Tweet: AI and Forests
Now most of the visual bugs in the trees are resolved:


I will upload an unstable release as soon as possible.
And I implemented several AI algorithms that will drive the city generation:
- A* Planning
- Alpha-Beta Adversary Search
- Monte Carlo Tree Search
Except for the first one these algorithms are normally used in Chess AI / Go. I am excited to see how they work out.
The first tests will be on a small landscape of several hundred meters.


I will upload an unstable release as soon as possible.
And I implemented several AI algorithms that will drive the city generation:
- A* Planning
- Alpha-Beta Adversary Search
- Monte Carlo Tree Search
Except for the first one these algorithms are normally used in Chess AI / Go. I am excited to see how they work out.
The first tests will be on a small landscape of several hundred meters.