EA Update 5: Equilibrium
EA Update 5: Equilibrium
[p]This update is packed with new content, big improvements, and one of the most requested features — Endless Mode![/p][h2]Endless Mode[/h2][p]One of the most requested features is finally here — Endless Mode! After defeating the worm, you can choose to stay in the level and face an endless horde of enemies. Even if you fall in the fight, your victory still counts.[/p][h2]9 New Characters[/h2][p]That’s right — we’ve added nine new characters for you to unlock, experiment with, and build crazy runs around.
- [p]Added outlines to item icons in the UI to indicate their rarity.[/p]
- [p]Cleaned up the visuals of several items.[/p]
- [p]Added buried objects inside the terrain for extra world detail.[/p]
- [p]Improved the look of the Options Menu.[/p]
- [p]Improved the visual effect for magnetized EXP.[/p]
- [p]Added vibration to Bomb Sack.[/p]
- [p]Changed controls: right-click is now used to hang; removed short left-click to hang.[/p]
- [p]Improved grappling line visuals.[/p]
- [p]Improved Cross-Rifle visuals.[/p]
- [p]Added fungi and light rays to caves.[/p]
- [p]Improved character eye-tracking animations.[/p]
- [p]Added a new visual for Health Eggs, now renamed to Health Nodes.[/p]
- [p]Rebalanced enemy numbers and health.[/p]
- [p]Reduced the downsides of several weapon augments.[/p]
- [p]Increased chest prices in later levels.[/p]
- [p]Decreased lock-on range of the Laser Pistol and Bomb Thrower.[/p]
- [p]Increased the chance for tag upgrades to appear (once you have at least two weapons with the same tag).[/p]
- [p]Completely reworked the passive abilities of all characters.[/p]
- [p]Added a Reset to Defaults button to the Options Menu.[/p]
- [p]The Options Menu can now be fully navigated using a controller.[/p]
- [p]Improved the responsiveness of the grappling hook.[/p]
- [p]You can now see your current difficulty setting in the UI next to the level counter.[/p]
- [p]Re-added the swarm indicator to the compass.[/p]
- [p]Chests now open instantly, even if you are still grappling.[/p]
- [p]Continued optimization work — performance should be smoother across the board.[/p]
- [p]Fixed a visual bug that made the grappling hook shoot to the right when returning to the player.[/p]
- [p]Fixed several UI bugs with item display in the Pause Menu.[/p]
- [p]Fixed a bug that disabled UI input after player death.[/p]
- [p]Fixed incorrect Banish count display.[/p]
- [p]Fixed misaligned visuals in the default explosion VFX.[/p]
- [p]Fixed multiple item description typos.[/p]
- [p]Fixed an issue where boss health was not properly synced with its segments.[/p]
- [p]Fixed a rare horizontal line artifact that sometimes appeared in the background.[/p]
- [p]Fixed Cryo-Blaster projectile visual bug.[/p]
- [p]Fixed the Guardian Drone item:[/p]
- [p]It now correctly reduces damage taken to 0 (instead of 1).[/p]
- [p]It will no longer trigger damaged effects when you successfully dodge.[/p]
- [p]It will only activate after failing to dodge incoming damage.[/p]
- [p]Fixed a bug where the Rotaser and Return-o-Matic did not receive extra projectiles from items until the next level.[/p]