1. Lords of the Void
  2. News
  3. Neutral, Hostile creatures and Dwellings

Neutral, Hostile creatures and Dwellings

Greetings, Lords!
[p] [/p][p]We've already talked about factions, so now it's time to introduce some of the Neutral Creatures and Dwellings you'll encounter in Lords of the Void.[/p][p][/p][p][/p][p][/p][p]The Calamity transformed many living beings, mutating them into fearsome monsters and beasts. Their symbol (above) is a Patatuf hand holding a club. The Patatuf is our post-Calamity ogre-like creature — the very first one we designed and fully sculpted in clay.[/p][p][/p][h2]Neutral Creatures[/h2][p]Lords of the Void currently features 16 Neutral creatures, with more possibly coming during Early Access. I’ve worked hard to make each one unique and impactful to gameplay.[/p][p]Yes — even though they're Neutral, it's highly recommended to hire them for your army![/p][p][/p][p]In the Demo version, you can meet:[/p]
  • [p]Patatuf (Warrior) - a massive ogre-like brute who smashes everything in his path. Tons of hitpoints and high damage, but there's a twist: he’s a fool. He ignores orders — even if hired, you can’t control him![/p]
  • [p]Mare (Warrior) - a life-draining monster disguised as a beautiful woman. Don’t be fooled! Behind the illusion lies a nightmare full of fangs.[/p][p]She’s a strong melee unit who can teleport and drain life to heal herself or the weakest nearby ally.[/p]
  • [p]Anurar (Barrier) - a toxic frog. Like all Barriers, it can’t attack, but it has a powerful ability: a devastating explosion dealing 200 damage that ignores armors. Extremely effective against most units.[/p]
  • [p]Kobold (Shooter) - a member of a primitive tribe. Fast, with the Quick Move ability that lets him move and shoot again. He can also summon allies, so be careful — fight one group, and it might double in size![/p]
  • [p]Sorcerer (Magician) - a dark, mutated spellcaster. Can cast:[/p]
    • [p]Cursed Bolt – if it kills, it summons an Imp at the target's location.[/p]
    • [p]Death Call – deals damage to all units on the battlefield.[/p]
  • [p]Imp (Warrior) - weakest creature in the game. No skills, no special powers. You can find them for free in the Imp Spire on the world map.[/p]
[p][/p][p][/p][p][/p][p]There are 7 more Neutral creatures in the Demo, but they’re rarer — I’ll leave them as a surprise. Want to find out what they are? Just play the Demo! 😊[/p][p][/p][p]In the Early Access version we have 3 next creatures:[/p]
  • [p]Infegus (Barrier) - even mushrooms weren’t spared by the Calamity. Infegus is a mutated fungus that spreads deadly spores damaging enemies in its area. Like all Barriers, it can’t attack, and this one can’t move either — so place it wisely before battle starts.[/p]
  • [p]Mystic (Magician) - A deranged, mutated sorcerer. He can steal positive effects from enemies and give them to allies. His spells:[/p]
    • [p]Teleport a friendly unit anywhere.[/p]
    • [p]Blast enemies around a target with AoE damage.[/p]
  • [p]Charac (Shooter) - a mysterious insectoid that spits slowing venom at its targets. Little is known about them. They appear at the end of the last campaign, and their true power remains a mystery.[/p]
[p][/p][p][/p][p][/p][p]As you can see, I’ve done my best to avoid the feeling of “just another shooter” or “just another tank.” Every Neutral unit has a distinct personality and purpose.[/p][p][/p][p]Strategies & Combos[/p][p]Build your best team compositions and experiment with powerful combos! For example:[/p]
  • [p]Double Patatuf’s damage with a Paladin’s Bless ability.[/p]
  • [p]Use Protection on Anurar so it survives its self-detonate ability.[/p]
  • [p]Combine Infegus with Stasis Elixir to boost armor while his spores damage enemies.[/p]
  • [p]Enhance Mare’s life drain with Kupala’s healing aura to keep her sustained.[/p]
[p]These are just a few of my ideas — I’m excited to see the strategies you come up with to break the game![/p][p][/p][h2]Dwellings[/h2][p]This is a Dwelling:[/p][p][/p][p][/p][p][/p][p][/p][p]If it has a dark gray banner like this:[/p][p][/p][p][/p][p][/p][p]…it means it’s Hostile. New creatures will continue spawning there and may leave to attack players or even build new Dwellings. Don’t wait too long to deal with them — or you might find yourself surrounded by aggressive monsters.[/p][p][/p][p]After conquering a Dwelling, you can choose:[/p][p][/p][p]Pacify and leave – the creature becomes recruitable for your faction. Just build a Watchtower or Town nearby to control Province with the Dwelling.[/p][p]Destroy – permanently removes the Dwelling and grants you resources.[/p][p][/p][h2]Hostile[/h2][p]Creatures from Dwellings are Hostile to all players. They’ll attack at every opportunity.[/p][p]Some Hostile teams may be Passive (not moving). These are placed by the Map Editor.[/p][p]Diplomacy won’t work on Hostile teams.[/p][p][/p][h2]Diplomacy[/h2][p]Diplomacy lets you recruit or dismiss Neutral (non-Hostile) units.
Note: It doesn’t work on teams led by a Hero.
Requires at least Level 1 Palace built in your Capital.[/p][p]Everything you need to know is explained in the UI panel:[/p][p][/p][p][/p][h2]Early Access Update[/h2][p]The campaigns are basically done!
They’re still undergoing a bit more testing, but I expect that to finish within a month or two.[/p][p]There are four campaigns, each with five missions, full of deep storylines and memorable characters. I’ve worked hard to make sure every mission feels fresh and unique.[/p][p]So if you enjoy strong narratives and creative mission design, you’ll likely have a great time finishing the campaigns in Lords of the Void![/p][p][/p][p]Take care!
— Mateusz from Boargames[/p]