Forsaker: DingDing & Blade – Launch Eve
[p]Hello everyone, this is the Blade Lantern Studios, and I’m Farmer Kakalo.[/p][p]I’m here to give you an update: Forsaker: DingDing & Blade will officially launch tomorrow, September 24, 2025, at 10:00 AM (CST). The Steam price will be $10.99, with a 10% launch discount lasting for fourteen days.[/p][p][/p][p]
[/p][p] [/p][p]Forsaker: DingDing & Blade is a multi-perspective narrative mystery adventure visual novel (with combat elements)—our very first time creating a game in this genre. Unlike our previous works (such as Gemini Town in the GemMiner series), which leaned more toward dramatic presentation, visual novels place far greater weight on the script. How to describe the story, how to shape characters through words—these were both a new challenge and experience for us.[/p][p] [/p][p]During development, I gradually felt myself growing alongside the characters. Ian, Daeyi, Flame… their laughter and tears, joys and sorrows slowly broke free from mere words in my mind and became vivid images. They have strengths and flaws, purity and complexity. As I wrote, I also lived through their journeys—walking with them step by step across distant roads.[/p][p] [/p][p]In this sense, creating the story has also been a process of harmonizing with the characters. From the demo version to the full release, their personalities and details have been continuously refined. Above all, I hope to convey these feelings through the game—to present real, flesh-and-blood people, not blurred or hollow figures.[/p][p] [/p][p]Now, at the first stop of this journey, right at the beginning of the performance, every hardship has become a treasured memory. This is our tribute to the primordial goddess, and to all that is beautiful.[/p][p] [/p][p]Thank you all for your patience, understanding, and support. Tomorrow, the curtain will finally rise.[/p][p]“Ian, wake up—it’s time to set out!”[/p][p] [/p]