a world consumed by monsters and ever-twisting magic.[/p][p][/p][p][/p][p][/p][p]The Order’s mission is clear: to protect humanity and eradicate all practitioners of magic. This makes them the sworn enemies of the Sphere and Chrama factions. According to the teachings of the Order, only by purging magic from the world can its disintegration be halted.[/p][p]

[/p][h2]Campaign hero: Eiswald[/h2][p][/p][p]Eiswald is a young knight hailing from the modest town of Kalis. Driven by a strong determination, he begins his journey by pledging his loyalty to the Order. Vowing to dedicate his life to defending the world from the monstrous forces that threaten its very existence.[/p][p]His is not a static figure; Eiswald character will evolve throughout the campaign, shaped by the trials he faces and the consequences of the choices he makes. The ideals he clings to at the beginning may not survive the harsh realities of a world unraveling... and neither may he. [/p][p][/p][h2]Units and heroes[/h2][p]Units:[/p]
  • [p]Footman – a steadfast warrior trained for both offense and control. His abilities can stun enemies (that pushes the attacked unit’s action at the end of the combat round) and his presence blocks nearby enemies from reaching more vulnerable units behind the front lines.[/p]
  • [p]Archer – the only ranged unit among the Order’s ranks. Might launch an area damage attack, with reduced damage compared to a single target shot, but it’s highly effective against a large group of enemies, summoned creatures and breaking protecting barriers.[/p]
  • [p]Hound – a fast-moving, high-damage unit bred for precision strikes. Deals bonus damage to shooters, making it their natural counter. However, Hounds have low health so leveling them up might be a real challange. If you achieve that, you will command a fearsome beast, capable of taking out enemy shooters with a single attack.[/p]
  • [p]Cavalier – a second fast unit in Order’s ranks. Unlike the Hounds, Cavaliers attacks with crushing charge, dealing damage to the enemy unit and half damage to the target standing next to it. This ability must be handled with care, because misplaced charges can injure allied units as well.[/p]
  • [p]Templar – clad in heavy armor, Templars are warriors granted with parial resistance to magic (due to his mutation). Through prayer, can boost magic resistance of allied unit. Using pillum can reach foes at the backline. Specialized in countering enemy magicians.[/p]
[p]Units in total: 4 Warriors and 1 Shooter.[/p][p][/p][p]Heroes:[/p]
  • [p]Knight – a cavalry-based hero focused on speed and aggression. His skills boost unit movement and favor a blitz strategy.[/p]
  • [p]Paladin – a templar hero built for defense. With his Defensive Aura, he becomes a near-unkillable force as he levels up, shielding allies and holding key positions.[/p]
[p]Heroes in total: 2 Warriors.[/p][p][/p][p][/p][h2]Order's special actions: Decrees[/h2][p]Every faction in the game has a set of unique abilities used on a worldmap. These special actions are unlocked by upgrading the Palace in your Capital to Level 2 or 3.[/p][p]For the Order, these are called Decrees and might be used once per turn.[/p][p][/p][p]Decrees list unlocked with Lvl 2 Palace:[/p]
  • [p]Scouting – all Teams and Structures on the map increase their visibility range until the end of this turn. [/p][p]Usefull if you are not sure where the opponent is or you wish to search for a glyph on the map.[/p]
  • [p]Economic – picked Town or Capital will produce additional income from every Province it controls next turn. This decree will be auto-used at the beginning of next turn, on the same area.[/p]
  • [p]Medical – all your units, in every Teams and garrisons, will restore additional 15% of hitpoints at the beginning of your next turn. (basic hitpoints restoration per turn is 10%, with this decree it is increased up to 25%). Allied teams will also be affected by this Decree.[/p]
[p][/p][p][/p][p][/p][p]Decrees list unlocked with Lvl 3 Palace:[/p]
  • [p]Logistic – All your Teams gain additional move point.[/p][p]It is recommended to lead few teams, not only one, and this decree gives extra movie point for each of the team. So the more teams, the more beneficial this action becomes.[/p]
  • [p]Training – Selected Team, that has at least 4 move points, will spend these move points on training. All units of that Teams will gain 10 experience points. Units cannot level up this way.[/p]
  • [p]Plunder – Selected Team, that stays at enemy Province and has at least 4 move points, will spend these move points on plundering. This enemy loses 5 resources from that region and you receives these 5 resources.[/p][p]For now I'm not sure if Plunder is balanced or not, or even if it's usefull in real PvP situations. To this point I played LotV one time with friends on hotseat. Just once, because of lack of time. [/p]
[p][/p][p][/p][p][/p][p]This system might be expanded or changed. We'll see what the situation will be after the Early Access release. If there will be some feedback, I probably will react to it.[/p][p][/p][p]This faction is available in Demo with one story focused mission called Rudrig's quest. [/p][p]Rudrig is a close friend of Eiswald and he of course takes part in the campaigns.[/p][p][/p][p]Coming soon: Sphere faction presentation. [/p][p][/p][p]Take care!
— Mateusz from Boargames[/p]