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Trees, Buildings, Editor and Engine

Hello and welcome back,

before we start with the development update, I want to wish you all a good health. These are hard times during the Coronavirus crisis. I hope we all get better soon.

Assets


In the last weeks I had the flu, so I had a lot of time to create new assets:

New houses for the city generator: Till now I used random generated houses. This looked not very good, so I started to make hand made buildings. Along with the exterior, all these buildings have furniture and waypoints for the NPCs


Forests: I created 5 new tree types and made the forests more dense. This is possible because of the new tree rendering system.






I created over hundred new models that can be used in the game. I created furniture for the kitchen, food, city elements, windows, doors.
Just for fun I also created adventure game assets.

I also updated the engine:


The low end rendering engine is now a high performance forward rendering system, with bump mapping, radiosity and so on. Now I only need to create lightmaps during runtime and then I can use the new renderer. This will greatly improve the performance.
Faster shadow rendering: I created a new shadow rendering system:



Improved tree rendering: I found some bugs in the renderer that prevent the correct rendering of the trees.



Far Rendering: The quality of the far rendering is also improved. I found some bugs in the lod system.

LOD rendering for trees: Trees are now automatically rendered to textures when they are far away. Then only the textures are displayed.

World generation: I changed the world generator to create more flat terrain. This is necessary so that there is more space to place buildings.

The editor was also improved:
Instanced Meshes (voxel and normal): This can be used to speed up the creation of maps for the game.

A lot of bug fixes and improved usability.

The editor now can use to created games.

And the biggest thing: I have finally found a solution to the city generator problem. I think it is pretty cool. But I do not want to tease it now :-)

When I am finished with bug fixing I will upload a new version!