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  3. Happy Easter: New Update and Bug Fix

Happy Easter: New Update and Bug Fix

Happy Easter, I have uploaded a new version of my game. This time included are many bug fixes that previously crashed the game.

New features
  • New Tree Textures + Higher Resolution
  • Better Tree Rendering
  • New Landscape Renderer
  • Improvements regarding the cross bow
  • Better Grass Texture
  • Better Grass Rendering
  • Updated "Start World"
Screenshots

The new forest. We fixed the bug of the "flying trees" (thanks to V.).


In the back you can the new forest with a building.


This is how the forest looks like in a flat landscape.

Upcoming Features


  • Completely new rendering engine that supports Vulkan, OpenGL ES, DirectX 12, OpenGL and Metal.
  • Ambient Occlusion + Procedural Materials (when this is done, I will rework all 3D models)
  • Spherical Harmonics for Light Probes
  • Radiosity (2 variants)
  • AI: In a very small level 2 AIs could make war with each other (attack cities, destroy them, found settlements). That it works on a large scale will be a challenge.
  • Improved memory management for framebuffers (will make Screen Space Reflections possible)


In the next month I will also tune the AI so that it can work on bigger landscapes.