Update #7 - AI Improvements
[p]Hey Everyone,[/p][p][/p][p]This weeks second regular update update addresses several campaign and world map issues, focusing on performance, balance, and AI improvements.[/p][p][/p][p]AI now behaves more realistically across the map – no more constant pressure, but more strategic movement and engagements. We’ve added a significant world map performance boost and rebalanced the early Templar campaign to ease the difficulty curve.[/p][p][/p][p]You'll also find UI polish and bug fixes, along with reworked timing for the First Crusade departure, giving you more time to prepare. Thanks again for your continued support and here`s the full update details - Game Version: 0.30:[/p][p][/p][h3]World Map AI Improvements[/h3]
- [p]AI attack frequency adjusted in both Sandbox and Campaign modes[/p]
- [p]More AI armies now roam and battle each other across the map[/p]
- [p]Final fixes applied to prevent players from getting overwhelmed by AI attacks[/p]
- [p]Another major world map performance boost – lag spikes significantly reduced[/p]
- [p]Templar Campaign AI no longer spawns overpowered armies early on[/p]
- [p]General AI behavior improved for Templar campaign gameplay[/p]
- [p]Palm trees in desert regions now look much better[/p]
- [p]Major performance boost in the Holy Land/desert areas[/p]
- [p]Renown/Faith tooltip now shows income from Buildings and Chapterhouses[/p]
- [p]Fixed bug with broken ghost armies showing up in the Military list[/p]
- [p]Only player armies show healing/damage effects[/p]
- [p]Resource reward window properly hidden behind fade screen[/p]
- [p]Renown and Faith bars now show +Amt indicators[/p]
- [p]Fixed tax/coin display showing incorrect values[/p]
- [p]Resolved bug with bright white flags on world map armies[/p]
- [p]Tutorial prompt now appears after clicking “Start Campaign”[/p]
- [p]Fixed issue with "Play Tutorial" achievement not unlocking[/p]
- [p]Resolved UI layering issue between army buttons and recruit window[/p]
- [p]York and other large cities – fixed tasking units to front and keep walls[/p]
- [p]Month length increased by 50% – giving players more time to reach Constantinople[/p]
- [p]Crusader armies now depart for Constantinople in June, arriving late 1096[/p]
- [p]France no longer starts at war with the Holy Roman Empire[/p]
- [p]Tons of internal campaign rebalancing tied to extended month length[/p]
- [p]Chapterhouses now unlock up to 20 Order units for nearby army recruitment[/p]