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Major Update - Hard Survival, Environment & Bug Fixes

[p]Over the last year, I focused on making the game deeper, more stable, and more alive. This update cycle includes major gameplay systems, UI improvements, and a large wave of bug fixes.[/p]

Highlights


  • Expanded City2 simulation with better NPC behavior, talking systems, daily routines, and navigation updates.
  • Major gameplay server/entity updates for more reliable spawning, lifecycle handling, and world interactions.
  • Hard-survival mechanics improved with crafting, cooking/drinking flow, inventory interactions, and progression balancing.
  • HUD and manual experience upgraded with new in-game guidance and cleaner inventory/manual workflows.
  • Ongoing world and voxel generation improvements for environment stability and content iteration.


Gameplay Improvements


  • Better first-person gameplay tuning, including movement and player-rule updates.
  • Expanded item and interaction systems: equipment behavior, pickup/use flow, crafting, and content-side balancing.


Stability and Fixes


  • Large City2 bug-fix pass (AI, navigation, and gameplay integration).
  • Serialization and save/load related fixes.
  • Navigation and behavior fixes for creatures/NPCs.
  • Multiple hard-survival fixes for progression blockers and balancing issues.
  • General gameplay-side reliability improvements across networking and client sync paths.


Quality of Life


  • Improved in-game manual and help visibility.
  • Better HUD consistency and readability.
  • Iterative cleanup of gameplay wiring and system integration.


Ongoing Work


[p]This release is part of a continuous iteration cycle. We will keep improving simulation depth, survival systems, and gameplay polish based on testing and player feedback.[/p]

[p]City2 (the simulation of a living human city in the game) still needs a lot of bug fixes, especially regarding pathfinding. I also need to create more polished buildings and fully integrate the city-building AI. In the survival modes, upcoming work will focus mostly on gameplay improvements, UI polish, and overall feel. There is also a fish trap system that still needs a full fix.[/p]

[p]Thanks for playing, and thanks for the feedback that helped shape this update.[/p]