Trees, Buildings, Editor and Engine
Hello and welcome back,
before we start with the development update, I want to wish you all a good health. These are hard times during the Coronavirus crisis. I hope we all get better soon.
In the last weeks I had the flu, so I had a lot of time to create new assets:
New houses for the city generator: Till now I used random generated houses. This looked not very good, so I started to make hand made buildings. Along with the exterior, all these buildings have furniture and waypoints for the NPCs








Forests: I created 5 new tree types and made the forests more dense. This is possible because of the new tree rendering system.


I created over hundred new models that can be used in the game. I created furniture for the kitchen, food, city elements, windows, doors.
Just for fun I also created adventure game assets.
I also updated the engine:
The low end rendering engine is now a high performance forward rendering system, with bump mapping, radiosity and so on. Now I only need to create lightmaps during runtime and then I can use the new renderer. This will greatly improve the performance.
Faster shadow rendering: I created a new shadow rendering system:

Improved tree rendering: I found some bugs in the renderer that prevent the correct rendering of the trees.

Far Rendering: The quality of the far rendering is also improved. I found some bugs in the lod system.
LOD rendering for trees: Trees are now automatically rendered to textures when they are far away. Then only the textures are displayed.
World generation: I changed the world generator to create more flat terrain. This is necessary so that there is more space to place buildings.
A lot of bug fixes and improved usability.
The editor now can use to created games.
And the biggest thing: I have finally found a solution to the city generator problem. I think it is pretty cool. But I do not want to tease it now :-)
When I am finished with bug fixing I will upload a new version!
before we start with the development update, I want to wish you all a good health. These are hard times during the Coronavirus crisis. I hope we all get better soon.
Assets
In the last weeks I had the flu, so I had a lot of time to create new assets:
New houses for the city generator: Till now I used random generated houses. This looked not very good, so I started to make hand made buildings. Along with the exterior, all these buildings have furniture and waypoints for the NPCs








Forests: I created 5 new tree types and made the forests more dense. This is possible because of the new tree rendering system.


I created over hundred new models that can be used in the game. I created furniture for the kitchen, food, city elements, windows, doors.
Just for fun I also created adventure game assets.
I also updated the engine:
The low end rendering engine is now a high performance forward rendering system, with bump mapping, radiosity and so on. Now I only need to create lightmaps during runtime and then I can use the new renderer. This will greatly improve the performance.


Improved tree rendering: I found some bugs in the renderer that prevent the correct rendering of the trees.

Far Rendering: The quality of the far rendering is also improved. I found some bugs in the lod system.
LOD rendering for trees: Trees are now automatically rendered to textures when they are far away. Then only the textures are displayed.
World generation: I changed the world generator to create more flat terrain. This is necessary so that there is more space to place buildings.
The editor was also improved:
Instanced Meshes (voxel and normal): This can be used to speed up the creation of maps for the game.A lot of bug fixes and improved usability.
The editor now can use to created games.
And the biggest thing: I have finally found a solution to the city generator problem. I think it is pretty cool. But I do not want to tease it now :-)
When I am finished with bug fixing I will upload a new version!