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StaudSoft's Synthetic World News

Update: Cities, Small Settlements, Buildings

This update finally brings cities, settlements and buildings. The individual settlements are connected with roads. The buildings contain beds, tables, chairs, lamps and zombies.

Updates:
  • Automatically generated cities (big city, small city, single settlement)
  • New Building Prefab system that allows you to create buildings in the 3D editor, which can then be used by the world generator.
  • New Building Editor
  • Better roads
  • "EvalAI" mode where robots dominate the landscape. They can be defeated by destroying the computers in the fortresses.
  • Street crossings
  • Sleeping bag
  • Many new furniture (stove, cupboards, lamps, bathtub, beds)
  • Land generation
  • Better HUD that displays nearby enemies
  • Bugfixes


Actually I wanted to add a quest system, but currently I didn't want to do that because I might have created new bugs. Will be in the next update.







Robots have conquered the landscape!

Robots have invaded the landscape. They monitor every square inch with their surveillance drones.



Don't get caught, or you'll have their fighter units on you.





And don't try to attack their strongholds where the control computers are.



They are protected by dangerous self firing devices.



So keep your eye on the sky!

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As you can see, I've devised a new spawn system. Instead of just randomly appearing monsters, this only happens when you get caught by a threat. This also applies to zombies and skeletons (the control computers have transformed people with a virus and use them as soldiers).

New Features:
- Better effects (for the laser of the Battle Drone)
- New monsters: surveillance drone, observation drone, automatic cannon, combat drone, control computer
- Better castles
- 3D models that are individually animated.
- Bug fixes during level generation.
- Improved audio system

I will upload the new version soon. There are still some bugs. The zombies do not want to guard the castles!

Let it burn (part 2)

Hello guys,
that took a little bit longer than expected. I uploaded a new version to Steam. The player and other entities can now start to burn and can also die of burn wounds.

Then I updated the dynamite. The resulting damage on the voxel does now look much better. And as I also like big explosions I added the "Mega Explosive" entity. You need a 3D Printer, Coal, Petrolum and Sulfur. Then you can craft it. Or you can use the cheat (press F2 to go to the console):

addItem('Voxel_MegaExplosive', 10)

Here is a screenshot:

Just for fun, I used multiple explosives to make a hole in the ground.

Next time I will update the spawn system and add new monsters!

Let it burn, baby! (Part 1)

So todays update is all about fire:
- Placed entities like the construction set can now burn.
- The new trees can burn
- The muzzle flash on the weapons is repaired.
- Now the fire emits light when it burns:



Additionally the trees now drop seeds and can grow!

It is in the unstable branch!

Tweet: Bug fix

I uploaded a small bug fix:

- Rendering of particle effects is restored
- Drag and Drop is now working again