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Nest - Faction presentation

Greetings, Lords!
[p] [/p][p]The last presentation and the final faction of this game: Nest.[/p][p][/p][p][/p][p][/p][p]The people of the Nest are lizards who believe that during the Calamity, they were saved from annihilation by a divine Dragon God. After delivering them from destruction, this Dragon became their ruler — their sacred Dragon Emperor.[/p][p]Symbol of the Nest (above) is the image of the Dragon Emperor himself, depicted as envisioned by the lizard people.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][h2]Lore overview[/h2][p]Among the people of the Nest, there is an unshakable belief in the power of their ruler—the Dragon Emperor. It was by his might that they were saved from destruction, and by his wisdom that they achieved the most advanced technology the world has ever seen.[/p][p][/p][p][/p][p][/p][p]Massive gears, hissing steam, and roaring engines — all are inventions of their divine leader. Science and innovation flourish within the empire, where scholars and engineers compete to create ever more powerful devices.[/p][p]Beyond technology, the Nest is defined by its rigid caste system. A lizard’s role in society depends entirely on its lineage. Even within the military, a soldier’s sub-species determines their function on the battlefield.[/p][p][/p][p][/p][p][/p][p]The Lizard Empire stands as the most powerful faction at the beginning of the Lords of the Void campaign. Though their laws are strict and merciless, they are undeniably effective, and absolute obedience to the Dragon Emperor fuels both their tireless work ethic and the relentless growth of the state.[/p][p][/p][p][/p][p][/p][p]To the lizards, all other factions are mere savages. In their eyes, the others lack valuable technology, discipline, and purpose. They are seen as lazy, disorganized. They are only useful as slaves to serve the glory of the Empire.[/p][p][/p][h2]Campaign hero: Ansa-Ra[/h2][p][/p][p][/p][p]The Nest lizards don't just organize their society by caste. They also pay close attention to lineage. [/p][p]A family name tied to great scientific discoveries or legendary military deeds earns respect across the empire. Members of such noble bloodlines often find it easier to climb the ranks and secure positions of power.[/p][p][/p][p]In the Nest campaign, you’ll follow the story of Ansa of house Ra. We meet her as she completes her training at the academy. Her ambition? Nothing less than becoming Archlord of the Empire — the highest authority within the faction, second only to the Dragon Emperor himself.[/p][p]But her path won’t be easy. Her older brother, Ins-Ra, is also vying for the title. He already holds a prestigious role as the Great Officer, commanding the Empire’s military forces.[/p][p]To prove herself, Ansa-Ra must do more than simply follow orders. She’ll need to show brilliance, initiative, and tactical prowess. After all, in house Ra, there is no room for the untalented.[/p][p][/p][p][/p][h2]Units and heroes[/h2][p]Units:[/p]
  • [p]Crossbowman – short, blue-skinned subspecies of lizards is known for its highly developed vision, an evolutionary trait that earned them the role of shooter within the Nest’s army. Despite their small stature, they are precise, efficient, and deadly at range.[/p][p]Crossbow lizards come with two unique abilities:[/p]
    • [p]Crippling Shot – slows the target, making them easier prey for allied units.[/p]
    • [p]Acid bolt shot – burns the target’s Mana and reduces their Efficiency, disrupting both spellcasters and ranged attackers alike.[/p]
  • [p]Spearman – tall and agile, these green-scaled lizards are known for their impressive stamina and speed. Much like the Order's Ftoomans, Spearmen can restrict enemy movement, slowing down any foes who end their turn adjacent to them. Position them wisely to block advances and protect more vulnerable units.[/p]
  • [p]Alchemist among all the lizards, this subspecies boasts the sharpest minds. While many devote their lives to research far from the battlefield, others take a more active role, becoming Alchemists, battlefield mages who support allies through powerful concoctions.[/p][p]Alchemists don’t cast spells in the traditional sense. Instead, they brew exotic potions to support allied units with temporarily wings, allowing the unit to fly over obstacles. Another elixir emits a protective energy and sets state of Stasis that heavily increases armor of targeted unit. [/p]
  • [p]Harpooner – these huge lizards possess the raw strength needed to wield one of Nest's most devastating inventions — a heavy harpoon launcher powered by a volatile steam mechanism. This remarkable piece of engineering was personally designed by the Dragon Emperor himself, and it transforms brute force into deadly precision.

    The Harpooner stands out as the most Efficient ranged unit in the game. Thanks to their advanced weaponry, their attacks suffer no damage falloff, hitting with full power at every range.[/p]
  • [p]Wyrm – a venomous, winged serpents were once doomed to extinction, twisted victims of a cruel mutation. Their fate changed when the Dragon Emperor intervened, using one of his arcane inventions to preserve their lives and repurpose them for war.[/p][p]In the Nest’s army, Wyrms serve as slow-moving flying units that excel at poisoning enemies with attacks. Once per battle, a Wyrm can unleash a devastating acid breath, dealing area damage. [/p]
[p]Units in total: 2 Shooters, 2 Warriors and 1 Magician.[/p][p]All Nest's unit has hitpoints regenerations, a passive ability that restores small amount of hitpoints an the beginning of every action.[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p]Heroes:[/p]
  • [p]Officer – a shooter Harpooner hero, with abilities to give additional action to a allied unit, break armor of enemy unit and to restore all one-time skills as his final ability.[/p]
  • [p]Dragonlord – a warrior Wyrm hero, with acid breath and venom. He can also cure an allied unit to remove all debuffs.[/p]
[p]Heroes in total: 1 Shooter and 1 Warrior.[/p][p][/p][p][/p][h2]Nest's special actions: Investments[/h2][p]Every faction in the game has a set of unique abilities used on a worldmap. These special actions are unlocked by upgrading the Palace in your Capital to Level 2 or 3.[/p][p]For the Nest, these are called Investments. Might be used only once per turn with a costs of small amount of resources.[/p][p][/p][p]Investments list unlocked with Lvl 2 Palace:[/p]
  • [p]Workers facility – builds on a map a facility that increases resources income from targeted, owned Province.[/p]
  • [p]Field hospital – builds on a map a hospital on targeted, owned Province. It heals additionally 25% hitpoints of your units that stands on the same or neighbour Province. This effect is also used on allied teams and units.[/p]
  • [p]Telescope tower – builds on a map a tower on targeted, owned Province. The tower gives vision of nearby lands around it.[/p]
[p][/p][p][/p][p][/p][p]Investments list unlocked with Lvl 3 Palace:[/p]
  • [p]Gold mine – builds on a map a mine that increases gold income. Might be built on targeted, owned Province.[/p]
  • [p]Fortifications – builds on a owned structure (like capital, town or watchtower) on a map. During siege battle, Fortifications provide additional 10 armor points for every unit in the garrison.[/p]
  • [p]Roads – builds two parts of road on two tiles on the map. Moving along roads costs fewer movement points on the map. This applies to all teams in the game, including enemy teams, so place roads carefully![/p]
[p][/p][p][/p][p][/p][p]All factions presentations are gone, carry on.[/p][p][/p][p]Take care!
— Mateusz from Boargames[/p]