Happy Easter: New Update and Bug Fix
Happy Easter, I have uploaded a new version of my game. This time included are many bug fixes that previously crashed the game.
The new forest. We fixed the bug of the "flying trees" (thanks to V.).
In the back you can the new forest with a building.
This is how the forest looks like in a flat landscape.
In the next month I will also tune the AI so that it can work on bigger landscapes.
New features
- New Tree Textures + Higher Resolution
- Better Tree Rendering
- New Landscape Renderer
- Improvements regarding the cross bow
- Better Grass Texture
- Better Grass Rendering
- Updated "Start World"
Screenshots
The new forest. We fixed the bug of the "flying trees" (thanks to V.).
In the back you can the new forest with a building.
This is how the forest looks like in a flat landscape.
Upcoming Features
- Completely new rendering engine that supports Vulkan, OpenGL ES, DirectX 12, OpenGL and Metal.
- Ambient Occlusion + Procedural Materials (when this is done, I will rework all 3D models)
- Spherical Harmonics for Light Probes
- Radiosity (2 variants)
- AI: In a very small level 2 AIs could make war with each other (attack cities, destroy them, found settlements). That it works on a large scale will be a challenge.
- Improved memory management for framebuffers (will make Screen Space Reflections possible)
In the next month I will also tune the AI so that it can work on bigger landscapes.