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Slingbot Survivors News

EA Update 4: ITEMS!!!

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Attention, Slingbots!
[p]We’re excited to introduce a brand-new Item System! Items are a powerful new feature that allows you to craft crazy builds and experiment with endless possibilities. By combining different item effects, you can discover unique synergies, unlock new playstyles, and push your runs to the limit. Whether you want to go all-in on raw damage, build an unstoppable tank, or create wild combos that break the rules, Items open the door to completely new strategies.[/p][p][/p][p]Below, you can see all of the new items in their icon-y glory:[/p][p][/p][h3][/h3][p]You can get items by opening chests scattered all throughout the level, defeating mini-bosses, and by completing various side objectives.
So go on ahead, and show us all the new ways you found to break the game (and your enemies' morale)![/p][p][/p]
Balance Overhaul
[p]We’ve completely reworked the game's balance! Pretty much every single stat has been touched, so going over them one by one would turn this post into a book. Here’s the short version: there are fewer enemies now, but they hit a lot harder, and upgrades feel a lot more impactful.[/p][p]Before, it could feel impossible to dodge damage because there were just too many enemies, and even if they hit you it didn’t matter much. Now, dodging is more important than ever—you can avoid enemies if you master the movement, but getting hit actually hurts.[/p][p]Since this is a huge balance change, we really want to hear what you think! Does the game feel easier or harder? Do you feel powerful when you manage to put together a crazy build? Jump into our Discord and let us know—we’re reading all your feedback!
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Background Walls (and glowing plants!)
[p]We added grabbable walls to every level for extra visual variety, and because we wanted to add glow to stuff—and it just looks way better with a wall behind it.
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PATCH NOTES – VERSION 0.35.0
[h3]🎨 VISUAL IMPROVEMENTS 🎨[/h3]
  • [p]Added grabbable walls to every level in the game.[/p]
  • [p]Added glow effects to many environments—especially noticeable in darker areas.[/p]
  • [p]Improved the visual effects of the Laser Pistol, Shotgun, Cross-Rifle, and Bubble Gun.[/p]
  • [p]Went over all levels and adjusted object placements to improve visual consistency.[/p]
[h3]🤖 GENERAL IMPROVEMENTS 🤖[/h3]
  • [p]Further optimizations have been made, so you should see a nice boost in performance and a few extra frames this update.[/p]
[p][/p][h3][/h3]

Hotfix 0.34.1

PATCH NOTES – VERSION 0.34.1
[h3]🎨 VISUAL IMPROVEMENTS 🎨[/h3]
  • [p]Enhanced background visuals to make the world feel richer and more immersive.[/p]
  • [p]Improved magnet pickup effect to make EXP more visually satisfying.[/p]
  • [p]Fixed a visual bug where the worm’s weakspot looked odd when hit by cold damage.[/p]
[h3]⚖️ BALANCE CHANGES ⚖️[/h3]
  • [p]Increased the default range of the grappling hook.[/p]
  • [p]Removed grappling hook range and force upgrades.[/p]
  • [p]Tag upgrades will now only appear in the level-up screen if you have 2 or more affected items.[/p]
  • [p]Increased damage taken from Bomb Sack explosions for higher risk/reward.[/p]
  • [p]Adjusted the “Blazing Speed” milestone requirement from completing a run under 18 minutes to under 21 minutes.[/p]
[h3]🤖 GENERAL IMPROVEMENTS 🤖[/h3]
  • [p]Optimized enemy AI for smoother performance.[/p]
[h3]👾 BUG FIXES 👾[/h3]
  • [p]Fixed an issue where Charger bosses would not collide with each other.[/p]

EA Update 3: A Fresh Coat of Pain(t) (Part 2)

Hey There, Slingbots!
[p][/p][h3]Introducing: The new world![/h3][p]In today’s update, we’re giving the entire world a fresh new look! From improved terrain to enhanced background effects, every corner of the game has been polished to create a more immersive and vibrant experience.[/p][p][/p][h3]Below, you can see some before & after comparisons:[/h3][carousel][/carousel][hr][/hr][p][/p][p][/p]
PATCH NOTES – VERSION 0.34.0
[h3]🎨 VISUAL IMPROVEMENTS 🎨[/h3]
  • [p]Upgraded the visual quality of nearly every asset in the level for a more polished look.[/p]
  • [p]Added rocks and small corals to the terrain to bring more life to the environment.[/p]
  • [p]Enhanced background visuals to make the world feel richer and more immersive.[/p]
  • [p]Improved the speed lines effect for a more dynamic sense of motion when reaching high speeds.[/p][p][/p]
[h3]⚖️ BALANCE CHANGES ⚖️[/h3]
  • [p]Reduced the speed of fast enemies from 30 → 25 to make them more manageable.[/p][p][/p]
[h3]🤖 GENERAL IMPROVEMENTS 🤖[/h3]
  • [p]Enhanced the sound effect when picking up experience orbs for more satisfying feedback.[/p]
[p][/p][h3]👾 BUG FIXES 👾[/h3]
  • [p]Fixed an issue where repeated sound effects sometimes failed to play, ensuring more consistent audio.[/p]
  • [p]Fixed boss death effects not displaying correctly.[/p]

EA Update 3: A Fresh Coat of Paint (Part 1)

Hey There, Slingbots!
[p]We have a smaller patch for you today, but that's because we cooked something for you that simply couldn't wait in our oven any longer![/p][p][/p][h3]Introducing: Weapon Arms![/h3][p]To make your bug-squashing experience ever more awesome, most* of your weapons will now hover around you, to personally deliver robot-justice to your buzzing foes![/p][p][/p][p]*With the exception of "Orbital" weapons (Rotaser, Orbital Saws) and "Aura" weapons (Static Field, Fire Trail), which simply begged to remain on the player itself ;)[/p][p][/p][h3]Improved Visual Clarity[/h3][p]We also increased the size of the player, the enemies, and their projectiles, in order to improve the visual clarity of the game and reduce some of the disorienting chaos we heard in many of your feedbacks :)[/p][h3]
Enhanced Combat Feedback[/h3][p]In addition to the weapon arms, we also improved the VFX and SFX of hitting and killing enemies, to make every bug squashed ever more punchy and satisfying![/p][p][/p][hr][/hr][p]As you may have noticed, this is Part 1 of our visual update! [/p][p]Part 2 will come out shortly after, and include stunning changes to our environment! Stay tuned![/p][hr][/hr][p][/p]
PATCH NOTES – VERSION 0.33.1 (24-07-25)
[h3]🎨 VISUAL IMPROVEMENTS 🎨[/h3]
  • [p]Added floating weapons to some weapons with funky spring-like movement for extra style.[/p]
  • [p]Increased player size to make spotting your Slingbot easier when the screen is swarming with enemies.[/p]
  • [p]Increased enemy sizes for better visibility during intense battles.[/p]
  • [p]Improved hit and death effects for enemies to make combat feel more impactful.[/p]
  • [p]Made enemy projectiles bigger so they’re easier to notice and dodge.[/p]
  • [p]Added particle effects when projectiles are destroyed for extra visual feedback.[/p]
  • [p]Upgraded visuals for Laser Pistol, Shotgun, and Cross Rifle projectiles.[/p]
  • [p]Improved in-game UI to block less of the gameplay screen.[/p]
  • [p]Made the grappling hook line thicker for better clarity.[/p]
[p][/p][h3]⚖️ BALANCE CHANGES ⚖️[/h3]
  • [p]Bomb Dropper now targets the closest enemy for better effectiveness.[/p]
  • [p]Bomb Sack now deals more damage and explodes much faster.[/p]
  • [p]Increased the speed of fast enemies but slightly reduced their health for better balance.[/p]
[p][/p][h3]🤖 GENERAL IMPROVEMENTS 🤖[/h3]
  • [p]Improved grappling hook mechanics to feel more consistent, added more accurate hit prediction, and introduced aim assist for easier usage.[/p]
  • [p]Increased grappling hook pull force for snappier movement.[/p]
  • [p]Enhanced the sound effect when picking up experience orbs for better feedback.[/p]
[p][/p][h3]👾 BUG FIXES 👾[/h3]
  • [p]Fixed an issue where music would not play when starting a new run after dying.[/p]

EA Update 02: Tremors in the Earth

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Attention, Slingbots!
[p][/p][p]We’ve got a big one for you - literally. [/p][p]In this update, your runs now bring you face to face with an earth-shattering new final boss: The Great, Bot-Eating Worm. It’s massive. It’s angry. And it’s here to make sure you earn your victory.[/p][p][/p][p]This isn’t just another bullet sponge. To take it down, you’ll need to hunt it segment by segment, breaking it apart by targeting its exposed weak points and surviving long enough to rip it apart from the inside.[/p][p][/p][p]But it won’t go down without a fight. Prepare to dodge and survive:[/p][p]💥 Deadly Bot-Seeking Missiles[/p][p]☣️ Toxic Gas Barrages[/p][p]📣 A supersonic screech that calls in the hive[/p][p][/p][p]This worm doesn’t play fair—but neither do you.[/p][p]So gear up, dial in your sling-skills, and show this overgrown tunnel-snake what Slingbots are made of.[/p][p]And if you succeed? Well, let's just say you have an explosive surprise in store:[/p][p][/p][p]This is your final test. Go make scrap metal.[/p][p][/p][h2]PATCH NOTES - VERSION 0.33.0 (14-07-25):[/h2][h3]
🎨 VISUAL IMPROVEMENTS 🎨
[/h3]
  • [p]Levels now feature deeper parallax, new objects, and upgraded visuals.[/p]
  • [p]Slingbots now visibly stretch and recoil when hit—both in-game and in the menu.[/p]
  • [p]Updated all Slingbots to better match a polished 2D art style.[/p]
  • [p]Slingbot eyes now follow your mouse.[/p]
  • [p]Improved damage taken feedback with meatier effects and clearer impact.[/p]
  • [p]Added a subtle wind trail when firing your grappling hook.[/p]
  • [p]Ranged enemy projectiles now pop with a crisp VFX when destroyed.[/p]
  • [p]The loading screen got a special overhaul! Go see it for yourself![/p]
[p][/p][h3]⚖️ BALANCE CHANGES ⚖️[/h3]
  • [p]Side objectives now start appearing from Level 1.[/p]
  • [p]Lowered the minimum speed needed to damage the Infected Hive.[/p]
  • [p]Reduced late-game enemy counts to ease difficulty spikes.[/p]
  • [p]Made the earlier difficulties a little easier while making the "Extreme" and "Deadly" difficulty a little harder, to smooth out the difficulty progression.[/p]
  • [p]Reduced the base damage dealt by the tank enemies (14 -> 12)[/p]
  • [p]Increased the base damage dealt by tier 1 normal enemies (7 -> 8), fast enemies (8 -> 10), and the miniboss charger (12 -> 14)[/p]
  • [p]Nerfed several overperforming augments: "Swarm of Death" (Return-o'-Matic), "B.F.G" (Rotaser),[/p]
[p][/p][h3]🤖 GENERAL IMPROVEMENTS 🤖[/h3]
  • [p]Your damage and healing numbers now show even if numbers are turned off.[/p]
  • [p]Removed the ranged enemy’s annoying attack sound.[/p]
  • [p]Rebalanced audio priorities so key effects cut through ambient noise.[/p]
  • [p]Increased the size of the Bounce-Shield for easier enemy hits.[/p]
  • [p]Added new SFX for the Fire Trail, Cryo-Blaster, Bomb Dropper, and Saw Blade.[/p]
[p][/p][h3]👾 BUGFIXES 👾[/h3]
  • [p]Fixed screen shake and effects freezing when the game is paused.[/p]
  • [p]Fixed grappling objects too close to you.[/p]
  • [p]Fixed Bomb Sacks only exploding when on screen.[/p]
  • [p]Fixed Cryo-Blaster visuals when firing to the left.[/p]
  • [p]Fixed Rail-Gun missing its firing VFX.[/p]
  • [p]Fixed Bounce-Shield not playing its hit sound.[/p]
  • [p]Fixed enemy death VFX not playing consistently.[/p]
  • [p]Fixed bug where going through a ring race's ring would cause you to detach your grappling hook.[/p]
[p][/p][p]Next update’s already in the works—and it's gonna be a wild one. Thanks for playing, and if you haven’t yet: join the Discord. The memes are fresh, and the bots are slingy. [/p][p]Stay tuned![/p]