1. StaudSoft's Synthetic World
  2. News
  3. Tweet: AI and Forests

Tweet: AI and Forests

Now most of the visual bugs in the trees are resolved:





I will upload an unstable release as soon as possible.

And I implemented several AI algorithms that will drive the city generation:

- A* Planning
- Alpha-Beta Adversary Search
- Monte Carlo Tree Search

Except for the first one these algorithms are normally used in Chess AI / Go. I am excited to see how they work out.

The first tests will be on a small landscape of several hundred meters.