Neutral, Hostile creatures and Dwellings
Greetings, Lords!
[p] [/p][p]We've already talked about factions, so now it's time to introduce some of the Neutral Creatures and Dwellings you'll encounter in Lords of the Void.[/p][p][/p][p]- [p]Patatuf (Warrior) - a massive ogre-like brute who smashes everything in his path. Tons of hitpoints and high damage, but there's a twist: he’s a fool. He ignores orders — even if hired, you can’t control him![/p]
- [p]Mare (Warrior) - a life-draining monster disguised as a beautiful woman. Don’t be fooled! Behind the illusion lies a nightmare full of fangs.[/p][p]She’s a strong melee unit who can teleport and drain life to heal herself or the weakest nearby ally.[/p]
- [p]Anurar (Barrier) - a toxic frog. Like all Barriers, it can’t attack, but it has a powerful ability: a devastating explosion dealing 200 damage that ignores armors. Extremely effective against most units.[/p]
- [p]Kobold (Shooter) - a member of a primitive tribe. Fast, with the Quick Move ability that lets him move and shoot again. He can also summon allies, so be careful — fight one group, and it might double in size![/p]
- [p]Sorcerer (Magician) - a dark, mutated spellcaster. Can cast:[/p]
- [p]Cursed Bolt – if it kills, it summons an Imp at the target's location.[/p]
- [p]Death Call – deals damage to all units on the battlefield.[/p]
- [p]Imp (Warrior) - weakest creature in the game. No skills, no special powers. You can find them for free in the Imp Spire on the world map.[/p]
- [p]Infegus (Barrier) - even mushrooms weren’t spared by the Calamity. Infegus is a mutated fungus that spreads deadly spores damaging enemies in its area. Like all Barriers, it can’t attack, and this one can’t move either — so place it wisely before battle starts.[/p]
- [p]Mystic (Magician) - A deranged, mutated sorcerer. He can steal positive effects from enemies and give them to allies. His spells:[/p]
- [p]Teleport a friendly unit anywhere.[/p]
- [p]Blast enemies around a target with AoE damage.[/p]
- [p]Charac (Shooter) - a mysterious insectoid that spits slowing venom at its targets. Little is known about them. They appear at the end of the last campaign, and their true power remains a mystery.[/p]
- [p]Double Patatuf’s damage with a Paladin’s Bless ability.[/p]
- [p]Use Protection on Anurar so it survives its self-detonate ability.[/p]
- [p]Combine Infegus with Stasis Elixir to boost armor while his spores damage enemies.[/p]
- [p]Enhance Mare’s life drain with Kupala’s healing aura to keep her sustained.[/p]
Note: It doesn’t work on teams led by a Hero.
Requires at least Level 1 Palace built in your Capital.[/p][p]Everything you need to know is explained in the UI panel:[/p][p][/p][p]
They’re still undergoing a bit more testing, but I expect that to finish within a month or two.[/p][p]There are four campaigns, each with five missions, full of deep storylines and memorable characters. I’ve worked hard to make sure every mission feels fresh and unique.[/p][p]So if you enjoy strong narratives and creative mission design, you’ll likely have a great time finishing the campaigns in Lords of the Void![/p][p][/p][p]Take care!
— Mateusz from Boargames[/p]