Nest - Faction presentation
Greetings, Lords!
[p] [/p][p]The last presentation and the final faction of this game: Nest.[/p][p][/p][p]- [p]Crossbowman – short, blue-skinned subspecies of lizards is known for its highly developed vision, an evolutionary trait that earned them the role of shooter within the Nest’s army. Despite their small stature, they are precise, efficient, and deadly at range.[/p][p]Crossbow lizards come with two unique abilities:[/p]
- [p]Crippling Shot – slows the target, making them easier prey for allied units.[/p]
- [p]Acid bolt shot – burns the target’s Mana and reduces their Efficiency, disrupting both spellcasters and ranged attackers alike.[/p]
- [p]Spearman – tall and agile, these green-scaled lizards are known for their impressive stamina and speed. Much like the Order's Ftoomans, Spearmen can restrict enemy movement, slowing down any foes who end their turn adjacent to them. Position them wisely to block advances and protect more vulnerable units.[/p]
- [p]Alchemist – among all the lizards, this subspecies boasts the sharpest minds. While many devote their lives to research far from the battlefield, others take a more active role, becoming Alchemists, battlefield mages who support allies through powerful concoctions.[/p][p]Alchemists don’t cast spells in the traditional sense. Instead, they brew exotic potions to support allied units with temporarily wings, allowing the unit to fly over obstacles. Another elixir emits a protective energy and sets state of Stasis that heavily increases armor of targeted unit. [/p]
- [p]Harpooner – these huge lizards possess the raw strength needed to wield one of Nest's most devastating inventions — a heavy harpoon launcher powered by a volatile steam mechanism. This remarkable piece of engineering was personally designed by the Dragon Emperor himself, and it transforms brute force into deadly precision.
The Harpooner stands out as the most Efficient ranged unit in the game. Thanks to their advanced weaponry, their attacks suffer no damage falloff, hitting with full power at every range.[/p] - [p]Wyrm – a venomous, winged serpents were once doomed to extinction, twisted victims of a cruel mutation. Their fate changed when the Dragon Emperor intervened, using one of his arcane inventions to preserve their lives and repurpose them for war.[/p][p]In the Nest’s army, Wyrms serve as slow-moving flying units that excel at poisoning enemies with attacks. Once per battle, a Wyrm can unleash a devastating acid breath, dealing area damage. [/p]
- [p]Officer – a shooter Harpooner hero, with abilities to give additional action to a allied unit, break armor of enemy unit and to restore all one-time skills as his final ability.[/p]
- [p]Dragonlord – a warrior Wyrm hero, with acid breath and venom. He can also cure an allied unit to remove all debuffs.[/p]
- [p]Workers facility – builds on a map a facility that increases resources income from targeted, owned Province.[/p]
- [p]Field hospital – builds on a map a hospital on targeted, owned Province. It heals additionally 25% hitpoints of your units that stands on the same or neighbour Province. This effect is also used on allied teams and units.[/p]
- [p]Telescope tower – builds on a map a tower on targeted, owned Province. The tower gives vision of nearby lands around it.[/p]
- [p]Gold mine – builds on a map a mine that increases gold income. Might be built on targeted, owned Province.[/p]
- [p]Fortifications – builds on a owned structure (like capital, town or watchtower) on a map. During siege battle, Fortifications provide additional 10 armor points for every unit in the garrison.[/p]
- [p]Roads – builds two parts of road on two tiles on the map. Moving along roads costs fewer movement points on the map. This applies to all teams in the game, including enemy teams, so place roads carefully![/p]
— Mateusz from Boargames[/p]