[p]
â Demo V0.2.7.2 Patch Notes â[/p][p]This update added fire barrier, new location (hill), autosave, reworked travel time and more bugs fixes![/p][p][/p][p]Gameplay
Added [/p]
- [p]Added fire barrier mechanics[/p]
[p]
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[/p]
- [p]Added new location: Hill[/p]
- [p]Added autosave system[/p]
- [p]Fox carcass weight now updates correctly after harvesting[/p]
- [p]Added monologue + SFX warning when Condition drops to 25% or below[/p]
- [p]Added ânear deathâ counter displayed in the Game Over screen[/p]
- [p]Clothing can now be repaired using either Scrap Cloth or Cloth or Tarp Scraps[/p]
- [p]Bedrolls can now be repaired using either Cloth or Tarp Scraps[/p]
- [p]Added Pen[/p]
- [p]Added Charcoal Pencil (crafted with charcoal)[/p]
- [p]Added Toothbrush[/p]
- [p]Added High-Ground Moss[/p]
- [p]Added Tarp Scraps[/p]
- [p]Added fire barrier animation[/p]
[p] Updated / Reworked [/p]
- [p]Travel time is now calculated using Dijkstraâs algorithm[/p]
- [p]Harvesting now yields a random amount of resources[/p]
- [p]Different repair materials now restore different durability values[/p]
- [p]Combat hit/evade probability rebalanced[/p]
[p][/p][p] ⸝ [/p][p][/p][p] UI/UX
Added [/p]
- [p]Added Credits page[/p]
[p] Updated / Reworked [/p]
- [p]Updated âper turnâ in Affliction descriptions to âper 15 minâ[/p]
- [p]Updated âhrs/minsâ to âhr/minâ[/p]
- [p]Reworked upward/downward indicators for Needs and Condition[/p]
- [p]Updated Game Over screen âClick to Skipâ to match Chapter cutscene style[/p]
- [p]Updated minor spelling in the âSet as Active Objectiveâ notification[/p]
- [p]Repair page now displays how much durability each material restores[/p]
[p][/p][p]⸝[/p][p][/p][p]Bug Fixes[/p]
- [p]Fixed issue where replacing equipped clothing caused the old equipment to remain flagged as âequippedâ[/p]
- [p]Fixed âAdd card to cookâ label not updating when no items were available after building the cooking stand[/p]
- [p]Fixed spoiled items in Campsite teleporting to the active locationâs Loot Pile[/p]
- [p]Fixed fox carcass details not opening[/p]
- [p]Fixed carcasses stopping their rot progression after first harvest[/p]
- [p]Fixed cooking timer not updating after dismantling/building the cooking stand[/p]
- [p]Fixed Drying Rack being uncraftable due to mandatory cured guts[/p]
- [p]Fixed objectives sometimes getting stuck as Active Objective if the game crashed or was force-quit[/p]
[p][/p][p]As always, weâd love to hear what you think. Join our
Discord and tell us how your latest run went.[/p][p][/p]